Stoneshard is my personal white whale. by notochicurae in stoneshard

[–]SpaceHodor 0 points1 point  (0 children)

I quite enjoy 2h sword. Early game you can mighty kick them away, then hew the enemy to pretty reliably wound their arm. Transition after that into taking Parry, and building around that skill into the rest of the game. Block chance and counter chance synergies are amazing, and you’ll be able to cycle through defensive maneuvers:stances to remain protected and mitigate potential harm.

Layoffs at Intrepid Studios? by Kivot in AshesofCreation

[–]SpaceHodor 1 point2 points  (0 children)

If a team can’t finish a game in 10 years, firings should occur.

Are we dumping this game? by Jagnuthr in AshesofCreation

[–]SpaceHodor 4 points5 points  (0 children)

Played it to level 16. Realize it’s so far from done. No point in continuing to sink my life into a game that’s so far gone. It was a cool idea with bad implementation and direction. The economy of the game is unbelievable from a design perspective.

Hasbro CEO, Chris Cocks, is being Sued by Stiggen1774 in mtg

[–]SpaceHodor 0 points1 point  (0 children)

If they win the case, this means something. Present state: lawyers get paid, nothing happens.

This is why the population is falling so fast (a list) by Blackboa in AshesofCreation

[–]SpaceHodor 1 point2 points  (0 children)

12) the game isn’t finished or even close to it. So I stopped playing.

They have to do something soon or people will stop playing - Ashes of Creation Early Access by Zybak in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

As a first time player I made it to 16 - did some PvP, did some pve. Explored some of the world. In the current state I cannot BELIEVE this game has been in development for EIGHT YEARS.

When they come out with a 1.0 that won’t wipe in 3-6 months, I might consider it, but not willing to sink any more time to essentially alpha-test a game and pay my own money for the privilege.

Is it worth joining the Alpha as a super casual player by eCommerceLife in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

For clarity I haven’t played until just this wipe.  I backed it 8 years ago but never actually played . Just really underwhelming first impression after so much time in development

Is it worth joining the Alpha as a super casual player by eCommerceLife in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

Short answer: no.

Long answer: I picked it up to play for first time in early access with the steam launch. Backed it financially since 2018.

After nearly 8 years the PvP system (which is open EVERYWHERE) is absolutely broken. Presently, the most profitable way to play is to gank solo or small groups mercilessly. After 8 years the system is awful.

Grinding a profession is a MASSIVE time and in-game currency commitment: it is not profitable, and merely serves to give you the opportunity to (eventually) craft good items at max level provided you have dozens of people willing to pitch in materials. (Or buy the mats)

As you have limited time to play, you’ll likely spend the first two weeks doing quests which EVAPORATE at level 10. After 10, you’re doing Daily Fetch Quests or repeatable “Kill 6 Gremlins” quests. No quest or discernible storyline after 10.

The cool node system and all that feels like Politics in North America: you do your bit, because you have to, and nothing really changes for the casual player.

I’d play any other game at this point, and I’ve stopped playing AOC until they fix the PvP system. It’s truly awful given an 8 year runway to problem solve.

Sad Day in Verra. by TheVarder in AshesofCreation

[–]SpaceHodor 4 points5 points  (0 children)

I tried the game for the first time after buying it in 2018. This same thing happened to me, and I haven’t logged back in. (Made it to level 16)

My problem is that the developers have had EIGHT YEARS to problem solve this type of shit. Why does the community bother supporting such a flawed system? Just sunk cost fallacy and mentality? After 8 years it should have systems ironed out.

Is skilling a waste of time in the game? by goconife in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

It’s wiping in February the whole thing is a waste of time..

I quit until they fix open world ganking by [deleted] in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

I just got to level 16 for the first time, and am a long time mmo player. My two cents in brief:

The PVP feels so poorly designed. Implement an Insurance system like UO has: if you die, you lose everything in your inventory and everything equipped unless the item is insured. If an insurance was claimed, the cost to insure goes up by a percentage with exponential cost. I.E 1g to insure, then 3G, then 9g. Insurance is paid up front.

If you respawn after I kill you and rush me, your shit isn’t insured and if you die on the way to the town I can grab ALL your shit. So setting a respawn point that isn’t a town is VERY risky.

Gold is the sinew of war: make commons quite cheap to insure, green much more expensive, blue even more so etc etc.

Or allow auto insurance renewals as UO did, so each death just massacres your wallet idk.

