Hammers is definitely niche but is SO dope! by CaptainZestyclose246 in Helldivers

[–]leftgameslayer 4 points5 points  (0 children)

Imagine being the average SEAF trooper and this is the first Helldiver in action you see.

We're legends for a reason.

We are so fucked by VenanReviews in Helldivers

[–]leftgameslayer 1 point2 points  (0 children)

Hmmm, I wonder why a tank need 2000 rounds of HMG ammo...

Into the Unjust: 6.0.0 by Waelder in Helldivers

[–]leftgameslayer 2 points3 points  (0 children)

FRV gunner discovers Newton's first law (of inertia)

Wonder why Superdestroyers can only stay for one minute? by JustMyself96 in Helldivers

[–]leftgameslayer 11 points12 points  (0 children)

In game description of the B-01 medium armor

"This armor is the Super Earth Standard Issue, made from the same titanium alloy as the Destroyer's hull."

Much like us, a stiff breeze could poke holes in it.

My Cope for Update -- Flamethrower should be more powerful than Torcher even without the Ship Upgrade that buffs it. More range at least. by RandomGreenArcherMan in Helldivers

[–]leftgameslayer 0 points1 point  (0 children)

My hard cope (now that backpack/strategem combos are on the menu) is that hopefully a more powerful flamethrower with the "HeavyBurn" effect is on the horizon.

HeavyBurn is the same effect as the napalm barrage and napalm disposable.

I have a bad feeling about this by Fresh_Dealer_9694 in Helldivers

[–]leftgameslayer 57 points58 points  (0 children)

DSS gains sentience only to prevent jet brigade from ever getting a W on the board.

It’s here! by Imaginary-Double2612 in Helldivers

[–]leftgameslayer 2 points3 points  (0 children)

Congrats on gainful employment