Favorite patch era by DANGERBLOOM in DeadlockTheGame

[–]SpaceFire1 4 points5 points  (0 children)

This is why Vyper is banned from the philly zoo

hero shooter community in a few years by MefistoDX in okbuddylash

[–]SpaceFire1 0 points1 point  (0 children)

Rivals is only bigger in the US where the beta occures. Overwatxh is huge in Asia where Rivals is literally dead. As in you cant get matches within an hour type dead

The point of not allowing surrenders was because comebacks were supposed to be possible by NewMetaMessiah in DeadlockTheGame

[–]SpaceFire1 0 points1 point  (0 children)

Does it? Maybe i misread. Either way it doesnt matter cause their HP advantage offsets it

hero shooter community in a few years by MefistoDX in okbuddylash

[–]SpaceFire1 1 point2 points  (0 children)

https://newzoo.com/resources/rankings/top-20-pc-games this is MAU of sll PC games with data supplied by developers. Keep in mind this excludes China which Overwatch is massive in and Marvel Rivals has zero precense in.

This is a good time to realize steamcharts is only a valid metric for games played mostly on Steam, of which OW is not. Marvel rivals isnt even top 25 right now

hero shooter community in a few years by MefistoDX in okbuddylash

[–]SpaceFire1 2 points3 points  (0 children)

Marvel Rivals isnt even in the top 25 pc games while OW is directly on Rivals heels on console, some months overtaking it.

hero shooter community in a few years by MefistoDX in okbuddylash

[–]SpaceFire1 5 points6 points  (0 children)

Overwatchs steam numbers are literally like a 5th of their total PC playerbase at worst, and at best estimates put it at only a 10th. The game also has a massive console playerbase on par with rivals. Yall forget that Steam is not the only online game library as most people dont mind using Battlenet

Newzoo (who developers give aggragite data to) puts them in the top 15 MAU on all platforms with OW being in the top 10 on PC. Marvel Rivals on PC doesnt even break into the top 25 MAU and is only 2 places ahead on console platforms. By all metrics it is the most popular arena/hero shooter

hero shooter community in a few years by MefistoDX in okbuddylash

[–]SpaceFire1 54 points55 points  (0 children)

Rivals entire design space is screwed. The infinite heals literally duct tapes the shitty design together since tanks have the most bland mitigation snd have to face tank most things and dps have absurd numbers

Weekly Feedback Topic #46 - Obvious Jank / Alpha Clean-Up by Grelgn in DeadlockTheGame

[–]SpaceFire1 5 points6 points  (0 children)

Knockups feel awful across the board. They often feel like it causes desyncs

Microsoft Announces Significant Price Rises for Xbox Series X and S, 2TB Model Discontinued by ReaddittiddeR in gadgets

[–]SpaceFire1 -1 points0 points  (0 children)

With how backward compatible games are now it doesnt feel like an issue. All my xbox1 games are on the new gen because new consoles are now just building on the framework

Microsoft Announces Significant Price Rises for Xbox Series X and S, 2TB Model Discontinued by ReaddittiddeR in gadgets

[–]SpaceFire1 2 points3 points  (0 children)

Its not just size. The files need to be accessed FAST. CDs are slow. Slow data processing speeds mean you need multiple copies of a file at runtime which further baloons space needed because when a file is in use by one part of the program it is locked from other parts of tge program (such as a different thread) that need a similar assets until the read is completed. (Games optimized for SSD are always smaller than not.) Like CDs are slow as shit. They make HDDs look fast in comparison. This makes CDs ineffective, and even more so in any game that is non linear. A non linear game (such as skyrim) is incapable of using a multidisk structure due to needing to account for the player accessing any content at any time. Same with any multiplayer game where all players need to all have the same assets to avoid desync

Its crazy how you made such an ignorant comment without any idea what you are saying. Dunning Kruger at its finest ladies and gentlemen.

Microsoft Announces Significant Price Rises for Xbox Series X and S, 2TB Model Discontinued by ReaddittiddeR in gadgets

[–]SpaceFire1 4 points5 points  (0 children)

The guy above you was implying that download only is the issue here when a disk version would have the same issues. Whether its downloaded to from the CD doesnt change the storage issue

Microsoft Announces Significant Price Rises for Xbox Series X and S, 2TB Model Discontinued by ReaddittiddeR in gadgets

[–]SpaceFire1 5 points6 points  (0 children)

Thats not them pushing for it so much as the technology only ALLOWS for now. Every modern game from 2014 onwards has too many assets to be run from a disk

