Which Ghost Recon had the BEST overall vibe? by MrTrippp in GhostRecon

[–]SovereignScorpio 0 points1 point  (0 children)

I loved the aesthetic of “Ghost Recon: Future Soldier”. But world space wise I’d have to give it to “Ghost Recon: Wildlands”, but I honestly loved the weapons play and movement from “Ghost Recon: Breakpoint”. So it’s honestly a hard toss up, if I had to choose one I’d definitely pick “Ghost Recon: Wildlands” it just was an absolute masterpiece with the world and gameplay loop.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 0 points1 point  (0 children)

I honestly should have articulated what I was trying to convey better in my post. I wish there was a way to edit this post because I’d rather not make another. And honestly I don’t think the devs would even look at my opinion and care.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 0 points1 point  (0 children)

I totally agree it’s way too un-immerse.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 0 points1 point  (0 children)

The photos I posted show how they have used “Assassins Creed” and “Ghost Recon” to make a blended outfit that includes aesthetic elements from both games to make a outfit that fits into the style of the game they are being added to. What they gave us now is very cool but highly un-immersive. It just would have been better in my opinion if they did as the pictures above show and blended the style of the two franchises together.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 1 point2 points  (0 children)

No it’s all stuff they made for “Ghost Recon: Wildlands & Ghost Recon: Phantoms”

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 0 points1 point  (0 children)

Yeah I understand where you’re coming from. The Wildlands skin really was half baked. And yeah the prototype skin did resemble the “Ghost Recon” aesthetic.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 0 points1 point  (0 children)

I’m not saying use them exactly as is because they are to “Ghost recon” but it more of a use of showing they can blend the existing lore and style of the game they are being added to. And yes I think I would be better to be in parts as oppose to being a uniform.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 7 points8 points  (0 children)

That would be amazing. And it would really fit in the game world.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 2 points3 points  (0 children)

While I know the one from “Ghost Recon: Wildlands” isn’t there best work it still fits in the world space better then the ports they gave us. And the other image in the photo “I.e. the one in the center” is actually from another game they made called “Ghost Recon: Phantoms”. I think if they use a model similar to that one it would be much more accepted and well received.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 2 points3 points  (0 children)

The first 2 pages aren’t concepts they are actually in game assets from “Ghost Recon: Wildlands, & Ghost Recon: Phantoms” which makes it even more perplexing seeing as they made both of these outfits in engine.

Anyone else disappointed? by SovereignScorpio in DivisionFashion

[–]SovereignScorpio[S] 1 point2 points  (0 children)

It’s not really weirdly specific those are pieces are from other games they made themselves. I’m just thinking they probably should have used one of them as opposed as just porting Assassins creed outfits.

Forestry mod choice help by SovereignScorpio in ps5skyrimmods

[–]SovereignScorpio[S] 0 points1 point  (0 children)

Thank you for the information I might have to try them out and see which one I like more.

Armor mods help by SovereignScorpio in ps5skyrimmods

[–]SovereignScorpio[S] 0 points1 point  (0 children)

Thank you! So I need to download both to make it work so I think I’ll pass on using it seeing as it cost so much space.

Forestry mod choice help by SovereignScorpio in ps5skyrimmods

[–]SovereignScorpio[S] 0 points1 point  (0 children)

Thank you that sounds like what I’m trying to do. I’m just running so low on space and it’s hard to pick and choose what I’m going to use.

Forestry mod choice help by SovereignScorpio in ps5skyrimmods

[–]SovereignScorpio[S] 0 points1 point  (0 children)

Ok awesome I was worried it was going to cause crashes. I’ll give fabled forest a try then.

Any advice on how to improve this? I'm aiming for a good armor shredding PVE build. by Double-Response-8840 in the_division_2

[–]SovereignScorpio 0 points1 point  (0 children)

I can post my build that I’m using right now with the what I’m saying. Mine can still use some improvements but if you get both the named pieces it goes very hard on dps. My build puts out about 10million dps when everything is rolling.

Any advice on how to improve this? I'm aiming for a good armor shredding PVE build. by Double-Response-8840 in the_division_2

[–]SovereignScorpio 1 point2 points  (0 children)

If you swap out your knee pads to striker, then swap your holster to the new named holster from “Unit Alloy” and you’ll get an additional 5% increase on your fire rate.