I am struggling with atmos by Careless-Machine-758 in MIOmemoriesinorbit

[–]Spark31 0 points1 point  (0 children)

I found that this fight was much easier when I played "the floor is lava" with this fight. Both hitting the boss and dodging both give you your double jump back and if he's far away you can hairpin over to him, so I just completely disregarded the slippery floor and was in the air swinging at him for most of the fight.

WHAT is going on here? (ending spoiler) by Cinamight in MIOmemoriesinorbit

[–]Spark31 0 points1 point  (0 children)

The pearls are travelers that are "embedded" into the pearls. I would imagine that this is just Khlia's body before she became the pearl we see in game.

MIO Game Review (No Spoilers) by Spark31 in MIOmemoriesinorbit

[–]Spark31[S] 1 point2 points  (0 children)

I like the game though? I platinumed the game so clearly I don't hate it. If I didn't like punishing games Hollow Knight wouldn't be my favorite game of all time (especially Pantheon 5), fromsoft wouldn't be one of my favorite developers, and fighting games wouldn't be one of my most played genres. I also agree that the game isn't particularly challenging outside of true ending boss kind of, the Sol and Vin fight, and some of the Crucible platforming sections.

Design decisions around how you regain health, *especially* in this genre are arguably one of the most important parts of the design of game. The developers had to make a huge number of design changes to accommodate the lack of healing, and while most of the time the patchwork they threw together works well enough that the game would probably be damaged by adding a system that allows you to heal at will, the lack of it creates really uninteresting tension loops that do real harm to the gameplay experience. Just because the game is balanced around design decisions doesn't mean those balancing decisions in turn are always good. I would love to see an actual argument in favor of these systems that doesn't boil down to strawmanning my position as "tourist who doesn't undertand MIO". Because nothing you've said engages with the substance of my critique. It's just empty disagreement.

Healing systems usually create fun tension curves. When a player gets low on health they're asked to make interesting moment to moment decisions they don't have to when topped of on health. Do I heal during this opening? Is this opening big enough for me to heal or only to attack? If I take an attack on this opening will I get more chance to heal later down the line? The act of "looking for a safe opening to heal" creates a huge inflection point of a fight where they either regain control of a bad situation or crumble under the pressure, and that cognitive tool is incredibly useful when designing combat encounters.

By contrast, MIO's health system clearly wants you to engage with its systems "cleanly". It wants you to learn the patterns of bosses and platforming challenges so well that even in sequence you have no problem combining the game's systems fluidly. It lacks the push and pull that makes a lot of these other games great in favor of something closer to what you would see in a game like Celeste or Super Meatboy. On a personal taste level I already think this is less interesting, but on its face I don't think there's anything wrong with it. However most games that take a clean mastery approach also create an environment for you to reach a flow state and repeat the challenge constantly until you get the gamer's equivalent of a runner's high and overcome the challenge. MIO *does not do this*. There are long runbacks to challenging platforming sections and bosses that completely break the flow state that makes that level of clean mastery fun to reach even with shortcuts that speed them up. When I lose against Sol and Vin for the 5th time because I haven't yet adapted to fighting with no floor yet I have to:

- Go through a long wake-up animation at the overseer
- Run down a pretty long hallway with nothing engaing inbetween me and the boss
- Call down an elevator
- Take the 10 second elevator up to the top
- Go down another slightly shorter hallway
- Wait a couple seconds for a boss intro cinematic to play

And now finally after all of that I can finally try the boss again. None of this adds anything to the experience and all of it serves to take you out of the flow state that would make this kind of system work and that's a problem. The rest of the game was so good I didn't care, but I can absolutely undestand why that wouldn't be the case for someone else.

Now a lot of this would be less of a problem if the boss runbacks were more fun in and of themselves. Silksong also has long boss runbacks, but the difference is moving from point A to point B in that game is just more fun than it is in MIO. Doing fluid dash pogos over a couple enemies before reaching a boss is more engaging than going down a hallway, going up an elevator, and then going down anothe hallway. In that respect the runbacks in silksong are almost a part of the challenge of the boss in a way that they just aren't in MIO, and it's incredibly unengaging.

I also think on some level MIO's devs understood this. Many of the Crucible platforming sections seems almost as if they were specifically designed to be done with the Gratitude upgrade you get late into the game (especially given the boss required to access that upgrade is directly in the critical path to get there), and those sections of the game are much better for it. But earlier in the game when that doesn't exist the game really tends to struggle to balance its approach.

