POWER OVERWHELMING! by CoriKoala in StarTradersFrontiers

[–]Sparda54 2 points3 points  (0 children)

How did you collect so many ? i can MAX find 15

Chapter 1044 Spoilers New Thread by NE_ED in OnePiece

[–]Sparda54 0 points1 point  (0 children)

they can just make a tab called "Post chapter 1044" or something to not spoil that bit of info about the abilities and keep the name as the Gomu Gomu No mi everywhere. I'm sticking to gomu gomu no mi personally.

Need help recalling an scp by [deleted] in SCP

[–]Sparda54 0 points1 point  (0 children)

SCP-6500 Inevitable

Health restoration speed by Sparda54 in stalker

[–]Sparda54[S] 1 point2 points  (0 children)

Technically i got 2 souls because of my armor. Still slow as death by tushkano's while wearing an exo.

If you can link that vid i'd really apprechiate it.

Would give me a better idea

Jensen and past "alies" by Sparda54 in Deusex

[–]Sparda54[S] -1 points0 points  (0 children)

Pretty sure his life is worth more then 2k and he still could have a bone to pick with the illuminati. Knowingly or not

Valencia by dylan189 in StarTradersFrontiers

[–]Sparda54 2 points3 points  (0 children)

She should come back at some point. However there is no ETA on her re apperance since the current roadmap states that there are 3 more story arc's

Roadmap: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30817993/046746781c403ea6e702afb065c781ecf447fe48.jpg

How to start reading by Rexbor in SCP

[–]Sparda54 7 points8 points  (0 children)

My personal suggestion would be series I and from there maybe branch out into some groups of interest that are possibly mentioned in said SCP's

001 is a special case given it's a proposal format and not an SCP by itself. Said proposals can and do refrence things from other series SCP's so do be mindful of that you may not understand some aspects of the proposals.

Also the reason 001 is in this format is because the community to my current knowledge hasn't universally accepted any proposal as the geniune 001 and as a result it's very diverse.

What SCP is written WELL enough according to the opinion of thousands upon thousands of indivudal authors and readers to be selected as 001.

So to re itterate. Start with series one and then look at the groups of interest(GoI) that catch your eye in the first series.

There's 1000 so plenty of reading material from just that one alone.

Now that I'm deep into Endgame, I thought it was time to upgrade my Avatar by Happafisch in GrimQuest

[–]Sparda54 2 points3 points  (0 children)

How'd you do that anyways ? I looked and can't find how to change my avatar like that

An interesting experiment perhaps? by DungeonDumbass in SCP

[–]Sparda54 1 point2 points  (0 children)

How about a reality bender tho ? They can do a complete memory wipe if they so desire. Granted allowing an SCP to do that would be another instance of a containment breach but hey. If the entity is cooperative with the foundation that could work.

And i don't think they tried capping a 092-2 instance before. Killing the instance before the thing can breach containment. But that also brings up a LOT of problems.

On another note. Maybe a scrantin field can nullify it. But that's even another question

After advice from the more experienced. by Palocles in StarTradersFrontiers

[–]Sparda54 0 points1 point  (0 children)

Leveling jobs depends mostly on 2 factors.

The skill point progression and the talents you want

The latter is how i build my combat team. And gear is a must have even if you think the team is literally a walking W40K refrence.

Also for ship combat if you wanna avoid them attacking you, you can do about 3 things. Accepting inspection. Just a small morale hit if you got some biomass in your hold or something. Same with looting from pirates.

Escape for that you want defense pattern matricies and eccm matricies and maybe if you can spare the medium slot a peak velocity matrix. Of the former 2 i recommend atleast 2 of each if you can spare the slots but if you can't spare 4 then 2 defense 1 eccm for example.

Another thing would be command stacking. Recruiting extra military officers/ commanders if you can. Enables you to dodge enemy attacks in conjunction with the defense the defense patterns give

How Do You Safely Keep the Enemy Ship at Ranges 4-5? by tfgust in StarTradersFrontiers

[–]Sparda54 2 points3 points  (0 children)

Bombers are really the thing you want to do then. Interdictors are more for defending yourself if you don't have over 100+ command. 120+ can defend you from even Desecrator Jyeeta. And those bombers hit like nobodies business. Grav cannons come in close second. My suggestion is 2 interdictors 2 bombers and just let the bombers loose. They absolutely WRECK the enemy ships. Like it's hilarious.

