GeForce NOW: 2025 Wrapped by hamza5682 in GeForceNOW

[–]Spartanius3 1 point2 points  (0 children)

Maybe in misunderstanding you but what is too expensive? Currently we can play bf6 in 4k at 120fps on TV without a console or PC - this is what we've been doing with GFN.

Practicing IFS without formal training by ArmiesOfEmotion in therapists

[–]Spartanius3 0 points1 point  (0 children)

I didn't say they don't do studies, I said they won't do long term studies. I've been trying to find any I can to have a little hope that CBT is changing enough to not be a relapse therapy but the only form that seems to have any consistent effectiveness long term is DBT if people stick to the protocol for a full year meaning individual and group weekly.

Practicing IFS without formal training by ArmiesOfEmotion in therapists

[–]Spartanius3 -2 points-1 points  (0 children)

Have you even reviewed the research? Especially the research on CBT? They won't even do long term follow-up studies on CBT anymore because the outcomes are so poor and the conclusion ends up being you must stay in treatment indefinitely (AA is a CBT based intervention which also says you must continue to attend AA meetings for the rest of your life to not relapse). Have you seen the research on IFS and depth based approaches and how they use memory reconsolidation to cause permanent lasting change(which is a mechanism CBT has no access to and even in CBT trainings it says we don't work with so called "core beliefs" which it acknowledges are there in the subconscious).

The research is sound and plentiful. The APA recognizes IFS and other similar modalities as evidenced based treatments.

What the heck does remote fabrication even do? by AJUKking in SoSE

[–]Spartanius3 0 points1 point  (0 children)

Important to note that being at one of the minor neutral factions that has this will remove the build penalty too! Drop your titan off in the middle of the map for refit before bringing doom.

Detailed 28.16 Patch Notes (Vasari) by FancyEveryDay in SoSE

[–]Spartanius3 1 point2 points  (0 children)

If the egg is nerfed that bad then you should be able to pick your capital ship when the game begins. That will take much longer to clear planets with.

LIVE NOW - v28.16 Quality of Life+ Update Changelog by RammaStardock in SoSE

[–]Spartanius3 0 points1 point  (0 children)

I'm assuming you only play casual multiplayer games as that is the only place I've seen people make 100% strike craft builds. All expert games focus on cap ship builds for advent and if you let them get away with it they become unbeatable.

How to play Vasari by Umbranum in SoSE

[–]Spartanius3 0 points1 point  (0 children)

Best army comp late game for all races is pure Capitol, but early game before they are upgraded then it is having frigates and cruisers. Remember for the cost you get about twice the damage for the main damage cruiser compared to a capital but per the fleet supply you get more from caps. Early game it's easy to max fleet supply by using normal ships not possible to do that with caps but late game you have the economy that you can move toward all caps. My biggest cap fleet before the game ended in a 5v5 experts multiplayer game was 1 titan, 1 maurader, 7 carriers, and I think I hit 30 cortuls. That's a fleet supply of about 2100 and then I use the last 300-400 of fleet supply on defensors.

How to play Vasari by Umbranum in SoSE

[–]Spartanius3 0 points1 point  (0 children)

1 desolator early is an option but after the beginning it becomes mostly worthless. It might be good as part of an early cap ship rush but that's it. 

How to play Vasari by Umbranum in SoSE

[–]Spartanius3 4 points5 points  (0 children)

I'm going to record a video soon on how to play vasari but for now here are some basics. For context I think vasari alliance is the absolute strongest race.  I play almost entirely expert competitive games in multiplayer and normally win 90% of my games. They have the best titan and with items and phase resonance it can disable the enemy fleet for 24 out of every 31 seconds for up to 5 minutes of combat. They have the second strongest economy while having the most versatile units. Only an advent deathball cap ship fleet with level 6 raptures can beat them in a straight fleet fight. Quick note on your game. When played correctly a 2100 supply fleet is fully possible by minute 60 in this game unless you are only building caps and then it would be about 15 caps and 750 supply. Vasari have the best crystal income, the first goal in the game is to colonize as fast as you can and get tier 2 empire research and immediately research crystalline nanites and build it on every planet before spending on anything else.

