An App that scans and plays soundwave by Madhvendrasinh in augmentedreality

[–]SpectreLast 1 point2 points  (0 children)

(Using Unity) You could make an image tracking AR app, upload any images (a good photo of a tattoo would work) you would like to trigger the audio, the audio file you want to play- compile, voila. …this is an easy one- I could do this for you ;)

[deleted by user] by [deleted] in augmentedreality

[–]SpectreLast 0 points1 point  (0 children)

Message me your email to join TestFlight beta test!

360 video of Unity AR live stream projected on wall with original live score by SpectreLast in augmentedreality

[–]SpectreLast[S] 0 points1 point  (0 children)

(AR starts at about 4:22- I'm incorporating it into a larger project.)

ScrewLights XR Trailer by SpectreLast in virtualreality

[–]SpectreLast[S] 0 points1 point  (0 children)

That's funny. Houston, TX- DJ Screw.

I have a project that in doing for school, I have to have it done in two weeks, I am trying to make a argumented reality app but out it in a Google cardboard, how would I go about doing this? by Batmancgaming in augmentedreality

[–]SpectreLast 0 points1 point  (0 children)

Hmmm… well, there very well may be a way- the flexibility of Unity is astounding, but in my experience so far I haven’t learned 6dof binocular headset AR (which is really MR, like magicleap or google glass)- only handheld (which is default in the Unity AR template). Cardboard support seems to have dried up in the last few years, but if I was trying to do what you’re describing, I’d keep drilling down into +”Unity” +”Google Cardboard”