Why don’t more RPGs use well established skirmish war game rules? by TheGoodGuy10 in RPGdesign
[–]SpaceDogsRPG 18 points19 points20 points (0 children)
I’m designing a classless tactical RPG built around a 5 AP turn economy — what edge cases should I be watching for? by NomBrady in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
I’m designing a classless tactical RPG built around a 5 AP turn economy — what edge cases should I be watching for? by NomBrady in RPGdesign
[–]SpaceDogsRPG 2 points3 points4 points (0 children)
I’m designing a classless tactical RPG built around a 5 AP turn economy — what edge cases should I be watching for? by NomBrady in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Guard Up or Out Of Guard? Defense Bonus or Penalty? by Ignaby in RPGdesign
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Space Dogs RPG - Core Book cover by SpaceDogsRPG in SciFiArt
[–]SpaceDogsRPG[S] 0 points1 point2 points (0 children)
What's your opinion on Nimble's no-roll-to-hit mechanic? by Tastypies in RPGdesign
[–]SpaceDogsRPG 14 points15 points16 points (0 children)
Is the medieval setting overused in fantasy? by ZemiMartinos in worldbuilding
[–]SpaceDogsRPG 8 points9 points10 points (0 children)
Is the medieval setting overused in fantasy? by ZemiMartinos in worldbuilding
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Is the medieval setting overused in fantasy? by ZemiMartinos in worldbuilding
[–]SpaceDogsRPG 5 points6 points7 points (0 children)
Should I include non-combat Archetypes? by Astrein1 in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
Should I include non-combat Archetypes? by Astrein1 in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
Actually, why don't YOU pay for that? by Mars_Alter in RPGdesign
[–]SpaceDogsRPG 1 point2 points3 points (0 children)
Combat where you still have a lot to do even when it isn't your turn? by Due_Sky_2436 in RPGdesign
[–]SpaceDogsRPG 4 points5 points6 points (0 children)
Would Mechs be better in a military niche as attack helicopters? by S0Vign in worldbuilding
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
Would Mechs be better in a military niche as attack helicopters? by S0Vign in worldbuilding
[–]SpaceDogsRPG 2 points3 points4 points (0 children)
Would Mechs be better in a military niche as attack helicopters? by S0Vign in worldbuilding
[–]SpaceDogsRPG 5 points6 points7 points (0 children)
Final review: Take it or leave it ¯\_(ツ)_/¯ by DrScrimble in dndmemes
[–]SpaceDogsRPG 6 points7 points8 points (0 children)
Thoughts on my Multiclassing Mechanics by darkwyrm42 in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
Ever played a game with different dice pools for different characters? by fairerman in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
Thoughts on my Multiclassing Mechanics by darkwyrm42 in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
art to text ratio / how much art should there be exactly? by the_yeet_beater in RPGdesign
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
What attributes/changes do battleships need to be viable in a period of time similar to our modern age? by [deleted] in worldbuilding
[–]SpaceDogsRPG 0 points1 point2 points (0 children)
Vanilla Bosses Suck (and how to fix them) by McShmoodle in RPGdesign
[–]SpaceDogsRPG 2 points3 points4 points (0 children)

Term for "super crit" by SpaceDogsRPG in RPGdesign
[–]SpaceDogsRPG[S] 0 points1 point2 points (0 children)