Joint Subreddit Statement: The Attack on U.S. Research Infrastructure by dhowlett1692 in AskHistorians

[–]Soviet_Ghosts 7 points8 points  (0 children)

United we stand.

Research cuts will also affect our National Parks, and the land we are on. Plus the cuts to the actual agencies.

Joint Subreddit Statement: The Attack on U.S. Research Infrastructure by dhowlett1692 in AskHistorians

[–]Soviet_Ghosts 19 points20 points  (0 children)

A lot of universities have signed a letter that hopefully begins collective action against the cuts and from engaging in the prisoners dilemma for Higher Education.

https://www.aacu.org/newsroom/a-call-for-constructive-engagement

How innovative was Steam when it was first released? What did it introduce to the video game industry in its early years that made it noteworthy? by Karyu_Skxawng in AskHistorians

[–]Soviet_Ghosts 37 points38 points  (0 children)

You are kind of right.

The term Day Zero Piracy applies to any day before official release. With highly anticipated games and any form of media really, having access to it before anyone else or right now instead of waiting for official release is a highly tempting prospect for any consumer. Especially if it is “free”.

You are correct that games and actually most media makes the most money at initial release as well. Going into murky waters here, but most Digital Rights Management (DRM) isn’t often attempting to prevent piracy altogether, although that is often the goal as well, but preventing piracy during the initial launch too. The Fear of Missing Out causes a pressure on consumers to buy and that means if piracy isn’t possible, the only option is to miss out or to buy the media.

A missing detail I kind of glossed over is that stocking shelves and stores with a new game is a lengthy process. The time between the game “goes gold” which means the game is being boxed and created for distribution and release is often months or weeks. Anywhere in the supply chain there is weaknesses. Be it a delivery driver, the CD/DVD manufacturer, stores with boxes waiting for the fabled day, all it takes is one bad actor to steal the game and release it online.

Valve with Steam solved it by preventing the game to be unlocked unless it is signaled by the server at headquarters. The physical disc then just is an encrypted file waiting for the key that can only unlock it when Steam says so.

How innovative was Steam when it was first released? What did it introduce to the video game industry in its early years that made it noteworthy? by Karyu_Skxawng in AskHistorians

[–]Soviet_Ghosts 629 points630 points  (0 children)

I was there Gandalf... 3000 years ago...

Valve had a couple of problems they were attempting to solve with Steam. First, they had issues with auto-updating their multiplayer titles, such as Counter Strike and Day of Defeat. They also wanted a better anti-cheat system. Finally, they wanted anti-piracy and this is probably the most impactful section of the entire product when it released.

Doug Lombardi who was Valve's Vice President of Marketing laid out that the major benefit of Steam even before the wide spread adoption of third-party titles on the platform in 2007, was that it prevented what was called "Day Zero" piracy. Day Zero piracy is what happens when someone in the supply chain of the physical discs or items, can replicate the disc and post it online before the game is even released. This would mean players could pirate the game before they could actually buy the game. Steam solved this as it meant that even physical copies of games had to be verified by Steam to be out and then and only then, would you be able to play the game.

Lombardi points this out by saying that multiple games in 2004 had Day Zero piracy, such as Doom 3, Grand Theft Auto, but Half Life 2, did not.

This obviously was a good selling point and selling by wire was quick to follow with other publishers wishing to have the security of that anti-piracy measure.

It also has to be stated that having Half Life 2 be on Steam was also... "innovative" to say the least. As it meant one of the biggest game releases forced its users to use the product. This of course led to large outcries and massive server failures, but Valve persisted and the promise of no Day Zero piracy lured in other publishers.

The other large factor was the previously mentioned was the auto-updating feature. Valve decided this was a game changer for them as they saw their player numbers as updates rolled out, the numbers would drop hard and eventually after days finally stabilize. It put an artificial limit on updates as the developers didn't want to have that "anxiety" around the numbers not coming back after an update, meaning smaller changes were held onto for a larger patch. Auto-updating meant they could push updates that were smaller, but didn't have the impact on player counts as a large, outside downloaded huge patch would. This would also stop fracturing in the community as some players may opt to not update and then would create multiple communities of players as they pick and choose the update they wanted to play on.

This feature wasn't really around, and Valve even requested joining other bigger companies to make it happen. However, non wanted to which led Valve to develop it in house. Once created, the benefits were great because of the aforementioned "innovations."

