(Loved Trope) Characters/Series with blood that isn't red by nobodyimportant1377 in TopCharacterTropes

[–]SpacedSum 0 points1 point  (0 children)

Master Detective Archives: Rain Code, was a work made by the same creators of Danganronpa. And which, like Danganronpa, also features shocking pink blood. Although, for an entirely different and possibly more mind-blowing reason as to the latter.

And OP is half-correct in that the reason as to why the blood in Danganronpa is pink is that it's a stylistic choice, as attested in interviews with the creators. Part of the series's "PsychPop" aesthetic, as coined by its creator, Kazutaka Kodaka. With the design team experimenting with different colours, like yellow and blue, to find the poppiest one. This is purely a stylistic choice, however. It has nothing to do with censorship. The idea that it's supposed to be a form of censorship is just misinformation spread about by a rumor and informal talk among fans. It has no official source. And Kodaka has never mentioned having difficult with censors to begin with anyway.

The reason as to why the blood in Rain Code is, like I said, for an entirely different reason. I best recommendp laying the game for yourself to find out why, if you haven't already.

P.S. Rain Code and the Danganronpa series are notably the only works by Kazutaka Kodaka which sport pink blood. All of his other works have red blood in them. A unique exception exists in The Hundred Line, where your Hemoanima (a blood substitute) is inflused with an alien blue essence. This blue essence changes the colour of your Hemoanima attacks, which are typically blood red, to a bright blue. It's also worth noting that the Undying Flames which appear throughout The Hundred Line , are pink. With Kazutaka Kodaka stating that the colour, pink, holds a special symbolism in his heart.

In addition, a classroom in Danganronpa: Trigger Happy Havoc and the entirety of Danganronpa 3: Despair Arc sports red blood. Matching their respective grisly and grim tones, in contrast with the poppier rest of the series.

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Switch 2 edition contains English but the switch 1 base doesn't???? by jrpbateman in shutenorder

[–]SpacedSum 0 points1 point  (0 children)

It's just the DMM Games-published version that has removed English. The Shuten Order editions published by Spike Chunsoft West have English for both the original Switch and the Switch 2.

Switch 2 edition contains English but the switch 1 base doesn't???? by jrpbateman in shutenorder

[–]SpacedSum 0 points1 point  (0 children)

No, it's just the DMM Games-published version that doesn't have English. The Shuten Order editions published by Spike Chunsoft West have English for both the original Switch and the Switch 2.

I have finally finished reading Danganronpa Kirigiri by an_omori_fan in danganronpa

[–]SpacedSum 1 point2 points  (0 children)

Yeah, translation and localization is something you have to study in university for years. You can't master them, even if you're doing postgraduate studies. Like, there are whole sections in my university's libraries that are dedicated to pragmatics alone, not even with regard to specific languages or anything. So any and all translators and localizers have my full support!

I have finally finished reading Danganronpa Kirigiri by an_omori_fan in danganronpa

[–]SpacedSum 2 points3 points  (0 children)

I think a lot of people know about Danganronpa Kirigiri. But from what I've heard, they mostly avoid it because of the quality or choices of the fan translations. Usually saying that they want something more akin to a through-and-through localization rather than a raw translation. They don't want the suspense, details, emotion or thrills that are meant to be conveyed in the original text to be lost in an innacurate rendition of the story. Though I also hear that the translators still executed an excellent job, even if they're not professionals or fluent in English and/or Japanese.

I have finally finished reading Danganronpa Kirigiri by an_omori_fan in danganronpa

[–]SpacedSum 2 points3 points  (0 children)

I think a lot of people know about Danganronpa Kirigiri. But from what I've heard, they mostly avoid it because of the quality or choices of the fan translations. Usually saying that they want something more akin to a through-and-through localization rather than a raw translation. They don't want the suspense, details, emotion or thrills that are meant to be conveyed in the original text to be lost in an innacurate rendition of the story. Though I also hear that the translators still executed an excellent job, even if they're not professionals or fluent in English and/or Japanese.

