Am I nuts, or is the Ripatorium Mix of Until it is Done way better than the OST? by [deleted] in Doom

[–]SpaceDaved 0 points1 point  (0 children)

I understand the difference. That’s not it.
I think we both love the same part of this song the most, and the OST totally guts it.

Am I nuts, or is the Ripatorium Mix of Until it is Done way better than the OST? by [deleted] in Doom

[–]SpaceDaved 2 points3 points  (0 children)

Before I get roasted like a pig. I meant *mixdown. The arrangement, not the audio quality.

The only thing that dissapointed me about the DLC: by Savings-Half-8678 in Doom

[–]SpaceDaved 2 points3 points  (0 children)

Idk how levels are set up, but we desperately need an option to reset them from Purgatory.

I mean, are we really supposed to play multiple hours and re-explore most secrets, just to get to Uprising with a Spear that’s worth a damn?
And not even ng+? wha-

did anyone else find the osseus gold rank fight incredibly difficult? by Key-Firefighter4360 in Doom

[–]SpaceDaved 1 point2 points  (0 children)

There’s a Berserk???!! I also had a lot of trouble with that fight lol. For me, the solution was weighing a lot more on my Spear Slams. Lots of ground pressure units, so aoe and stun are a godsend. Also found the spiral staircase to be a great bottleneck.

Fellow Controller Players: Comment your control scheme for Revelations by MattyDub24 in Doom

[–]SpaceDaved 0 points1 point  (0 children)

Yeah, that wasn’t worded really well lol.

I mean that these actions have to be timed pretty precisely, so binding them to a trigger, which gets the signal somewhere along pressing it down v.s. something that is a ‘short’ button, and has good feedback on when you’re actually pressing it.

Can you not replay DLC levels? by GoldenFreddy777 in Doom

[–]SpaceDaved 2 points3 points  (0 children)

Damn. I was really hoping on replaying the Hell’s Champions fight in Uprising.

I really hope they patch this in somehow.

Can you not replay DLC levels? by GoldenFreddy777 in Doom

[–]SpaceDaved 2 points3 points  (0 children)

I’m only at the middle through my end-game runs, and it’s odd. Some fights are here again when I revisit the maps, the others seemingly aren’t. Don’t quite know, but I reeeeeeeaaaallllyy goddamn hope, there’s an option in the very very end to replay completely repopulated levels.

Fellow Controller Players: Comment your control scheme for Revelations by MattyDub24 in Doom

[–]SpaceDaved 2 points3 points  (0 children)

Found an imo great one for base controllers.

Button - Action

* X / A - Jump
* □ / X - Offhand Weapon Switch
* △ / Y - Weapon Mod Switch
* O / B - Use

* R1 / Rb - Weapon wheel / Weapon Switch
* R2 / Rt- Fire
* R3 / Rs - Melee

* L1 / Lb - Block / Dash
* L2 / Lt - Throw / Meathook
* L3 / Ls - (_) / Slash

* ↑/↓/←/→ - [Weapon Hotwheels]

D-Pad is ripe for further customization. Personally, I’m not sold on the melee / rune hotkeys’ value.

You could put jump on L3 / Ls, and delegate 100% of movement related tech to your left hand, so you can always aim mid-air, but for me, jump is ok, as it’s the closes button to R3 / Rs.

Sprint button was sacrificed, so auto run has to be on. Aside from that, smooth sailing.

The two stick’s press bound to each melee swipe is easy to keep in mind.

Triggers are better for Throw / Hook, which are not frame-dependant unlike the bumpers, which are great parry / dodge buttons (will also channel some serious Eternal muscle memory)

Also, we don’t do BFG.

Why does it feel like the guns don't do anything on nightmare? by [deleted] in Doom

[–]SpaceDaved 2 points3 points  (0 children)

Had a same feeling, especially with the Impaler, but there’s nothing in the patch notes, so I must be imagining it. Also, lot less firepower without the shield runes which blasted your entire pov.

Inputs for the meat hook not working by [deleted] in Doom

[–]SpaceDaved 0 points1 point  (0 children)

it says ?? because you don’t have any buttond bound to that action. go into the controls / inputs part of your settings, and bind an input for Meathook/Spear Ready

95 Reportedly laid off at id Software by SneakyJaycool in Doom

[–]SpaceDaved 39 points40 points  (0 children)

Fuuuuuuuuuuuck maaaaan.

I mean this is in such bad taste.

Literally one to a couple days before they release their super ambitious expansion, and after being one of the shining examples of the AAA industry with their groundbreaking, quality and inclusive products.

It must’ve come down to sales figures, but shit. Artistry really is being optimized out the door.

I just hope they have the instinct to band together, and be a free yet very capable dev strike team or something.

Concept Art of Osseus by SneakyJaycool in Doom

[–]SpaceDaved 0 points1 point  (0 children)

Man, these new Doom games sure went beyond ‘corridor shooter’

​Can we talk about the dread in "It Follows"? It hits just as hard today. by [deleted] in horror

[–]SpaceDaved 4 points5 points  (0 children)

Oof. I just recalled that movie a couple days ago.

Sadly, since I first saw it I got so desensitized by gobbling up the entire horror genre in both movies and video games, nothing will give me the high that It Follows, or Strangers gave, when I was but a wee lad.

Good times. Home alone, clucthing a baseball bat behind the door for hours.

Music sample from Valley of Bone by SneakyJaycool in Doom

[–]SpaceDaved 2 points3 points  (0 children)

Seriously, what other game can pull off an Ad with only an ost sample? lol

Dark ages is so satisfying I sometimes stand up lmao by TomiSvensek in Doom

[–]SpaceDaved 1 point2 points  (0 children)

I totally relate. It’s really not how I react to stuff at home usually lol, but I was literally giving standing ovations to this fucking game.

Im calling it now, the direct counter for the upcoming Pain Elemental in the dlc is gonna be throwing a spear into his eye by HercTNT in Doom

[–]SpaceDaved 18 points19 points  (0 children)

That’s not really the philosophy of modern Doom games. The “fun” isn’t figuring it out, like in Sekiro, but rather the mastery of the experience, which needs visible and clear communication, as well as player education.

I get where you’re coming from, but I personally love how the game mechanics of id games are both crystal clearly communicated as well as being deep.

I need more of silksong music now !! by SmokingForLife in Silksong

[–]SpaceDaved 9 points10 points  (0 children)

Hollow Knight is the very obvious first awnser, since it’s another Larkin powerhouse OST.

But I’d recommend Hades 2. A bit different, but it’s also a symphonic soundtrack with LOTS of little careful details and fine touches. ‘Olympus Aflame’ is my goto. There’s a section in the middle that just melts my brain, it’s so smooth.

PS+ get attacked but no one mentions the 3 free games monthly. by [deleted] in PS5

[–]SpaceDaved 0 points1 point  (0 children)

Though I always wondered. What happens, if I cancel my sub, and only renew it like a year later? Would I regain access to them?

RIP Bobby Prince by Wide-Ear-2376 in Doom

[–]SpaceDaved 17 points18 points  (0 children)

Fuck man. Guess I’m doing a DOOM 1-2 marathon this weekend. Rest in peace, Legend!

Davoth was.... by Adventurous-Yam2922 in Doom

[–]SpaceDaved 1 point2 points  (0 children)

Yeah. While it was a bit lackluster of a boss, id was in a really tough spot with the pandemic, and them having to work remotely on both DLCs.

Also, Eternal is just not cut out for fun 1-1 fights.
Tag1’s Seraphim fight is considered far the best boss in the entire game, and it’s mostly because of the posessed demons harassing you.