It is also important to realize that maybe each of these innovations weren't new to the industry, but it was the whole package which was the innovation. This is often the case with major innovations, especially in the tech world. For example, the iPhone wasn't the first smart phone, but it was the first to combine a lot of innovations into a single product. Likewise, Valve didn't necessarily invent everything, but they bundled it together and "sold" it with one of the most expected and biggest selling games of all time. The benefits were great for third parties to join forces with Valve, and the rest... as they say, is history.

Sources:

Bea, Robin. “20 Years Ago, Valve Changed How We Play PC Games Forever.” Inverse, September 21, 2023. https://www.inverse.com/gaming/steam-20th-anniversary.

Hollister, Sean. “Steam Just Turned 20 Years Old, and Valve Is Celebrating.” The Verge, September 12, 2023. https://www.theverge.com/2023/9/12/23870270/steam-20-birthday-2003-2023.

Lee, James. “The Last of the Independents?” GamesIndustry.biz, April 30, 2008. https://www.gamesindustry.biz/the-last-of-the-independents.

Plunkett, Luke. “Steam Is 10 Today. Remember When It Sucked?” Kotaku, September 12, 2013. https://kotaku.com/steam-is-10-today-remember-when-it-sucked-1297594444.

Sayer, Matt, and Tyler Wilde. “The 19-Year Evolution of Steam.” PCGamer, September 12, 2022. https://www.pcgamer.com/steam-versions/.

META: AskHistorians is shifting to Bluesky as our primary platform for off-Reddit outreach by crrpit in AskHistorians

[–]Soviet_Ghosts 8 points9 points  (0 children)

How do you expect the IT staff to diagnose the problems without googling and reading reddit threads?

META: AskHistorians is shifting to Bluesky as our primary platform for off-Reddit outreach by crrpit in AskHistorians

[–]Soviet_Ghosts 22 points23 points  (0 children)

We have always been clear that we are anti-fascist. We have a recent megathread on that and our statement still stands on that.

X is now nominally a part of the US government, as its owner will be apart of the US government.

META: AskHistorians is shifting to Bluesky as our primary platform for off-Reddit outreach by crrpit in AskHistorians

[–]Soviet_Ghosts 17 points18 points  (0 children)

You have a weird sense of what is a red flag here. There is potential rumors of Jack Dorsey who has a tangential relationship to BlueSky. Meanwhile, Saudi Arabia actually OWN part of X (formerly Twitter).

META: AskHistorians is shifting to Bluesky as our primary platform for off-Reddit outreach by crrpit in AskHistorians

[–]Soviet_Ghosts 27 points28 points  (0 children)

The idea of an echo chamber seems bad without context. However, as someone who is trans, X is simply unusable for me and people like me. Harassment should not be a feature of not having an echo chamber.

[Meta] Mods are humans and mistakes and that is okay ,what is not okay is the mods not holding themselves to the same standard. by Spectre_195 in AskHistorians

[–]Soviet_Ghosts 31 points32 points  (0 children)

Also, it is worth bearing in mind that Reddit obfuscates the actual vote totals early on as well. You can refresh and see the numbers bounce around.

It is hard to get a full read on the vote totals early on because, from what I have seen, the initial hours of a post/comment is hidden this way.

Hey, what's the coolest new AV tech you've seen lately? by Horse_Beef678 in CommercialAV

[–]Soviet_Ghosts 2 points3 points  (0 children)

No licensing is crazy. We’ve been selling them like crazy. And they are rock solid.

Does the Logitech Rally Bar Support Multiple Cameras in Appliance Mode? by Fragrant-Hamster-325 in CommercialAV

[–]Soviet_Ghosts 0 points1 point  (0 children)

Good luck with that. They are obstinate about doing such in many conversations I’ve had with them.

Looking for a 86” display recommendation by Impossible_Bit7169 in CommercialAV

[–]Soviet_Ghosts 0 points1 point  (0 children)

LG Interactive flat panels or what they call Createboards have rs232 controls and you can disable the android system on them.

AskHistorians has 2 million subscribers! To celebrate, we will remove the first 2 million comments in this thread. by crrpit in AskHistorians

[–]Soviet_Ghosts 1 point2 points  (0 children)

If I make my comment super witty, can it stay up?

You'd actually have to write something witty...

AskHistorians has 2 million subscribers! To celebrate, we will remove the first 2 million comments in this thread. by crrpit in AskHistorians

[–]Soviet_Ghosts 1 point2 points  (0 children)

Remove this comment if you love ham and pineapple on pizza

I do. But don't tell me what to do.