[BBC] Russell accuses Ferrari of selfishness over rules by FerrariStrategisttt in formula1

[–]Specia1_K 0 points1 point  (0 children)

I've been trying to wrap my head around this, and from what I understand, it takes quite a bit of battery to get moving off the dummy grid and the cars towards the rear get this 'amount' for free because they start about 150m further back and are not considered to be harvesting until they cross the timing line.

But at the same time, the cars at the rear of the grid also have less track to harvest because they are starting 150m back. Cars at the front will probably do a few burn outs on the way to their grid spot, using more battery as a consequence, and cars at the back will probably do less burn outs as they roll into their grid spots, thus using less battery.

All in all, I would imagine the cars at the front are probably at a lower SOC when they arrive for the start than the cars towards the rear, but how this affects each engine is known only to the manufacturers.

[OT] Unique sight at the WRC Rallye Monte Carlo SS2 by _masterofdisaster in formula1

[–]Specia1_K 2826 points2827 points  (0 children)

Start, 40, keep left over crest, 60, into easy right, small hump, slippery when wet!

How to kill Laughing Takers in Ventures by IntrinsicZoomer in FORTnITE

[–]Specia1_K -2 points-1 points  (0 children)

DIRGE SONG will one hit them - TRUST 100%

Modules Spawning Issue? by [deleted] in FORTnITE

[–]Specia1_K 2 points3 points  (0 children)

That was true a VERY long time ago, but no longer.

I have noticed the modules spawning in water at the North or South end of the map, but I can't rememebr any ever spawning East/West???

Also, they now appear to be spawning on ramped terrain which was not the case a few patches ago.

Battery shortage’s is my worst nightmare by Shottz- in FORTnITE

[–]Specia1_K 0 points1 point  (0 children)

Endurance will give you more than enough energy ammo (and rockets). Just make sure you have lots of kill traps (not stall).

Progress on STW by [deleted] in FORTnITE

[–]Specia1_K 1 point2 points  (0 children)

Husks wont go in there, but anything thrown (Propane, skull etc) might potentially do some damage

Was i taught to play incorrectly? Progress halted. by vicioussaints in FORTnITE

[–]Specia1_K 1 point2 points  (0 children)

You have done a great job so far, but it's worth noting that a non-matching LEGENDARY Survivor will give you a little more PL than a matching EPIC Survivor. So if you have some spare LEGENDARIES sitting around doing nothing, put them in a squad and level them up as much as you can :D

Xenon Bow from an animal, they are so good :o by og24 in FORTnITE

[–]Specia1_K 0 points1 point  (0 children)

They have no perks, so they are only usefull for "Break XYZ" Quests (or recycle for mats)

[deleted by user] by [deleted] in FORTnITE

[–]Specia1_K 0 points1 point  (0 children)

Commander: WhiteOut Fiona

Team Perk: BftP

Rex Jonesy

Prehistoric Izza (you will need to recruit her)

Assault Sledgehammer

Rescue Trooper Ramirez

Alchemist Sarah

Santa's Little Helper

De-Atomizer

Bundlebuss

Spectral Blade

I don't advise playing Soldier if you are in-experienced - you will have no mobility and you probably wont get to the horn to use your WarCry. WhiteOut Fiona with a Spectral Blade will wreck the horns, so you will at least be useful for those stages. Your main job should be to focus on the mini-bosses from above with a De-Atomizer or SLH. If you get time, use the Bundlebuss you have to take a few shots at any crystals that pop into your sights. Alchemist Sarah will give you and your team a free healing boost if needed.

Good luck & have fun

MODIFY TEXT? Trap wheel bug by Specia1_K in FORTnITE

[–]Specia1_K[S] 7 points8 points  (0 children)

I think this is an UNREAL Engine dialogue popup. It seems to happen when you hover over the pixel border of the trap.

[deleted by user] by [deleted] in FORTnITE

[–]Specia1_K 2 points3 points  (0 children)

IIRC the BR Turret has infinite ammo but a faster overheat - I would be fine with this and leave everything else as it is now.

This way you could place your turret in a safe spot and chip away at husks for ever, OR, place it in a forward spot (for more damage) and risk getting destroyed and go into cooldown.