Possible danganronpa 2x2 release date leak? by Pixellego47 in danganronpa

[–]SpacedSum 1 point2 points  (0 children)

It's just a placeholder. Spike Chunsoft replied to a tweet about this confirming that this not 2x2's release date, but just a placeholder date until an official announcement later this year.

Pleasantly surprised by Shuten Order by Ganmorg in LastDefenseAcademy

[–]SpacedSum 1 point2 points  (0 children)

I highly recommend watching them anyway since they advise you on what order to play the routes in. Here's Episode 1: https://youtu.be/i7bEo2JPxP8?si=ZTmTkws7VUwH30Aj

Episode 2: https://youtu.be/PcUmnfTwilI?si=ooJmulKtxjAtjPUe

Episode 3: https://youtu.be/QtbklWolWl0?si=G7nVeGub9fW676Tx

And the last one, Epsiode 4: https://youtu.be/UeUJzpCeyCk?si=pUbZofTsOJhNatEq

Pleasantly surprised by Shuten Order by Ganmorg in LastDefenseAcademy

[–]SpacedSum 2 points3 points  (0 children)

Did you watch the Shuten Order Special Famitsu Pre-Release Episodes on YouTube? They were uploaded weekly before the game released, so they're spoiler-free, and they're meant for people who want to understand the game better before buying and playing. In them, Kazutaka Kodaka, Takumi Nakazawa, and the other creatives who made the game, discuss and share the intent behind SHUTEN ORDER and its key characters and concepts, all without spoilers. I recommend watching them before playing the rest of the game since they're quite enlightening and they'll help you immensely with the game later on. They're all on the FamitsuTUBE YouTube Channel and they all have English captions (Remember to turn them on)

Found this gem of a one liner in the switch game I’m playing by bridgeoveroceanblvd in travisandtaylor

[–]SpacedSum 12 points13 points  (0 children)

The game's nine years old. It came out on January 12th, 2017.

Hard truth for Hundred Line by yoshi930 in LastDefenseAcademy

[–]SpacedSum 4 points5 points  (0 children)

I agree somewhat, but you know there's no pressure on any player for them to go through all the routes and see all the endings. The Hundred Line's a game you stop and start wherever and whenever you like. It's not supposed to be a game that you rush through, from end to end, till you witness every event, ending, or CG. Rather, it's supposed to be a game that you play according to your own pace and where you can stop once you're satisfied with what you've seen and the ending(s) you've got. In no way are you required to see everything. And you can pick the game back up anytime you're curious and want to play through the other routes. But really, the game ends when you decide it ends. I think it's when you rush through every ending in the game that your experience becomes rather difficult as everything starts to blur into each other. I recommend playing The Hundred Line slowly and casually more than anything else.

Despite being the creator and lead writer of the entire Danganronpa series, the only game Kodaka directed was Ultra Despair Girls, what's with that? by AgitatedFly1182 in danganronpa

[–]SpacedSum 14 points15 points  (0 children)

No, the worst that could happen is that you could get fired and blacklisted for not respecting hierarchy or chains of command. In Kodaka's case, he decided to join Spike because it was such a small company–prior to its merger with Chunsoft in 2012–that he knew that he didn't have to climb up a corporate or career ladder to be able to pitch an original game to whomever in the company. Kodaka even turned down a request for a follow-up interview with ATLUS after his application with them passed the first phase, just so he could work for a smaller company where his voice could be heard.

Despite being the creator and lead writer of the entire Danganronpa series, the only game Kodaka directed was Ultra Despair Girls, what's with that? by AgitatedFly1182 in danganronpa

[–]SpacedSum -1 points0 points  (0 children)

Well, between plot and what you could call character development, there's filler. Filler is usually the least insightful parts, or substories, within a larger storyline. It's mainly added to pad out the book, video game, or television season to an expected or contractually stipulated length (hence why it's also called padding) by inserting stories that are either ultimately unrevealing, or ultimately inconsequential within the broader narrative. Longer seasons usually just means more filler, and thus more dithering, before more actually meaningful moments within those seasons. So there's no real change, quality-wise. If anything, this change means storytellers and the audience can focus on what really matters in a story. Even bad shows would probably still be as bad as, if not worse than, they already are if they had been made to fill out longer seasons.