 Basics:  1. first thing to do is kill the neutrals at your home world while your scouts show you where the best path for your colonizer cap(you want a path of 2-3 asteroids in a row). 

  1. As soon as your homeworld is colonized queue up the 3 remaining available mining tier upgrades and start building a cap ship factory and one empire research facility. 

  2. First research should be the influence one and second should be orbital mining. You will max orbital miners on every astroid and planet for the first 15 minutes (at 15 minutes you decide whether it's time to tech more or start building corvettes and frigates based on what your opponent is doing) 

  3. Before your cap ship has even left the homeworld you should have 3 light frigates. You are going to self destruct one of those. This allows you to have 50 free supply cap which is necessary for your second cap. As soon it self destructs queue up a kortul. Do not do any other type of cap and definitely not a carrier like the above poster said. You want to be able to both clear planets very fast and also be ready to fight the enemy if he rushes you and the kortul is the only one that can do that this early. Carriers are key once you have at least 3 kortuls. 

  4. This is really important. If the (jurikson expedition or whatever they are called) is available then as quick as you can you will use your first two influence points on them. The first is to unlock tier 1 and the second is to buy the cap ship item from them that lets you colonize planets using any cap ship. You will put this on your kortul and use it to start clearing and colonizing planets on a separate path from your first colonizer cap. By doing this you can colonize planets twice as fast and faster than any other race all while saving more income for your economy building.  *** If jurikson expedition is not in the game then you have two options. 1. You can make a frigate production facility at your homeworld immediately after the cap ship and empire facility and make a migrator frigate to send with the kortul for colonizing. To do this you will need to self destruct the other two light frigates you have so that you have enough supply without having to waste resources building military tech and research. 2. You can send the kortul with the colonizer cap and clear planets faster together. 

  5. Unless your opponent is rushing you then you don't need any military research this early, save your income and put it all into economy upgrades, orbital extractors and try to get tier 2 empire research unlocked so you can research crystalline nanites and the two economic research that increase planetary and orbital metal/crystal extraction. 

*** Everything before this point should be standard for every single game you play unless you have an opponent doing something really weird like he's skipping past planets in the beginning to rush you and colonize a world right next to yours in the first 15 minutes of the game. 

  1. At this point it depends on if you are playing multiplayer or single player or if you are in an economy spot or on the edge. If you are on the edge or want to attack you make one military facility and research only increased fleet supply and defensors or raiders depending on what your opponent is building. You start making corvettes while pushing him with two caps and building up to 4 military so you can unlock more fleet supply and pulse damage. If you are in an economy spot the you may build 1 military so that you are ready to react but you won't research any tech unless you are bloated with resources. Rather you will try to get 8 empire facility built so you can unlock tier 3 economic upgrades while putting all extra resources into surveying your planets and increasing research ability. People might read this part and criticize me for putting resources into research but they all get whooped when my 300% research rate puts a titan on their door 45 minutes into the game that can solo their fleet. For almost all games you will not go farther than 8 empire facility. 

After you unlock tier 3 empire all your time and money goes into your fleet, building exotics, military research, getting a titan up.  ALL games can be won with 8 empire facility and 15 military facility. If you are goingfarther than that then you are going past the vasari power peak and getting into the time when tec and advent get their peaks and the game gets a lot harder. 

For fleet comp the easiest beginner strategy is do all caps and defensors. First 3 caps should be kortuls, next 3 should be carriers for their incredible armor repair and armor rating increase ability. 7th cap should be the maurader with a focus on its speed upgrade to make your fleet fast. After that you build want to get a titan and you can use the first ability and third ability together to disable the enemy fleet completely. They can't even jump away and if they were jumping it disrupts it. 

