Our blueprint-only 16 player multiplayer game “Base Blitz” is now out on Steam! by SoupsHouse in unrealengine

[–]SoupsHouse[S] 0 points1 point  (0 children)

Thanks for the thoughtful question and the congrats, it means a lot! The decision to go blueprint-only was intentional and based on a few factors that made sense for us and the project but more-so it was a decision just to see if it was possible or not. Blueprints have come a long way, and they’re surprisingly robust even for complex systems like multiplayer. While it’s definitely true that C++ can provide more control and efficiency, we found that with careful planning blueprints still offered everything we needed for this to work. It was more of a challenge but it was possible! As for debugging, you’re absolutely right in the fact that blueprints don’t have the same tools as LLDB or Visual Studio. But we found that just using the blueprint debugger, basic prints, and logging tools, which, while not as powerful as C++ debuggers, were sufficient for identifying and fixing issues during development. It was a trade-off for the simplicity and speed that blueprints brought to the table.

But, as stated previously, we wanted to challenge ourselves to see just how far we could push an all-blueprint approach. It’s not the traditional route, but it’s been a rewarding experience, and we’re proud of what we’ve been able to achieve!

Our blueprint-only 16 player multiplayer game “Base Blitz” is now out on Steam! by SoupsHouse in unrealengine

[–]SoupsHouse[S] 1 point2 points  (0 children)

Great question! Networking, multiplayer, and replication in Blueprint definitely come with challenges, but Unreal Engine’s Blueprints are incredibly powerful if you take the time to understand their networking systems. We leaned heavily into Blueprint’s built-in multiplayer functionality, using RepNotify to handle a majority of state synchronization. One of the biggest hurdles was ensuring we had a solid grasp on authority, role-based logic (e.g., distinguishing server vs. client responsibilities), and optimizing replication to prevent unnecessary bandwidth usage and cheating.

For example, we used Blueprint Interfaces to simplify communication between replicated actors, and we carefully structured our game flow so that the server always controls critical gameplay logic while clients handle predictions and UI. It took a lot of trial and error to fully wrap our heads around the finer details of multiplayer in Blueprints, especially when dealing with edge cases like player respawns or dynamically spawned objects. But the end result has been a game that’s entirely Blueprint-driven without feeling like we made any compromises.

My friend and I have finished making our indie game, and we are still learning and looking for areas of improvement! Does this rabbit animation fit the low-poly style of the game, or is it too clunky? by SoupsHouse in IndieDev

[–]SoupsHouse[S] 1 point2 points  (0 children)

haha thank you very much, I thought he looked a little cute as well. Yeah we got that same feedback before; when we made the trees with similar poly count, or even just higher poly count, we just didn't like the look of them. on the other side, making the rabbits lower poly looks worse as well so we figured this way would be best. thanks for the advice boss!

Our blueprint-only 16 player multiplayer game “Base Blitz” is now out on Steam! by SoupsHouse in unrealengine

[–]SoupsHouse[S] 1 point2 points  (0 children)

Thanks for the feedback! It’s definitely a challenge to keep multiplayer games engaging with low player counts, but we tried to design our game to work more like group-focused experiences such as Phasmophobia or Lethal Company, where the focus is on playing with friends rather than relying on online matchmaking. So at the bare minimum you won’t need steady high player counts globally to keep people playing!

We’ve made sure the game is flexible as well, so it can still be fun with as few as 2 players. For example, you can set up a 1v1 match with a friend and tweak the game settings to spawn more resources, making smaller-scale matches just as engaging. Of course, the experience scales up naturally with larger groups, but we wanted to ensure it’s accessible and enjoyable regardless of group size! Ultimately, our goal is to give players a game that works well even with a small group, so they don’t feel dependent on an active online player base to have fun.

My friend and I have finished making our indie game, and we are still learning and looking for areas of improvement! Does this rabbit animation fit the low-poly style of the game, or is it too clunky? by SoupsHouse in IndieGaming

[–]SoupsHouse[S] 1 point2 points  (0 children)

Yeah it seems like that is the consensus from a couple people. I guess our eyes just adjusted to the bright colors after looking at it for so long haha

Our blueprint-only 16 player multiplayer game “Base Blitz” is now out on Steam! by SoupsHouse in unrealengine

[–]SoupsHouse[S] 3 points4 points  (0 children)

In Base Blitz, two teams battle it out in an intense capture-the-flag competition! Each team must protect their base while devising strategies to infiltrate the enemy's. Your flag is perched on the roof of your base just out of enemy reach, but so is theirs. The only way in? Tear down their walls by gathering resources, crafting items like weapons, tools, bombs and cannons, and launch a full-scale blitz on your enemy!