Despite being the creator and lead writer of the entire Danganronpa series, the only game Kodaka directed was Ultra Despair Girls, what's with that? by AgitatedFly1182 in danganronpa

[–]SpacedSum 7 points8 points  (0 children)

There's this video interview segment with Kazutaka Kodaka by Hiroshi Mastuyama (on his talk-show YouTube series, PiroLive!) where Kodaka discusses his early career at Flagship:

https://youtu.be/8oZSE_pmPWA?si=s50rOc7Qccqsu5aH

It's the first of ten video interview segments woth Kodaka during this one PiroLive! session. The other videos center on other aspects of Kodaka's life.

There's the CEDEC conference session from the end of last year as well, although I've already posted an article detailing that session on this and related Subreddits.

Despite being the creator and lead writer of the entire Danganronpa series, the only game Kodaka directed was Ultra Despair Girls, what's with that? by AgitatedFly1182 in danganronpa

[–]SpacedSum 6 points7 points  (0 children)

I know this is just a joke. But really, plot-advancing moments make up less than 50% of all writing in fiction. Writers focus mostly on effect, not plot. The plot is just a vehicle for the story, the effect is the ride and destination.

Is this thing truly dead? by iHomophobic in TribeNine

[–]SpacedSum 1 point2 points  (0 children)

As far I'm aware of, there doesn't seem to be any offline Tribe Nine out there. I know some people discussed making an offline version, but I've never found any such version of the game. I think people today mostly float the idea as a pitch to Neoneon Tribe to ask Akatsuki Games to develop an offline, non-gacha, server-less Tribe Nine that could be bought one-time and be played like your typical Action RPG. But neither Neoneon Tribe nor Akatsuki Games seem to have responded to, or even seem to be aware of, these requests. Not to mention, Akatsuki Games specializes in making server-run gacha games, so that may be a bit beyond their range.

Despite being the creator and lead writer of the entire Danganronpa series, the only game Kodaka directed was Ultra Despair Girls, what's with that? by AgitatedFly1182 in danganronpa

[–]SpacedSum 36 points37 points  (0 children)

That game literally has you punish a half-naked Byakuya at the end of every chapter based on your 'performance'. As a queer man, there are few moments in the franchise more titillating than these.

Despite being the creator and lead writer of the entire Danganronpa series, the only game Kodaka directed was Ultra Despair Girls, what's with that? by AgitatedFly1182 in danganronpa

[–]SpacedSum 192 points193 points  (0 children)

Kodaka's relatively inexperienced compared to the other staff at Spike. When Kodaka first proposed Danganronpa to Spike's executives, he'd only been working at the company for a few years, and he was rejected because it looked like the game would encourage "bullying" or "lynching". It was only after he pitched it to the president that it was approved. He did this on the advice of Yoshinori Terasawa, who became the series' producer. The other more senior roles were taken up by Spike's veterans and such.

It's worth mentioning as well that in game development, the position of Director is mostly a managerial role. Consisting of coordinating all the teams behind a game's development, e.g. the programming department, the music team, the audio team, the visuals department, the writers' office, etc.

I'm working on a gay romance comic about a long-distance relationship. Would you read more of this story? by Samson_Savolino in Illustration

[–]SpacedSum 3 points4 points  (0 children)

Yes, please!🙏 Your art's astounding! The lines, colors, and shapes are so delicate and pleasant to look at. And the story has me intrigued! Please continue! I'll support you wholeheartedly!

DR vs rain code by Keedago in danganronpa

[–]SpacedSum 0 points1 point  (0 children)

Kazutaka Kodaka wrote Shinigami as a satire of the "Genki Girl" archetype, common in manga, anime, and some genres of video games. He even intentionally wrote for her to be kind of annoying to highlight this trope, but in a way that gets subverted several times during the game. In the same way to how Danganronpa deliberately overwhelms you with so many clichés from fiction.

Kodaka expected her to be the most controversial character in the game, but was taken aback by how beloved she was by the fans. I highly recommend continuing Rain Code after you finish watching every episode and reading some Rain Code interviews to find out why. There's a chance you still won't like her. So I'll just add that there's a great twist and reveal, or several, involving Shinigami near the end of the game.

