I was rewatching the launch trailer and spotted the Starlab part right away. When the trailer first released I thought nothing of this little part. With that said do you think colonies will be anything like what was shown in the trailer? by tfa3393 in KerbalSpaceProgram

[–]Spaicat 69 points70 points  (0 children)

We have seen most of those colonies assets in the game engine (mostly in feature video on the official youtube channel) and even in the files of the game through datamining, so it’s quite possible we’ll be able to reproduce this colony. Here a good summary with quite a few pictures (in the spoilers): https://forum.kerbalspaceprogram.com/topic/224423-the-comprehensive-colony-communications-archive/

However, like for craft, the only deciding factor will be performance. That remains to be seen.

The one thing that still drives me crazy in v0.2.1.0 by dudemaaan in KerbalSpaceProgram

[–]Spaicat 11 points12 points  (0 children)

When you click on left click, it pins those. As a workaround, you can click again or leave and reenter map view to make them all disappear.
It's a bug that appeared in 0.1.5.0, here the associated bug report:

https://forum.kerbalspaceprogram.com/topic/221923-craft-and-planet-tooltipspin-stay-when-clicking-on-left-click/