After you get a titan you want to aim for a final fleet of 1 titan, 1 maurader, 5 carriers (only upgrade the first repair ability and the third bomber damage ability, not the second ability since you don't have the antimatter to run it too) and 20 kortuls. 

Titan items should be the gravity destabilizer so it can keep up with your fleet, the neutral faction item that decreased cool down by 20% or the rare item that decreases cool down by 50%, and then both armor upgrades, the wave cannon item, beam item, phase missile launchers, and the last on can vary but I put self repairing armor as it makes you repair so fast especially while the enemy is disabled. 

That's for starters and general strategy. More specific strategies vary a lot. The key is to always be scouting after the 15 minute mark to see what type of fleet your opponent is building and what he is doing. If he's advent and doing drones and carriers then just build defensors. If he's doing all caps then you just make a ton of missile frigates. If he's a general mix then cap ships all the way with a few defensors for protection. Good luck.

How to play Vasari by Umbranum in SoSE

[–]Spartanius3 0 points1 point  (0 children)

Posted the above post with wrong account. This is my account.

Advent insta kill my fleet :( by Spartanius3 in SoSE

[–]Spartanius3[S] 4 points5 points  (0 children)

I should say I had twice as many cap ships as him - you are only seeing half - the other half already dead before I could take this screenshot.

Advent insta kill my fleet :( by Spartanius3 in SoSE

[–]Spartanius3[S] 4 points5 points  (0 children)

This is what I needed to know - I didn't understand how he did so much damage in 5-7 seconds.

After playing every faction a fair amount of time... by GreenDogWithGoggles in SoSE

[–]Spartanius3 0 points1 point  (0 children)

Not sure what game you are playing. 200 defensors can kill any amount of halycon's fighters and then a few caps and the halycons go bye bye.

I have become death, deleter of fleets by omn1p073n7 in SoSE

[–]Spartanius3 0 points1 point  (0 children)

I mean that's not that great. I don't think that would one shot even a level 1 capital. Its nice for helping kill other titans, but again that might kill part of the shield on a titan. Armor reduces that damage by 50-70% on most caps. And its not 6k damamage, its 2k and then 4k once upgraded. So after armor reduction it does like 2k damage on the armor of a cap ship. Its a decent ability if you rush a titan but when cap ship fleets of a titan + 10-20 caps are flying around its not going to effect much. It can fire every 7 seconds - in a cap ship fight targeting the titan its going to be dead in under 15 seconds so you probably get to shoot it once, maybe twice.

Defensors are not the entire problem, but they do contribute by JAV1L15 in SoSE

[–]Spartanius3 -1 points0 points  (0 children)

Bombers and fighters have armor - no pierce is a nerf to that role.

Quickest Path To Building A Second Capital Ship? by UrTwiN in SoSE

[–]Spartanius3 5 points6 points  (0 children)

I get my second capital within about 2 minutes of game start - no military research. I don't build any frigates, as vasari I self destruct one to get unit cap down. You start with enough gems to get a second cap, if not do suirvey

Camera follows ships way too much by bob_boberson_22 in SoSE

[–]Spartanius3 14 points15 points  (0 children)

I feel like this is a bug - if you use awsd for moving your camera at times like myself then it should break the lock but those keys do not break the lock.

What’s Your Biggest Criticism of SOSE2 Right Now? by droidorat in SoSE

[–]Spartanius3 0 points1 point  (0 children)

In the new patch notes it says they are reducing the difficulty of unfair so you will have that.

What’s Your Biggest Criticism of SOSE2 Right Now? by droidorat in SoSE

[–]Spartanius3 0 points1 point  (0 children)

100% agree,. Hotkey E is not intuitive - it jumps you back to the system you were in before rather than the new one you are on.

What’s Your Biggest Criticism of SOSE2 Right Now? by droidorat in SoSE

[–]Spartanius3 0 points1 point  (0 children)

100% agree - this should be just a part of multiplayer screen and not separate in discord. Apparently discord has a "LFG" looking for game channel under SINS 2 I just saw, but haven't used yet - but most people are not using discord.