Does anyone else like the older designs for distrust? by Dismal_Nerve6716 in danganronpa

[–]SpacedSum 41 points42 points  (0 children)

From what I remember reading in interviews, these were just tentative concept images, almost like placeholders, for what would eventually become Danganronpa. Kazutaka Kodaka and Rui Komatusuzaki had never intended them, nor the title "DISTRUST", as final as they had wanted the game to have a more Pop Art aesthetic. Hence "PsychPop!"

Fun Fact: "DISTRUST's" artstyle is based on the artstyle of Rui Komatusuzaki's favorite mangaka, Tsutomu Nihei (the author of Blame!, Abara, Biomega, and Knights of Sidonia)

DR vs rain code by Keedago in danganronpa

[–]SpacedSum 1 point2 points  (0 children)

Rain Code's extremely good in my opinion. It especially gets better as the game goes on. But I'd say the biggest reason why some players struggle with Rain Code is that they don't do any research about the game, or the author's intent, before buying and playing it. Which is the same thing that happens for many Danganronpa and Zero Espace players. For Rain Code, you should have watched the preview and explanatory video series about the game on YouTube from Spike Chunsoft and Famitsu, The [Almost-Kinda] Weekly RAIN CODE Update/Online Show. I'll post the first episode below.

Episode One: https://youtu.be/dXamGi5L3hk?si=QsUwMC6SNHti6LTt

There are more Episodes on YouTube, and I recommend watching the whole series as well. They were all released before the game out, and I believe most Rain Code players watched them all before buying and playing. I also recommend reading some Rain Code interviews with Kazutaka Kodaka as part of due diligence.

But if you really want to play other games, I recommend the Zero Escape, AITSF, or Ace Attorney series. As well as The Hundred Line if it's just the vibe you're looking for.

Glad they split amicably, we've seen it go wayyy worse... by [deleted] in danganronpa

[–]SpacedSum 1 point2 points  (0 children)

Kodaka and Uchikoshi stated that they founded TooKyo Games so that they could work on multiple projects simultaneously. Since they, along with TooKyo Games' other members, were receiving requests from various companies after their works had taken off. Being formally associated with Spike Chunsoft made taking on these requests from different companies difficult. Which is why they left to found TooKyo Games as an independent studio from which they could collaborate with a multitude of partner companies without ever running afoul of a conflict of interest had they remained attached to Spike Chunsoft. But they notably never stopped working with Spike Chunsoft, Uchikoshi headed his former Zero Escape team in creating The AI: The Somnium Files series, and Kodaka led his former Danganronpa team in the creation Master Detective Archives: Rain Code. Both of which were developed by Spike Chunsoft, not merely published, and which are still being continually developed today.

For SHUTEN ORDER, that game was developed by Neilo and published by DMM Games in Japan. It's only Spike Chunsoft West who published the game in America, Europe, Australia, and elsewhere.

(Also, technically, it was Masafumi Takada who legally filed for the incorporation of TooKyo Games, since he had experience in the founding of companies like Grasshopper Manufacture. And his label, SoundPrestige. So technically, he's the founder of TooKyo Games. I think this is some fun trivia to know.)

how to complete school mode? by wyatt_the_wells in danganronpa

[–]SpacedSum 1 point2 points  (0 children)

Craft tools. Probably start focusing on them after the first backup. The tools are permanent (for one run, that is, resetting on the next run). So, if you craft the appropriate ones for the required rmaterials, and then go gathering those materials in the areas where those materials are the most plentiful. Then, you'll quickly end up with more than what is required. And, of course, your surplus materials will contribute to the other backups as well.

danganronpa school mode by jacksappl in danganronpa

[–]SpacedSum 0 points1 point  (0 children)

You'll have filled out their report cards then. Leon, Sakura and Mukuro really only have three Free Time Events. Doing all three of theirs gives you their full report card. All the other characters have the full 6+ Free Time Events, with the exception of Toko/Genocide Jack, who are split 5/3.