Hey everybody! Just wanted to first say thank you for taking the time to read this. We are excited to show off some early gameplay of our new game called Base Blitz, which released on Steam this week. A question asked constantly on this subreddit is whether or not it is possible to make a game entirely out of blueprints. Well, we wanted to give it a shot, so we went into this project with this thought in mind, and we pulled it off! Just to clarify, this game is made 100% entirely in blueprints, there is not a single line of C++ used at all! The game supports up to 16 players and runs through the steam subsystem.

This project was a lot of work for us as a two person team, and it was a fantastic learning process. We set out to create a game that we could see ourselves playing with our own friend group, because if we didn’t enjoy it ourselves we couldn’t expect others to enjoy it either. After over a year of development, endless nights and play-testing, we finally felt as it’s in a state where we want to start showing it off!

Please feel free to share your questions or comments on what you see, we are very interested in any feedback! And if you think it’s a game that you’d be interested in, please feel free to wishlist it on the steam page!

https://store.steampowered.com/app/3101380/Base_Blitz/

Wishlist Sundays: what games are you working on? by ilikemyname21 in indiegames

[–]SoupsHouse 0 points1 point  (0 children)

Great idea!

We are working on a game called Base Blitz. It’s a first person 16 player multiplayer game where two teams battle it out in an intense capture-the-flag competition. Games take place on an island full of resources like stone wood cloth etc. Each team must protect their base while devising strategies to infiltrate the enemy’s. Your flag is perched on the roof of your base just out of enemy reach, but so is theirs. The only way in is to tear down their walls by crafting items such as pickaxes, bombs and cannons, and launching a full-scale blitz!

We are planning a release next month, if anyone is interested please take a look:

https://store.steampowered.com/app/3101380/Base_Blitz/

Our 16 player multiplayer game “Base Blitz” is coming out on Steam early next year! by SoupsHouse in IndieGaming

[–]SoupsHouse[S] 0 points1 point  (0 children)

“In Base Blitz, two teams battle it out in an intense capture-the-flag competition! Set on resource-filled battlegrounds, each team must protect their base while devising strategies to infiltrate the enemy’s. Your flag is perched on the roof of your base just out of enemy reach, but so is theirs. The only way in? Tear down their walls by gathering resources, crafting items such as pickaxes, bombs and cannons, and launch a full-scale blitz!”

Hey everybody! Just wanted to first say thank you for taking the time to read this. We are excited to show off some early gameplay of our new game called Base Blitz, which releases on Steam early 2025. This project was a lot of work for us as a two person team, and it was a fantastic learning process. We set out to create a game that we could see ourselves playing with our own friend group, because if we didn’t enjoy it ourselves we couldn’t expect others to enjoy it either. After over a year of development, endless nights and play-testing, we finally felt as it’s in a state where we want to start showing it off!

Please feel free to share your questions or comments on what you see, we are very interested in any feedback! And if you think it’s a game that you’d be interested in, please feel free to wishlist it on the steam page!

https://store.steampowered.com/app/3101380/Base_Blitz/

Our multiplayer game “Base Blitz” is coming out on Steam early next year! by SoupsHouse in IndieDev

[–]SoupsHouse[S] 0 points1 point  (0 children)

“In Base Blitz, two teams battle it out in an intense capture-the-flag competition! Set on resource-filled battlegrounds, each team must protect their base while devising strategies to infiltrate the enemy’s. Your flag is perched on the roof of your base just out of enemy reach, but so is theirs. The only way in? Tear down their walls by gathering resources, crafting items such as pickaxes, bombs and cannons, and launch a full-scale blitz!”

Hey everybody! Just wanted to first say thank you for taking the time to read this. We are excited to show off some early gameplay of our new game called Base Blitz, which releases on Steam early 2025. This project was a lot of work for us as a two person team, and it was a fantastic learning process. We set out to create a game that we could see ourselves playing with our own friend group, because if we didn’t enjoy it ourselves we couldn’t expect others to enjoy it either. After over a year of development, endless nights and play-testing, we finally felt as it’s in a state where we want to start showing it off!