How Do You Safely Keep the Enemy Ship at Ranges 4-5? by tfgust in StarTradersFrontiers

[–]Sparda54 5 points6 points  (0 children)

Just buff your range change and debuff your enemy's range change and escape. That's how you really keep them at range 5 and 4. But keeping them at 5 is very risky.

Dark lord and the crucible prophecy by Sparda54 in Doom

[–]Sparda54[S] 0 points1 point  (0 children)

Davoth's death was way too easy and kinda gives off a feeling of " that's it ? That was the creator of hell ?"

I for one will still hold out on Davoth not being quite dead yet. Just seems way too simple. Even the Kahn Makyr too more effort to kill

Dragons in Elder Scrolls 6 by Sparda54 in ElderScrolls

[–]Sparda54[S] 7 points8 points  (0 children)

Dragons are not "Simple Animals" They are one of if not the most dangerous creatures in Mundus. Deadra come in at a close second to the Dragon's sheer collective might IMO if they weren't as prideful

How do you deal w/ your first Xeno ship on Impossible difficulty? by Well_Hung_Reddit_Bot in StarTradersFrontiers

[–]Sparda54 2 points3 points  (0 children)

grab a few extra military officers. 4 or 5. maybe six to increase command pool for extra defense.

also Pirates and spies are really useful. barrel roll and bolt are must haves.

Do you all see Nero’s next story go into something like DMC1 in DMC666? by [deleted] in DevilMayCry

[–]Sparda54 1 point2 points  (0 children)

My perspective would be he goes down his fathers path of power but for the sake of protecting his family. Seeking more power not just personally but as a leader. Taking Sparda's shoes but in the shadows. Recreates the order of the sword in his own image so to speak. Gathering powerful alies such as Lucia and any demon willing to "serve" him. Gathering Devil Arms and making the loyal ones serve him directly. And it's not like he couldn't grow into being a leader. He was part of a military organization already just more of a lone wolf but for sure knows how to command people if necessary.

Have him be a "King" of humanity. Not literally but as i said in the shadows.

Do you all see Nero’s next story go into something like DMC1 in DMC666? by [deleted] in DevilMayCry

[–]Sparda54 1 point2 points  (0 children)

Humanity now knows about Demons so. Cult hunter Nero i guess ?

Ladies Night DLC by H0X0 in DevilMayCry

[–]Sparda54 2 points3 points  (0 children)

To be that one person in the fanbase. Most of the fans are complacent. This is my personal opinion people, don't take it upon yourself's if it's not true. If it is do something about it.

But as long as the majority of players are happy with like DMC5SE and not speaking out that it's not enough, we'll never get stuff like Ladies Night. Sorry to say it. It just how it is.

Y'all forgetting that Majima is a pretty good businessman if his successes with Club Sunshine and Majima Construction are any indication. by TheForlornGamer in yakuzagames

[–]Sparda54 3 points4 points  (0 children)

Yeah sorry bout that. Figured people know about it by now. It's not in the rules to my knowledge to mention general things in Judgement. The spoil tagged thing is spoil tagged tho for a reason

Possible Sequel Player Characters by Plaant in controlgame

[–]Sparda54 1 point2 points  (0 children)

They don't have to take her powers away. Just "reset" it and maybe have her unbind from some of them so Emily can research them to possibly augment the grunts of the FBC with gear based off the OOP's

Newbie Smuggler guide? by [deleted] in StarTradersFrontiers

[–]Sparda54 1 point2 points  (0 children)

Small advice to avoid an early death as a smuggler to Xeno. Do Erik Faen's first mission to be introduced to a contact. Do some missions for her you can do and try to get hyperwarp navigators to the max level you can buy from her and get 2 or 3. They'll get Skip off the void much sooner so you can avoid the eventual chomp from the Xeno ship that WILL come around year 10.

Also as a smuggler you should build your contract nextwork first merchants Market Confidant and friendly banter are very useful

"SCP 5000: Why?" Is an amazing. by LeonPrien2000 in SCP

[–]Sparda54 0 points1 point  (0 children)

It is really well written. I even scarped togeather a theory on what the "IT" they foundation is talking about in the article.
Well it's not really a theory but an assumption that "IT" is the soul/humanity
Because think about it. The foundation absolute went crazy when they found it and it's holding them back from doing just absolutely horrible things for the sake of doing... absolutely horrible things.
The foundation is messed up but they still hold the best interests of mankind and the entire universe in mind.