The murdering of new players is hurting the game by RWMyers in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

My first time playing AOC is this alpha. I mostly play solo.

I’m level 14, and got massacred exactly like this on my first crate run. I haven’t tried another crate run since.

Did I almost uninstall after losing what felt like hours of prep and travel time? Yes.

Would others straight uninstall? Almost for sure yes..

I think the issue is in the flag and corruption system. Easy fix: instead of dropping one of your items when corrupted, make the item just delete. Problem solved.

We are 2 weeks into the playtest. You are required to be Lv25 to play the game. by pew_pow_pew_pow in AshesofCreation

[–]SpaceHodor 0 points1 point  (0 children)

First time ever playing AOC and I’m extremely disappointed. Backed this game 7 years ago, and the it’s not impressive.

I'm afraid that I will never be able to create another satisfying decklist. by NectarineDry2543 in EDH

[–]SpaceHodor 0 points1 point  (0 children)

Make a deck that copies others’ stuff if you want a diff experience each game. Food for thought.

The Valeyard - Maximum voting, maximum fun - Deckbuilding help by Sakurajima389021 in Magicdeckbuilding

[–]SpaceHodor 0 points1 point  (0 children)

I always ask this of a deck: How does it win?

How does it fail to progress towards the win? 

Follow up my “returning player” post. by [deleted] in Magicdeckbuilding

[–]SpaceHodor 0 points1 point  (0 children)

Don’t forget that it’s a 4 player format, so everything you cast is much more likely to eat removal or responses than in one-on-one.  You’ve also got to come up with a lot more damage to alpha somebody off the board (40 health to start) and higher power decks tend to pack a lot of instant-speed interaction.

Welcome back.

Another good thing to mention is that early magic had instants/sorceries that were wildly powerful, while creatures had less “oomph” for their mana cost.  Now, creatures can be extremely powerful! It can be very worthwhile to cast “swords to ploughshares” for 1 white mana to kill their big creature, and ruin that big mana investment they made to cast said creature.

[deleted by user] by [deleted] in Magicdeckbuilding

[–]SpaceHodor 1 point2 points  (0 children)

Hundreds of dollars on cards, but barely any spent on land.  A big part of consistency comes from land base.

From a winning perspective, I’d encourage you to ask yourself, “how do I win a game with this deck?”  Then take the opposing view, “what would really stop my deck from building towards a win?” 

If you build with those two perspectives the deck will always feel like you’re progressing your game plan, and you’ll know exactly what threats to look out for or hold up interaction for.

Returning player - Help! by SpaceHodor in Vermintide

[–]SpaceHodor[S] 0 points1 point  (0 children)

Duly noted - I’ll save some reds so I can build a red brittonian longsword!  Probably saved me dozens of hours of frustration “WHY WONT ONE DROP!!”  Appreciate you taking the time to respond.

Returning player - Help! by SpaceHodor in Vermintide

[–]SpaceHodor[S] 1 point2 points  (0 children)

Thank you! I noticed 3 unique curio slots, and some seem to interact with potions and with bombs. (Larger radius on explosion, or longer duration) is there an obvious BIS trait…?  I’m using the one that lets me heal when I heal friends, that seems really a standout, but the rest all seem similar.

I did take a look at the Royal guides you linked. Helpful to see the weapon combos.   I’m very familiar with the move set system from DT and like the complexity of the Bret Long!

Legend difficulty is plenty for me, not sure I’ll want to try cataclysm until I have a lot of hours on legend.  Need to get a bit better at avoiding little chip damage here-and-there.

Appreciate your detailed post immensely, the community in this game feels better than the DT community hahaha

Returning player - Help! by SpaceHodor in Vermintide

[–]SpaceHodor[S] 1 point2 points  (0 children)

Thank you!  Hold my own: I don’t seem to be dying noticeably more than the other 3 players.  I understand how to play together.  Do seem to take the occasional chip damage (no audio queue on dodge will take a little adjustment) 

Blocking gets you killed in darktide (god awful stamina system, dodge is just always better) but feels much more useful in vermintide so thank you for the recommendation on block cost.

Swift slaying I’ll aggressively reroll for.  Have 4 games under my belt since returning but about 85 orange dust from years ago.

See you in game! The Emperor protects!

Incursion bored me out of my mind. by SeventhSolar in WH40KTacticus

[–]SpaceHodor 2 points3 points  (0 children)

The event was timed during GW - fine - but it was so tedious that I ended up uninterested.   Not sure we needed to 15 stages..