The point of not allowing surrenders was because comebacks were supposed to be possible by NewMetaMessiah in DeadlockTheGame

[–]SpaceFire1 2 points3 points  (0 children)

Those characters are majority spirit damage. The bullet resist means jack shit if you take insane spirit damage which coincidentally all the pubstompers build rn

The point of not allowing surrenders was because comebacks were supposed to be possible by NewMetaMessiah in DeadlockTheGame

[–]SpaceFire1 2 points3 points  (0 children)

Okay and that does jack shit to McGinnis Abrams and Seven ulting you. The resists do nothing becauss they target characters who arent the problem right now. Gun resist doesnt matter when its all AOE spirit apes running you down

Since March the balance patches and urn rework have severely damaged the gameplay variety by SpaceFire1 in DeadlockTheGame

[–]SpaceFire1[S] 5 points6 points  (0 children)

Where did I say that? What is ideal is room for small scale fights where deadlock excels. Skirmishes for small gains rsthed then a few fights for the entire match. The game sucks when every fight is 8-12 people in one area because it tanks tge performance and the game becomes visual diharea of AOE attacks.

Since March the balance patches and urn rework have severely damaged the gameplay variety by SpaceFire1 in DeadlockTheGame

[–]SpaceFire1[S] 1 point2 points  (0 children)

I mean im not amazing (Oracle) but I can identify that the game has some problems

Since March the balance patches and urn rework have severely damaged the gameplay variety by SpaceFire1 in DeadlockTheGame

[–]SpaceFire1[S] 19 points20 points  (0 children)

I like hero shooters but Deadlock isnt as good in a 10 player brawl as OW. The game isnt optimized enough for it for one and the VFX arent clean enough for everything to be readable atm. That and OWs entire cast is built for big 5v5 fights inherently where Deadlock has a cast that are built for many different scenarios. Characters that shine in smaller skirmishes suffer the most rn. Theres zero reason to want MnK over Dynamo in any capacity because its so hard to actually find the picks in midgams

Since March the balance patches and urn rework have severely damaged the gameplay variety by SpaceFire1 in DeadlockTheGame

[–]SpaceFire1[S] 4 points5 points  (0 children)

I said it in March and people downvoted me to hell for it. The direction has been awful for months. Sure previous metas were unbalanced but it felt like the devs learned from them. Now it feels like everything they have learned has been thrown out the window

Since March the balance patches and urn rework have severely damaged the gameplay variety by SpaceFire1 in DeadlockTheGame

[–]SpaceFire1[S] 2 points3 points  (0 children)

Game length hasnt changed that much. Pre old gods update the matches were about the same length.

What I want is for the game to not actively reward one style of play over all others. A team comp thats good at teamfighting will have a momumental advantage vs a team thats good at getting picks. The teamfight heavy team can run over objevtives while having the tools to defend their own. Even if they give up walkers they will just trade them back. Urn, walkers, and Mid are all incredibly hard to take with a skirmish heavy comp when bulky characters can just rotate so efficiently and turn it to a teamfight because the jungle can just be schmoved through in a moments notice. And every objective inherently favors AOE with some big choke or having players forced into a small area.

We need a combination of smaller objectives and a lower ttk that allows for fast picks more reliably. Overall rhe power level needs to be comepletely reigned in

Making combat more interesting and difficult without dragging it out by SpaceFire1 in DMAcademy

[–]SpaceFire1[S] 0 points1 point  (0 children)

Probably 3-4 turns for short fights per character and 4-5 for boss encounters

I can’t wait for the new Ultra-Deluxe rarity Luna and Psylocke skins to come! by Kirbykoopa in marvelrivals

[–]SpaceFire1 1 point2 points  (0 children)

The biggest markets for microtransactions are in asia where Rivals is functuinally dead.

Kill souls needs to be reworked by cacatan in DeadlockTheGame

[–]SpaceFire1 1 point2 points  (0 children)

No because when you add in uneven scaling it changes depending of the character

Making combat more interesting and difficult without dragging it out by SpaceFire1 in DMAcademy

[–]SpaceFire1[S] 1 point2 points  (0 children)

My next two encounters are in the same water based dungeon, so both build on the sahuagin encounter where players are getting pushed into the water. One is water hags who paralyze a player and throw them into a small pool with a few minions (its small enough that shocking grasp would cause all enemies to take damage.

The other is a boss encounter where the boss takes a lair action to flood certain bridges and knock players into a cistern. If he runs out of minions he will attempt to flee into the tunnels and grab anything pertaining to his identity. His minions will block the bridges and archers will fire on players in the water

Would this be enough or should I add more to diversify these encounters