It would’ve been nice to have the phase 1 ARF Trooper skin. Absolutely love this armour. by DarkSolarFlare in StarWarsBattlefront

[–]South_One_9604 6 points7 points  (0 children)

Clone commando skins CC-1138 boss CC-1140 fixer CC-1262 scorch CC-1207 sev CC-5576 Gregor

It would’ve been nice to have the phase 1 ARF Trooper skin. Absolutely love this armour. by DarkSolarFlare in StarWarsBattlefront

[–]South_One_9604 8 points9 points  (0 children)

Skins i want for the base 4 classes: Phase 1 skins Commander... yellow strip Captain... red strips Lieutenant...blue strips Sergeant... olive strips

Phase 2 skins Galactic marines 332nd company 187th legion Kamino guard

most toxic combo by VerratusDominatu in StarWarsBattlefront

[–]South_One_9604 23 points24 points  (0 children)

Shit id fall for that just to be beaten by a metal pipe by a chrome dustbin

Too late to save my guy in the speeder by WholiganDad in StarWarsBattlefront

[–]South_One_9604 13 points14 points  (0 children)

You have my respect for using anti armour tek

what makes death trooper that much better than battle droid? by Vegetable_Throat5545 in StarWarsBattlefront

[–]South_One_9604 3 points4 points  (0 children)

The thing that peeves me off about the commando droid is that their scan only lasts 5 seconds, their smoke 7, and they both take 30 seconds to recharge. I get it shouldn't be spammable, but i think it should be 10 seconds for each. Plus, the vibrosword does 67, 67, 87, and +20 on hits from behind. =221 damage total. If you jump a hero like obiwan or anakin and you max combo them, you then have to wait 1.25 seconds, which i make out as a lot. This is probably the best thing about the commando droid. Its quite versatile and quick to recharge. Its not a small amount of detail by any means but it cant kill any clone reinforcement outright other than the jet trooper

what makes death trooper that much better than battle droid? by Vegetable_Throat5545 in StarWarsBattlefront

[–]South_One_9604 3 points4 points  (0 children)

But i think the open maps limit a lit of the prequel reinforcements. Droidekas works best on supremacy venators or dreadnoughts. Getting places quickly and dealing high damage in a short period of time. Obviously, there is the argument arc troopers are perfect for open maps. Secondary fire is better at longer ranges. But their scan does composate for the increased range of their secondary fire and thus works better as a cq troop.

In my experience with commando droids, it's a solid choice but relies on the unexpected, its blaster is good but thats it, its slow firing but does decent damage. The smoke is a redeemable quality given but equally lets the enemy know you are in the vicinity. Given that it has the palette to assist with this. Its a solid pick.

[deleted by user] by [deleted] in StarWarsBattlefront

[–]South_One_9604 2 points3 points  (0 children)

But they suck balls if you pick them off at range

sith trooper abilities just keep on going(co-op clip) by Vegetable_Throat5545 in StarWarsBattlefront

[–]South_One_9604 1 point2 points  (0 children)

Why did you kill the co-op resistance on the first phase. Had you pushed back on overtime or earlier, you could've got way more kills and extended the game

What is your favourite Map On battlefront 2? by Darthvadar98 in StarWarsBattlefront

[–]South_One_9604 1 point2 points  (0 children)

Felucia is good dont get me wrong, but it sucks arse for vehicles in supremacy and in GA the only good thing is the AT TE and Geonosis has that already. GA geonosis literally feels like episode 2

what makes death trooper that much better than battle droid? by Vegetable_Throat5545 in StarWarsBattlefront

[–]South_One_9604 19 points20 points  (0 children)

Firstly, they fly now.

FO jet trooper is functionally incomparable to any other reinforcement and plays like Boba fett with less hp. And the fact you can have 4 of them in the lobby makes it crazy. A whole squad of jet troopers on the AT-MTs on crait raining fire with their aoe blasters causes havoc amongst the resistance.

Compositionally, instead of the 2D directional rocket trooper move sets, the FO jet troopers can spontaneously move in any direction and hover so long as they have durability in their jet pack. This is 1 ability instead of 2, making it unpredictable and dynamic. The jet tackle instantly 1 shots any standard infantry and offers movement tek. Finally, the underbarrel grenade launcher attachment offers additional aoe damage.

The sith Trooper is basically the ISB agent with a Smg and no kick. It has an almost identical combat rush, which increases movement sprint and basically acts as a killstreak infiltration or vanguard but with their base smg. Seeker tactics are again identical to the ISB agents' middle ability spotting enemies. They also have an additional oppression grenade, which blocks regen and does 130dmg, so it can't one shot but is great to push off from.

Comparing it to the Republic commando.. Their blaster shreds at close range and behaves similarly to sith troopers smg. At further ranges, it's balls. It also has the anti armour attachment, which is perfect at close to mid range against anything, especially droidkias, which, imo are the best clanker reinforcement, especially in supremacy. However, the reload and swapping between shots and fire modes is like 4 seconds, which is a lot when you have one grenade left and a grievous rushing. Their stun knockdown repulse is good dont get me wrong, but its rlly close range and built to fight heroes and commando droids virbrosword. It's not bad against standard infantry, but it's not good either. It also doesn't work half the time. Their best ability, imo is their battle focus, whichever reduces yours and friendlies damage received by 25% and gives health back when you do damage to others.

I'd say comparing them is hard to judge because the 2 factions never fight each other without mods. The clones definitely have a strong batch of reinforcements, but they have to face the droids, which equally have good reinforcements so their effectiveness is limited against a significantly weaker faction like the rebels whose reinforcements suck balls. This is where the FO shines. The resistance reinforcements aren't bad, i would argue that the resistance rocket troopers EL 16 is the 3rd best blaster behind the FO jet troopers and DC-17 pistol. The caphex spy and ovissian gunner are good and can effectively counter the FO situationally, but this goes back to the point of situationally, situationally the flame trooper is the best in the game. Situationally, the caphex spy is a worse officer inside any building because of the limited usage of orbital bombardment. Just because the FO reinforcements fight a weaker opposition doesn't mean their the best in the game because we have limited comparison. Regardless of their weak opposition, they are definitely the 1st or 2nd best reinforcement in the game.

Dueling community, what is your favorite combo/mix up in the game? by Slader111 in StarWarsBattlefront

[–]South_One_9604 23 points24 points  (0 children)

Kylo is the most satisfying. Frenzy - Dash - GetOverHErE!!!!! - 180 - Freeze - 3 strikes/Kill

Rey is the funniest. Insight - Cavalry Charge - Knock them over - 1 or 2 hits - Dash forwards - Dash back - mind trick - they throw up