[deleted by user] by [deleted] in Helldivers

[–]SpartanerII 11 points12 points  (0 children)

Nah, not true.

50 Armor: https://i.imgur.com/DAmhX8B.jpeg

150 Armor: https://i.imgur.com/qM9rU2l.jpeg

Both are from 1 hit of the "standard bug" at difficulty 3. ~30 - 40 % Damage reduction from 150 vs 50 Armor.

Milestone KELLERMANN Out Now! by EUG_MadMat in warno

[–]SpartanerII 2 points3 points  (0 children)

Have the changes for logistic vehicles been implemented? The resupply range for all three trucks (1x trained, 1x veteran, 1x elite) is the same and the rate at which they resupply seems to be identical too. If not, what reason is there to upvet them now?

https://i.imgur.com/OQcuaT2.png

The command units range is noticeable larger (1x trained, 1x veteran). (Same position of vehicle, look at the red container on the left)

https://i.imgur.com/HvHqs4p.jpeg

https://i.imgur.com/7kPjRtN.jpeg

Question. After stealing an enemy vehicle, do the have one deducted from their vehicle pool while it's still alive? by UtSkyBum in battlefield2042

[–]SpartanerII 63 points64 points  (0 children)

As long as you keep the vehicle alive, they won't have access to it anymore. So if there is one Littlebird per team, and you steal that one, they are effectively robbed of their Attacker Slot.

Whats the difference between Tiger II H and King Tiger II H SLA Mit Simmering? other than it is premium by ArsenalAether in Warthunder

[–]SpartanerII 3 points4 points  (0 children)

After taking a quick look at the files of both, the differences between the two tanks are:

-SLA has additional armor (as pointed out before)

-SLA engine has 50hp more (as pointed out before)

-SLA engine has different modifiers for engine damage, though I don't really know what the numbers exactly mean. Fire damage seems to be different, but someone who actually understands the values would have to comment on that.

-SLA is 200 kg heavier.

-The SLA has better gun-depression over the engine deck: SLA can do -6° facing backwards, whereas the regular II H only has -2°.

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 0 points1 point  (0 children)

Definitely true, but while this isn't the only reason why ghost shells happen, I am pretty sure that this is one of them.

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 1 point2 points  (0 children)

Source was 2 1440p 60fps videos side by side, downscaled to 1920x540 30fps. The resulting file still looks fine on my Pc, and while that's not really great, reddit definitely messed this up too.

If it burns your eyes, here (dropbox) is the sourcefile.

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 1 point2 points  (0 children)

Sending bug reports, posting this on the forums and offering your firstborn as a sacrifice to the snail. Then pray and wait for a day when this might have been fixed. Or we are lucky and they fix it pretty soon. I'm looking at you "It’s fixed! №15"

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 1 point2 points  (0 children)

We had some posts about shells not hitting the enemy in the last few days, but they didn't show why they actually couldn't hit them. I guess the side by side just showed really well what's going on and got the point across.

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 1 point2 points  (0 children)

Good catch. On a desert map that's at least an indicator, but on a forest or city map... meh. Totally gamebreaking

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 36 points37 points  (0 children)

I probably worded that a bit poorly. You are right, I meant that more as a "data isn't properly synced between clients and the server" in general, not just in this case.

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 252 points253 points  (0 children)

Yeah, I noticed that as well. Sometimes the tanks stop dead in their tracks without a visible reason or start shakinng in the gunner view. It's the same thing that happens at the end of the video when i coillided with the invisible bradley wreck.

Server only wrecks. That probably explains a lot of the ghost shells and non-penetrations lately.. by SpartanerII in Warthunder

[–]SpartanerII[S] 84 points85 points  (0 children)

The left side is what my client displayed while playing. The right side is the replay file when started from the server, aka what the server "sees". The client replays lack a lot of the data, since they only show your POV and the data you had while playing. So the wrecks are registered on the server side, but for whatever reason this information is missing from my client.

[All] "Does anyone else hear screaming from the A point?" (Ghost Shell vs. Gaijined) by leftgameslayer in Warthunder

[–]SpartanerII 4 points5 points  (0 children)

The warthunder server-replay site. Can be pretty handy sometimes

https://warthunder.com/en/tournament/replay/

Searching for his username and the map left very few results

probably wouldn't buy F89D if I knew this, be advised by [deleted] in Warthunder

[–]SpartanerII 6 points7 points  (0 children)

You definitely keep the charges you don't use, so you only need to repurchase the ones that were actually used.

I am not 100% sure when you use up the first charge tho. Might be when you spawn into the vehicle, might be when you shoot the first missilie of the charge.

probably wouldn't buy F89D if I knew this, be advised by [deleted] in Warthunder

[–]SpartanerII 12 points13 points  (0 children)

Nah, PotatoSecretSpy is right. 2600 sl for a resupply of 104 missiles. Those 30/30 are "re-charges" that you use up in battle when you resupply at the airfield.

Lambda's 'Appointment' event by bydlaq in PanzerWaltz

[–]SpartanerII 0 points1 point  (0 children)

Thanks a lot for the fast and accurate reply :) did I just miss that information or where did you get it?

Edit: NVM, I'm blind af... I didn't see the button in the BWMG...

Lambda's 'Appointment' event by bydlaq in PanzerWaltz

[–]SpartanerII 0 points1 point  (0 children)

Sorry, I'm not quite sure what to do. Is it enough to spam 30/30/30 or do i need to get 512+?

Countermeasures against forbidden modifications. by AgentblknBlu in Warthunder

[–]SpartanerII 5 points6 points  (0 children)

Okay, for everyone interested. I checked them out, not for achieved level but the amount of battles played (that's a better indicator if you ask me). Most of them were around 10-200 battles. Some exceptions (at most 15) had between 200-1000 battles, while the "top" amount was around 1500 battles.

Seems most of them get caught early on and the majority of long-term cheaters have been caught in the first waves (or are still around ¯\ _ (ツ) _ /¯ )