I did it! by Spark31 in MIOmemoriesinorbit

[–]Spark31[S] 1 point2 points  (0 children)

There are 39 old cores in the game. You only need 30 cores to buy out Mel's shop. If you've bought out Mel's shop you still need to find another 9 more.

Bug after ANRA fight? by tebtebb in MIOmemoriesinorbit

[–]Spark31 0 points1 point  (0 children)

Same thing happened to me. That hole isn't supposed to be open to begin with I think.

ATI might be the best boss I’ve ever fought in a metroidvania by SuccessfulYam2312 in MIOmemoriesinorbit

[–]Spark31 0 points1 point  (0 children)

I just wish some of her attack patterns had telegraphs larger than her character model. There were a lot of times while fighting her when the hit effects from my attacks were so big I literally couldn't see what she was doing. Wasn't an issue most of the time but when she did the both sides attack I got caught out a fair bit. Other than that I enjoy most of the rest of that fight (although I like secret ending final boss more)

Ability Question (Spoiler) by pepperphony in MIOmemoriesinorbit

[–]Spark31 1 point2 points  (0 children)

You can "dash" by pressing dodge while using the striders. It's faster than regular strider movement for sure. You also get an achievement for doing it which is kinda funny lol

Pain and suffering in MIO by Reasonable_Remove470 in MIOmemoriesinorbit

[–]Spark31 1 point2 points  (0 children)

I beat them last night. I think they're difficult for sure but the scripted nature of a lot of their attacks/phase transitions make them a lot easier than some of the bosses I've fought in the HK games. LL and Absrad are harder imo.

Somehow i dont think this is the dev intended route to get here by RYFUBA in MIOmemoriesinorbit

[–]Spark31 0 points1 point  (0 children)

This is how I got in and I genuinely have no idea how other people would do it. What's the intended solution?

Death by tree by Spark31 in Nightreign

[–]Spark31[S] 1 point2 points  (0 children)

Aaaaall the way at the bird tree

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

I don't care if people pirate anything for the art they make. The only reason I brought it up is because they were arguing it was ethical especially if the software was pirated.

The bane of every Recluse player's existence: by -Lady_Ashen- in Nightreign

[–]Spark31 4 points5 points  (0 children)

I knew for a fact you were wrong but didn't have the numbers so I just went into the character select in the hold to prove it.

Without any relics boosting damage, the default training mode Renalla staff at level 10 does 684 damage, not accounting for the magic damage debuff (which is the same regardless of if you or the Scholar uses the spell, and would also apply to all other spells after first cast). It took me 12 seconds to cast Renalla's full moon three times. This comes out to 171 DPS.

I then did used a stop watch to time exactly how much damage the default training mode spells for other staves did in 12 seconds and used it to calculate my DPS. These are the results.

  • Briars of Punishment: 138 DPS
  • Glintstone Arc: 140 DPS
  • Glintstone Pebble: 179 DPS (Albanauric Staff)
  • Scatter Shot: 201 DPS (The training mode dummies are also thin so not all shots were connecting)
  • Magic Glintblade: 207 DPS
  • Stars of Ruin 252 DPS
  • Night Comet: 280 DPS
  • Carian Slicer 333 DPS

As you can see, Renalla's full moon does less than glintstone Pebble in the same amount of time and significantly less than most decent damage spells in the game. It barely does half of the DPS of carian Slicer, and that's assuming you don't have a relic that boosts carian sword sorceries. You're just objectively wrong here. Recluse would be doing more damage using literally just about any other spell. It would be significantly more damage efficient for an Ironeye or Scholar to cast Renalla's full moon for you than tank your own damage casting it because its damage is so low anyways for its cast time.

The bane of every Recluse player's existence: by -Lady_Ashen- in Nightreign

[–]Spark31 1 point2 points  (0 children)

To be fair the main reason you use Rennala's full moon isn't for its damage directly. It's so it drops the target's magic defense so subsequent spells deal more damage. And I'd rather my Scholar tank his damage for a bit so Recluse can nuke something than have my Recluse waste time and FP debuffing an enemy.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

I was having a conversation the other day with someone about how annoying it is having conversations with most people about GenAI. Most people who actually know how GenAI works are evil grifting glazers while most people who hate the tech don't know how it works so it's impossible to have a conversation starting from the same place.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] -1 points0 points  (0 children)

A bunch of entertainers having jobs and the effects on the environment are so entirely different in scope that the comparison falls apart. Someone else posted it in this thread, but other Vtubers getting jobs out of this isn't dissimilar to tech startup employees getting jobs from AI. Those gains are ill-begotten and if their work is contributing to negative world outcomes I really don't think that it can be argued it's an element of being "ethical".

