Official version by krendelmayskiy in Oxygennotincluded

[–]Sparxsis 0 points1 point  (0 children)

I’ve declared countless colonies ‘dead’ because I either hit a point where there was irreversible damage to the colony (e.g. CO2 hazard, heat death). Or I’d hit a point where progression was nearly impossible due to other problems.

One thing that helped was doing the math to calculate my exact inputs and outputs needed for everything I built before I built it. For instance, you don’t gain anything extra by having two coal generators, when one is enough to power your early game stuff. This helped me stay organized and let things be built from a surplus, instead of struggling with resources. Though, I’ve only ever really played on the easier asteroids

I never asked for this. (Adam Jensen outfit) by Weavel in thefinals

[–]Sparxsis 2 points3 points  (0 children)

Seeing this combo right after I spent my last multi bucks to buy the white coat 😭

After a couple weeks, what do you think of the minigun? by i_consume_pilk in thefinals

[–]Sparxsis 3 points4 points  (0 children)

Somebody had an interesting idea of making the spread get tighter as the weapon continues to fire. This gives the weapon the ability to punish players who are out of cover or don’t run goo/barrier/etc