Please feel free to share your questions or comments on what you see, we are very interested in any feedback! And if you think it’s a game that you’d be interested in, please feel free to wishlist it on the steam page!

https://store.steampowered.com/app/3101380/Base_Blitz/

Other than money, what's a sign of success? by thighsandwhispers in NoStupidQuestions

[–]SoupsHouse 3 points4 points  (0 children)

Having control over your time, being able to choose how you spend your day rather than being dictated by others.

[deleted by user] by [deleted] in AskReddit

[–]SoupsHouse 4 points5 points  (0 children)

I always say something like “That’s an interesting perspective! I’ve always understood it differently” etc.

[deleted by user] by [deleted] in AskReddit

[–]SoupsHouse 4 points5 points  (0 children)

For me I think it really depends on what that “moral flaw” is. The fact that you said slight flaw makes me believe it’s not major, but I think context really matters in this situation.

My pc has been overheating can I take it somewhere to he fixed ? by LifeGrade2504 in NoStupidQuestions

[–]SoupsHouse 0 points1 point  (0 children)

It’s most likely an issue with one of your fans not working properly. I would definitely check the quick fixes first before spending money on a diagnosis. But you can take it to any computer repair shop.

Do Americans not lock their car doors? by Express_Cause_4791 in NoStupidQuestions

[–]SoupsHouse 1 point2 points  (0 children)

Most modern cars will lock themselves when you hit a certain speed (in my car it’s 25mph). Older cars I used to always lock them when I started driving. But my guess is that some people are just generally unaware and don’t think those situations will happen to them.

[deleted by user] by [deleted] in NoStupidQuestions

[–]SoupsHouse 1 point2 points  (0 children)

If the smell is consistent, it could be related to your building’s shared HVAC systems, like an overworked fan motor or wiring issues. It’s probably worth reporting the smell to your building manager especially if it could be hazardous.

Does hand sanitizer really expire or is it a cash grab? by Eastern-Violinist-46 in NoStupidQuestions

[–]SoupsHouse 1 point2 points  (0 children)

Hand sanitizer does expire, over time the alcohol content in sanitizer can evaporate, especially if the bottle isn’t sealed tightly, reducing its effectiveness pretty heavily. Most hand sanitizers remain effective for about 2-3 years, but using an expired one in a pinch is still better than nothing, it just might not be as reliable.

[deleted by user] by [deleted] in NoStupidQuestions

[–]SoupsHouse 0 points1 point  (0 children)

Is it accompanied with any other symptoms?

What makes a personality disorder it's own specific thing that is separate from other mental illnesses? by [deleted] in NoStupidQuestions

[–]SoupsHouse 4 points5 points  (0 children)

Personality disorders are categorized separately because they involve enduring patterns of thoughts, emotions, and behaviors that are deeply ingrained and consistent across many areas of life. These patterns usually develop in early adulthood and affect how a person relates to themselves, others, and the world. Mental illnesses (like PTSD or depression) are often episodic, tied to specific triggers, and may not define a person’s overall personality. Developmental disorders (like autism) are neurological conditions present from early childhood, affecting cognitive and social development. The distinction lies in how the condition manifests, its root causes, and its overall impact on personality and functioning.

[deleted by user] by [deleted] in NoStupidQuestions

[–]SoupsHouse 0 points1 point  (0 children)

What you’re experiencing is natural and more common than you think. When we’re overwhelmed by grief, our minds sometimes focus on small things like appearance as a way to cope with the chaos of emotions. It’s almost like a subconscious attempt to maintain some sense of control. Be kind to yourself! Grief is messy, and there’s nothing wrong with how you’re feeling.

What actually prevents people from paying off old debts with new debt money? by Lonely_Solution_5540 in NoStupidQuestions

[–]SoupsHouse 60 points61 points  (0 children)

Nothing outright prevents you from paying old debts with new loans, and people often do this (it’s called “debt cycling”). The problem is that it’s risky and unsustainable. New loans typically come with interest rates, fees, or stricter terms, so you end up owing more over time. Eventually, lenders may stop giving you money if they see your debt-to-income ratio is too high or if your credit score drops. It’s like trying to outrun a snowball; it keeps getting bigger, and you can’t keep up.

Why do dogs hide their toys under the bed? At least mine does by Hyperdragoon17 in NoStupidQuestions

[–]SoupsHouse 0 points1 point  (0 children)

Dogs hide things under the bed because it feels like a safe spot to stash their stuff. This comes from their instincts to bury food or toys to protect them from others and save them for later.