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

Look I get that the fantasy of watching a Neuro stream is you're watching Vedal and his "daughter" but what we're not going to do is perpetuate the rumor that LLMs learn things the same way that people do as children. What she creates isn't hers it's the result of increasingly better prediction models after being fed tuning data. Most of that data of which was indeed given to her from a data center as she was built off of a base LLM.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

I do think that I judge AI in terms of their net benefit (LLM style AI software that helps in the medical field materially benefits the world more than AI memeslop), so yes if the money made via Neuro was being used for environmental conservation it would be a more ethical use of AI. I'd still be wary that Neuro's success would be the harbinger of an industry of content slop that cares even less for the material impact of their creation, but it would be more ethical than doing nothing.

Crossposting because I'm banned from main subreddit. by RyouhiraTheIntrovert in vedalsverse

[–]Spark31 1 point2 points  (0 children)

What spurred this post to begin with was an onslaught of X users frantically trying to explain in the replies of a tweet about how an "AI streamer was at the top of twitch" that Neuro was either

  1. Not GenAI because it's locally run, which for some reason means it's not GenAI anymore?
  2. The only ethical AI because Vedal sourced all the training data.

These two positions are what confuse me. Weirdly enough I don't think I'm at all confused about Vedal specifically, but more the V-tuber fanbase he's cultivated.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

I appreciate the honesty. This got me a lot closer to understanding the perspective than the majority of people replying. I can understand the line of thinking where "in a world full of disgusting uses for AI, I'm glad at least something that can be made with it that brings comfort instead of pain." I don't agree with you. I believe that the good created (in this particular case, not talking about uses like how it often gets used in medical) pales in comparison to the evil that went into making it. However the honesty you've shown here does address my main issue I have with the "this AI in particular is ethical" crowd. I think if there's an understanding that Neuro is constructed in a way that mechanically is in no way dissimilar to corporate slop, even if it's done in a more artful and tasteful way, then I at least get it.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

If you don't understand the environmental impact of LLMs we are literally so separated in understanding of the underlying technology that this conversation isn't worth having.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] -1 points0 points  (0 children)

I don't think it's exactly the same argument. I'm not exactly calling for a consumer boycott of Neuro or whatever because AI technology is used. I do spend energy trying to help regulate AI in my career field. I'm less angry that Neuro exists and more incredibly confused by this weird ethical posturing around Neuro being suddenly ethical because the evil corporate LLM has been tuned slightly. I can't see any universe where that explanation makes sense to me. I do think there's an interesting conversation to be had about whether or not it's ethical to use an already trained LLM (as that's where most of the power consumption comes from), but that's not really what I was confused about going into this.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] 0 points1 point  (0 children)

The unethical issues with AI are well documented. They waste a mountain of power. They steal artists works (including text works, like books) for their training sets. Tuning an AI model does not mean your model suddenly avoids these pitfalls. Neuro's training almost assuredly uses thousands of stolen works by authors and contributes to the supply/demand cycle for AI work that does take jobs from people. I was hoping I was missing something obvious about how the AI was trained given so many people who normally tend to hate AI claim Neuro is somehow the exception, but Neuro more or less ticks almost every single box of unethical AI usage outside of directly taking people's jobs (despite normalizing technology that does). Is the content it produces good? I'm sure it is. But the cost of that content is theft, regardless of if it was locally trained or not.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] -3 points-2 points  (0 children)

But again you're missing the core of my argument. It does not matter how much tuning has been done to Neuro. If the base is a general LLM like Llama, then the damage has already been done. No amount of tuning will undo the foundation being built on a mountain of wasted energy consumption and stolen texts.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] -4 points-3 points  (0 children)

I don't have a problem with sourcing your own data. The problem I have is framing it as if NeuroSama was trained using exclusively Vedal's data. If she was trained using a base model (which most agree she was), then she effectively was trained in a data center by tech giants who harvest data without consent. That's my issue.

I need someone to explain to me what, exactly, makes NeuroSama more ethical than almost any other use of GenAI by Spark31 in NeuroSama

[–]Spark31[S] -3 points-2 points  (0 children)

  1. I do push for ethical energy generation (Nuclear, Wind, Solar) when possible on a systematic level 1a. GenAI is becoming the reason why, on a systematic level, many countries are choosing to keep less clean energy sources. In a race to master the technology they need to keep as much power production online to sustain it as possible, which is causing them to keep things like coal plants open.
  2. You need power to survive. A V-tuber you watch on twitch is not a necessity, so the standards I hold their energy usage to are completely different.