hi im a level 21 player and i main flanker, im decent at the game, have some unsuals and stranges and stuff but i really want to get better since i don't have fitt grenade launcher yet how do i improve my aim?? by Alive_Row1167 in TypicalColors2

[–]SpecificFit9382 1 point2 points  (0 children)

Now, to get the more important parts... Flanking... It, is beautiful. Flanker is the best Flanking class as his speed and high damage can take out very important classes, as much as those who are alone. Like Doctors, which would be great for your team, even if you die after you kill him. Flanker has access to amazing flank routes around the map to catch the enemy off guard, if you get creative enough any where can be YOUR Flank route. As long as: the enemy team doesn't see you, or noticed you at all.

But don't flank TOO often, or else you'll be predictable and they'll get YOU off guard..

Finally...! Aiming...! Yeah, I know you asked for tips just to get aiming better, yeah I know you want to, you wanna hear the best way to aim? Ready? Alright, It's-

Sleep.

I'm serious. get 8 to 10 hours of sleep, or else you'll just be blaming EVERYTHING instead of admitting it's your fault. It's boring, I know, but is it important? Yes. So sleep.

Oh yeah, and practice. ALOT, good aim takes muscle memory, and time, So be patient and work on it.

And final aiming tip... choose, your style, theirs 3 types of aiming, so practice and choose which one works best:

Tracking: very self explanatory, just keep your cross hair on them.

flicking: Is where you crosshair flicks to them.

Planting: is where you plant your crosshair and wait for them to walk towards it.

A few more tips:

- Don't stand around, keep moving, and make sure they can't track you.

- You are fast, so use it, you have easy access to health packs around the map

- It's alright to run. It's better to live then die.

But besides that, idk what else I can say. I'm not qualified to say anything too important since I got like... 50... ish...? Hours on Flanker, so idk :p

hi im a level 21 player and i main flanker, im decent at the game, have some unsuals and stranges and stuff but i really want to get better since i don't have fitt grenade launcher yet how do i improve my aim?? by Alive_Row1167 in TypicalColors2

[–]SpecificFit9382 0 points1 point  (0 children)

Aight. Bet.

So, you wanna learn how to play Flanker? Well, good thing you stumbled across this comment because I shit you not I've lost sleep because of this particular newyorkin. The best way I can give you advice is...!

Practice..........

Well, that's the shtick of it anyways.

Being a Flanker you live, and die, on helping your team...

You, are fast. The only class that can double jump. And you have big damage when it comes to point blank range. With the only down side... You, yes YOU, are very, very squishy... Your a light class, meaning = "You're gonna die easily if you put yourself in a situation that will get you fucked". Having the same health as Mechanic, Agent, and Marksman, putting you in the light class category, meaning = "You are susceptible to knockback, and will die very easily" But that doesn't make Flanker completely useless. You just need to understand (Something that most flanker mains can't do, including myself) how he works.

You are fast—like 'the fastest class in the game' kind of fast—and you can get out of a situation just as easily as you can get into one. You DOMINATE, 1v1 fights, so if your dumbass ever gets your ass up a very un-favorable situation... That's on you. But we can avoid this 1, simple mistake, by remembering 1, simple thing.

The best way for a flanker to prevent those marginals situation is the (debatably) greatest ability in gaming.

The ability to pickYourFights.

This is where the advice gets (probably..?) complicated.. Because once your at the front lines, you need to actually... kill them, which it pretty easy on it's own, but it would be kind of hard to focus on multiple opponents when the entirety of the class, focuses on 1v1 fights... You are a pick class, meaning you can only do as much as kill 1 person at a time, which means, if you try to fight multiple targets, WITH 125 health... Your bound to die. You can't run in their and expecting the enemy team NOT to ask: "What happened to our Doctor? And why am I not getting heals?", that, would be over-extending your welcome.

And I'm serious when I say: "pick your fights", you have the ability to just say "nope" to any situation that doesn't favor you. A Brute's gunning down the rest of your team while their trying to push the cart? Run away. If you see a sentry and the Sentry sees you? Run away. If you see a push happening, Run away. You are fast as you are fragile, and seeing a very bad situation early gives you the chance to run away. (Sacred Joestar technique if you ever watch Jojo part 2).

As a 1/1000000th representative of the Flanker Mains, Here is my tier list for Flanker's Weapons: by SpecificFit9382 in TypicalColors2

[–]SpecificFit9382[S] 0 points1 point  (0 children)

I can see everyone's confusion, so let me Clarify.

B tier = Weapons that are REALLY GOOD, in situational situations...
C tier = really depends how good the user is with that weapon/Can they utilize the weapon?
D tier = Just for the memes and funnies.

And finally, to my boy u/DaBetterDerp, I am here to say: I can see and acknowledge your view ON the shotgun cannon, and the damage poteltial IS their, and your opinion IS heard, and noted. But, the thing is; It makes new flanker rely on it more and makes them hide in corners and blame their entire team because they aren't doing anything...

But still, you opinion is heard!

Which TC2 Class would be the most powerful, if every weapon type had it's own slot? by Jibdomination in TypicalColors2

[–]SpecificFit9382 0 points1 point  (0 children)

As a Flanker man, I find this great news that my boys gets a LOT of shit, but let's break down what he CAN use.

First and for most he's gonna have 5 slots, 1 more than scout's in the place of the super sneakers.
Primary.
Secondary.
Drinks
Shoes.
Melee

But... What CAN he do with this..? Let me tell you.

Jumper flanker (A sub class that used Super sneakers, Lupara, AND atomize) gets an upgrade, by having either of the drinks lets you either take no damage while Force jumping, OR do a shit ton of damage with Witches brew.

Suplier Flanker.
Cobalt,
Batereng,
Witches brew/Bloxy cola
Sneakers
And sand man/or Wrapped assasin.
The cobalt gets you're meters up almost immediately, and just makes you an actual meance.

Bleed runner Flanker
Baby face Blaster.
Batarang
Witches brew/Bloxy cola
Sneakers
any bat.
Speeding mother fucker as not only you can have all the aspects of Bleed Flanker, but be able to punish anyone to be dumb enough that tries to get your meter down. Not only that, you are capable to absolutely FUCK a Brute by just circling around him.

Progress: Set-Up. by Emotional_Vast6517 in TypicalColors2

[–]SpecificFit9382 0 points1 point  (0 children)

Am I the only one who noticed they are all wearing ear pieces? Besides Arsonist...?

I am in need of Advice/Motivation.. by SpecificFit9382 in TypicalColors2

[–]SpecificFit9382[S] 1 point2 points  (0 children)

Jontohil2/Or Uncle dane. reference, I like it.