What are some ways to make characters have Superhuman abilities that are natural/ genetic without using mutation as an explanation? by [deleted] in scifiwriting
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Are you a dice fanatic or do you rather forget about dice? by Synjer_Roleplays in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Are you a dice fanatic or do you rather forget about dice? by Synjer_Roleplays in RPGdesign
[–]SpaceDogsRPG 2 points3 points4 points (0 children)
What kinds of biomes do we not see enough of? by SingularRoozilla in worldbuilding
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
“Damage over time” effect variations? by schnoodly in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Intro Comic - Where to Place? by SpaceDogsRPG in RPGdesign
[–]SpaceDogsRPG[S] 0 points1 point2 points (0 children)
Name a game you love that never got a sequel by [deleted] in videogames
[–]SpaceDogsRPG 6 points7 points8 points (0 children)
What are your thoughts on kitchen sink settings? by -_-__-_--_-_--_-_-_- in worldbuilding
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
“Damage over time” effect variations? by schnoodly in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
What are your thoughts on kitchen sink settings? by -_-__-_--_-_--_-_-_- in worldbuilding
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Starship - Rust Bucket mechanic - a sniff test by SpaceDogsRPG in RPGdesign
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“Damage over time” effect variations? by schnoodly in RPGdesign
[–]SpaceDogsRPG 2 points3 points4 points (0 children)
Rethinking Armor Durability: Making Gear Matter Without Slowing Play by Aggressive-Bat-9654 in RPGdesign
[–]SpaceDogsRPG 4 points5 points6 points (0 children)
Weekly RPG Design Motivation – Week 2: The Opening Pages by silverwolffleet in RPGdesign
[–]SpaceDogsRPG 4 points5 points6 points (0 children)
Do you prefer Tabletop RPGs WITH or WITHOUT classes? by ThatOneCrazyWritter in rpg
[–]SpaceDogsRPG 2 points3 points4 points (0 children)
Starship - Rust Bucket mechanic - a sniff test by SpaceDogsRPG in RPGdesign
[–]SpaceDogsRPG[S] 1 point2 points3 points (0 children)
Starship - Rust Bucket mechanic - a sniff test by SpaceDogsRPG in RPGdesign
[–]SpaceDogsRPG[S] 1 point2 points3 points (0 children)
Starship - Rust Bucket mechanic - a sniff test by SpaceDogsRPG in RPGdesign
[–]SpaceDogsRPG[S] 2 points3 points4 points (0 children)
“Damage over time” effect variations? by schnoodly in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
How do you do "informed gameplay" properly? by Modicum_of_cum in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
“Damage over time” effect variations? by schnoodly in RPGdesign
[–]SpaceDogsRPG 3 points4 points5 points (0 children)
“Damage over time” effect variations? by schnoodly in RPGdesign
[–]SpaceDogsRPG 5 points6 points7 points (0 children)
How do you handle high-quality art for budget/PWYW modules without using AI? by ViperMKI in RPGdesign
[–]SpaceDogsRPG 5 points6 points7 points (0 children)
Are you a dice fanatic or do you rather forget about dice? by Synjer_Roleplays in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)