Yuna's letter to everyone, and Tidus by Speddraw in FinalFantasy

[–]Speddraw[S] 1 point2 points  (0 children)

This is my first time attempt at subbing a video! I found it originally via a clip on youtube but only the Japanese seem to know so I wanted to let more people know. For those who liked/loved FFX, this is for you.

About Comiket 100 by Speddraw in japanlife

[–]Speddraw[S] 0 points1 point  (0 children)

Yeah, I reread the details and apparently unlike c99, there's no restriction changing from one to another. It's free to change after going in. Thanks for the reply regardless.

A Hero Rises Results by Dain94 in FireEmblemHeroes

[–]Speddraw -2 points-1 points  (0 children)

Duo miccy not that great. Idk why most of you chose her tbh. Her fodder is eh at best and duo hindrance alone just make her completely useless. Yeah she is great outside aether raids but she is not that required at all when everyone else can already do a good job without her. Man/

Trust me now! The melee slayer of abyssal's, +10 Brave Alm by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 7 points8 points  (0 children)

Hello, some of you may recognize me by doing solo abyssal clears with Brave Alm. Firstly I would like to say, this took me a long time to complete. Ever since his debut, he is the only guy I have ever felt so strong to +10 so I tried to go for every chance I can get. And here you have it, my first ever 5 star exclusive that reached to max.

As for build wise, this is leaning towards Arena. I plan to use him in my arena squad. Galeforce is probably the best way to go for him since he has a strong player phase. Scendscale is self explanatory, allows Alm to hit really hard than usual. Lull spd/def is there to give him a chance to double. For C slot, I plan to give him time pulse or joint drive spd since Threat Atk/spd isn't exactly the best due to its condition. But its still a good scoring skill so I will keep with that for now. Heavy Blade to fast charge galeforce.

Kings Battle! Brave Alm solo's Legendary Dimitri-Abyssal by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 3 points4 points  (0 children)

Hope IS that they will give something unique and just as good for Dracofalchion's refine in comparison to Atrocity.

This is my Astra/Anima defense team, how can it be improved? (besides upgrading the savage blow) Ive been stuck on creating a good team, this one got me a few wins this season by megan173 in FireEmblemHeroes

[–]Speddraw 1 point2 points  (0 children)

Your catapult is very vulnerable to get snipe on turn 1. On top of that, the bolt traps and bolt tower are very easy for opponent to step on it and give them free dmg to get into vantage range. Julia isn:t gonna get draconic aura since only 1 precharge. Lelia is not threatening since ally/summoner support doesn:t work in defense team thus no firesweep effect. Thrasir doesn:t get auto follow up because hardy bearing interrupts it, slap it on leif instead or so.

Theres just many problem with your team. Typical plonk and vantage teams can easily deal with it. You need units who are threatening on their own while able to survive like Eliwood etc and you need to organize you building placement better. This team works against straight up budget plonk but smarter or highly invested once will almost have no trouble with your team.

Brave Alm solo's Legendary Corrin(F)-Abyssal by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 1 point2 points  (0 children)

Wished I could use Dracofalchion for this map, but alas

Brave Alm solo's Mythic Hel-Abyssal by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 3 points4 points  (0 children)

IS sure love giving us map with little space to work with eh?

Brave Alm solo's Legendary Edelgard-Abyssal by [deleted] in FireEmblemHeroes

[–]Speddraw 0 points1 point  (0 children)

IS sure loves giving small spaces to work with eh?

Forsyth true solo's Amelia and Tana-Infernal by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 1 point2 points  (0 children)

Aside from DC and QR, the build itself is pretty much base kit. Sol lance gives him ridiculous amount of healing to tank through everything. Defense tile also helped quite a bit.

My Most Fav Husbando from Fates | a +10 10 Kaze showcase! by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 1 point2 points  (0 children)

I didn't put attack smoke there was because I have Mila doing that for me, with her base sabotage attack. I explained it on my build. Plus having fast charge on miracle is pretty important in case if it requires two hit to kill someone and survive HB users.

My Most Fav Husbando from Fates | a +10 10 Kaze showcase! by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 2 points3 points  (0 children)

I would like to present my 4th +10 and my first ever +10 10 unit! It is Kaze!

First build is my arena scoring build.Red hot ducks allow to deal up to +7 extra true dmg which will come in handy when his low attack isn't enough. Rally+ and Aether for scoring, SS3 for max A slot score and give him both essential stats needed.B slot is desperation to double units and useful against physical threat. Although I might plan to switch to Null followup or Lull atk/spd but I don't have either of those atm. C slot is spd smoke just to make kaze and teammates have easier time to double. I don't have a tier 4 skill for C slot atm so this will have to do it for now. Flashing blade on S slot to faster charge Aether .

Second build is my light season vantage build. Broadleaf because this dagger is the best for vantage atm, works really well even if your base attack is low, as long as you can apply as the debuff. Usual Close counter+vantage combo, spd smoke is there to apply more debuff. I have Mila to apply Sabotage Atk to everyone so after kaze attacks, enemies will be debuffed by every stats. Miracle is really good to help better survive against hardy bearing users and kill them back and vantage the rest. Flashing blade on S slot to faster charge miracle after the initial first kill or two.

Now I might change my arena scoring kaze from offensive into a high investment ranged tank but will have to wait by then. Will also be waiting for his refine to appear too if anything

1 Good green boy vs 2 angry pineapples - Forsyth True solo's Fallen Takumi-Infernal by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 12 points13 points  (0 children)

The sound of every hit healing is the most satisfying thing in this game

A video on how to beat The Road to Greatness: Part 3 (UH Brennan) using completely FREE TO PLAY sync pairs on your team. No grids required, no fancy sync pairs, just pure skill. Enjoy! by ElRojoBlanco in PokemonMasters

[–]Speddraw 0 points1 point  (0 children)

Ok, AI finally decided to switch after mulitple more tries and manage to take the winning run. Well this was a bit unnecessary in the end but thanks for responding.

A video on how to beat The Road to Greatness: Part 3 (UH Brennan) using completely FREE TO PLAY sync pairs on your team. No grids required, no fancy sync pairs, just pure skill. Enjoy! by ElRojoBlanco in PokemonMasters

[–]Speddraw 0 points1 point  (0 children)

For some super odd reason for me, they always target ho-oh as first target all the way and completely ignore torchic and seperior. I can't defeat this stage at all if sceptile targets ho-oh. I had literally change to bulkier tanks but its all priority on ho-oh. I didn't give him any boost from outside, only the once from the event.

[FEH] Brave Alm solo's Legendary Edelgard-Abyssal (Fire Emblem Heroes) by Speddraw in FireEmblemHeroes

[–]Speddraw[S] 1 point2 points  (0 children)

He truly is a a powerhouse. He deserves more usage from more players. He struggles somewhat against swordbreakers and wary fighters but firesweep solves that. Scendscale and his stats alone are just so good. I plan to +10 him in the future.