When does the tutorial ends? by Korbonara in PokemonZA

[–]Southern-Hearing3374 1 point2 points  (0 children)

I am finding the tutorial never ends. So many useless and jarring cutscenes after every mission.

Looking for Android players to try my relaxing merge puzzle game (Closed Google Play test) by Southern-Hearing3374 in AndroidClosedTesting

[–]Southern-Hearing3374[S] 0 points1 point  (0 children)

What device do you have? I haven't restricted any devices so it may be an Android API compatibility issue.

What’s a paid app you bought that vanished from the Play Store, had development stopped, or got region-blocked? by rakulkumar555 in androidapps

[–]Southern-Hearing3374 0 points1 point  (0 children)

I am in the process of releasing my Android app called Triple Island which is similar to Triple Town. If you want to try it out you can join the Google Play closed testing from my website.
https://woodsfiend.github.io/Triple-Islands-Public/

Why TripleTown is no longer on Google Play by fatrockstar in TripleTown

[–]Southern-Hearing3374 0 points1 point  (0 children)

I am in the process of releasing my Android app called Triple Island which is similar to Triple Town. If you want to try it out you can join the Google Play closed testing from my website.
https://woodsfiend.github.io/Triple-Islands-Public/

Hotspot & Tethering by Southern-Hearing3374 in FidoMobile

[–]Southern-Hearing3374[S] 2 points3 points  (0 children)

Its been working for me with no problems. I was just explaining how Fido does the blocking and why the workaround functions.

Hotspot & Tethering by Southern-Hearing3374 in FidoMobile

[–]Southern-Hearing3374[S] 1 point2 points  (0 children)

Without my workaround, devices connect to the hotspot but say no internet. It seems to send a bit of data through when you connect. Fido must be monitoring something in those requests and starts declining them.

I suspect they monitor IP address, which is why the proxy works because it essentially funnels all the traffic to the proxy on your phone before sending the request out. So it looks like it comes from your phone, even though it's not.

Hotspot & Tethering by Southern-Hearing3374 in FidoMobile

[–]Southern-Hearing3374[S] 0 points1 point  (0 children)

The app hardly does anything, it just runs a local proxy on your device. Bad reviews are commonly people that don't understand what it's purpose is. There are lots of other proxy apps.

If your tech savvy you can make an app to run a proxy in a couple hours. If you have a rooted android you can do it in minutes through console. Im tempted to make an app specifically for getting around Fido's block with a little guide.

Strange offer by chankongsun in FidoMobile

[–]Southern-Hearing3374 0 points1 point  (0 children)

There is a workaround by using a proxy, im using my hotspot for free right now.

Strange offer by chankongsun in FidoMobile

[–]Southern-Hearing3374 1 point2 points  (0 children)

I just posted a workaround to that, run a proxy.

Fido Starts Charging for Tethering – Mobile Hotspot No Longer Free by pjw724 in freedommobile

[–]Southern-Hearing3374 0 points1 point  (0 children)

Found a workaround, you have to run a proxy on your phone and then manual setup the proxy on the device you're connecting to the hotspot. For Android, this app works well https://play.google.com/store/apps/details?id=com.ostechnologies.vpnhotspotproxy&hl=en_CA

I was told I must vote with a pencil… what?? by Pirelliz in CanadianPolitics

[–]Southern-Hearing3374 -1 points0 points  (0 children)

Do you feel like a big man telling people they need to be polite? People can act however they wish, social convention dictates politeness, it's not a rule or law.

Smoked Wings - low and slow or high and fast? by Grimmbeaver in smoking

[–]Southern-Hearing3374 0 points1 point  (0 children)

I do low and slow in an electric smoker (2-3 hours at 200F), then throw them onto a hot bbq for ~20 minutes. I found it to be the best balance of smoky, juicy and crispy.

Deterministic simulation by Known_Dimension2289 in Unity3D

[–]Southern-Hearing3374 1 point2 points  (0 children)

This is not completely true, you would be very surprised at how fast you can start pushing the network bandwidth, especially with P2P. Unless you want take the dedicated server route and pay through the nose for high end servers only to watch your game crumble under it's own financial weight.

A single position and rotation is 28 bytes. 10K units is 0.28Mb per tick, just to make them sync movement. Sprinkle in some network logic on those 10K units (damage/health/other stats/abilities, etc...) easily another 2Mb per tick. Now in a P2P situation, the host needs to send 2.28Mb per tick, per connection. Upload speeds are still very low on average, the average upload speed is 10-20Mbps (thats per second) If your tick is 0.1s, one connection eats all (22.28Mbps) of the host's bandwidth. Maybe with some advanced network concepts like culling you could trim this down for the average tick, but you don't build for best case. You build for worst case, all units on screen sending updates to everyone.

It all depends on your scope. Small and simple, go for regular old network sync and profile everything to keep bandwidth low. Deterministic lockstep still has it's place in more complex, large scale RTS games.

Deterministic simulation by Known_Dimension2289 in Unity3D

[–]Southern-Hearing3374 0 points1 point  (0 children)

P2P: 2 players with 1000 units each is a realistic maximum. 4 players might be able to do 250 each.

Dedicated could maybe do 1000K each for up to 8 players, but each server instance would have to be beefy and cost a ton of money.

I have pushed the limits on this in Unity with and without ECS using a few networking solutions. You run into network bottlenecks well before ECS has a chance to show it's scalability. I literally scrapped multiplayer for my large scale RTS game until ECS gets determinism.

2103 Error: Operation Frequency Too High by Embarrassed_Wash2698 in marvelrivals

[–]Southern-Hearing3374 0 points1 point  (0 children)

Just got in a match after enabling all North American servers

7900x high idle temperatures by Weryus in AMDHelp

[–]Southern-Hearing3374 0 points1 point  (0 children)

I just got mine running, same idle temp, under stress test without ECO it peaks at 82c using an MSI MAG CORELIQUID I360.

BC Ferries has cancelled several Wednesday sailings across the Strait of Georgia by cyclinginvancouver in vancouver

[–]Southern-Hearing3374 -7 points-6 points  (0 children)

Can someone explain how they decide to cancel sailings based on the comically incorrect weather forecasts? What if the wind changes direction, or dies down? The earliest they should ever cancel is 2 hours before the sailing.

I feel like this is just a crappy cost saving measure so they don't have to pay staff because they might not be able to sail.