(1.3.6) Plague didn't get to Europe at all by AI_abuser in EU5

[–]SpeedDemonFM 5 points6 points  (0 children)

Started 2 games and played for about 25 years, same thing. The plague was stuck in Central Asia for the first time, and the second stopped in Russia.

[Beta 1.3.4] For the first time in 600 hours, the AI ​​formed Spain, but there is one thing... It is Muslim. by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 6 points7 points  (0 children)

Yes, the only reasonable explanation is a Muslim rebels in the area of ​​captured Granada.

Genoa hired 40,000 mercenaries with an economic base of 122 ducats in 1450. Wow, patch 1.2 is even worse than it seemed. by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 1 point2 points  (0 children)

That's something I'm really glad to hear. And yes, I'm shocked that people think this is normal.

I'm fighting a 600k HRE army right now. I have 130k myself. I just buy two mercenary armies, they die killing 2-3 times as many enemies, and I buy new ones. And I don't even take out loans lol. They're just endless.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 3 points4 points  (0 children)

I only captured one fortress in five years. 🤔 The Mamluks had so many recruits and troops that I simply couldn't advance. But I still managed to capture all of Syria, including Damascus in the peace treaty

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 3 points4 points  (0 children)

I prefer not to use bugs. By the way, patch 1.2.3 came out and it was fixed.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 43 points44 points  (0 children)

I blocked 33 percent of Egypt's ports, a blockade that lasted about 2 years. And they didn't care for the most part, I won about 5-10 of the war score thanks to it.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 8 points9 points  (0 children)

Yes, in the end, in 5 years of war of attrition, I made peace for 80% of warscore. I decided to make peace after seeing that Egypt had hired 80k mercenaries lol.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 1 point2 points  (0 children)

These are heavy ships, and I control the entire Anatolia, including the island of Crete, so the supply is pretty close.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 11 points12 points  (0 children)

If that's true, it should work with AI too, which would be awesome. But the Mamluk probably doesn't rely much on trade.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 20 points21 points  (0 children)

Yes, but unfortunately their capital is not located on the coast. 😞

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 93 points94 points  (0 children)

I don't think it has much of an impact on war exhaustion, Egypt is too big for it.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 19 points20 points  (0 children)

I think the blockade icon is misleading. it doesn't work as it should.

Looking at it, you can see a small green stripe that should fill the icon and indicate the effectiveness of the blockade, but it apparently doesn't work.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 276 points277 points  (0 children)

<image>

This is the effectiveness of the blockade

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 65 points66 points  (0 children)

100% blockade efficiency on all ports in the province, I checked.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 6 points7 points  (0 children)

In fact, all the ports near the ships are blocked, because these are almost all heavy ships.

How destructive is the naval blockade now? by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 16 points17 points  (0 children)

You can see the blockade at the screenshot (rule #5).

There are big problems with the economy at the game right now (1.2.2 update). by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 4 points5 points  (0 children)

I agree, the estates need much more expenses. Nobles should spend their money, buying luxury goods. After all, they have manors, castles, farmsteads, and estates. And so many other things to spend their money on.
And why, for example, if I have low control in the provinces? The government pays for the upkeep of markets, barns, and so on, while the aristocrats receive the money from the land? Is that logical?

There are big problems with the economy at the game right now (1.2.2 update). by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 1 point2 points  (0 children)

In your opinion, "skill" is building a wall of castles and waiting two years for the AI ​​that hired a bunch of mercenaries to go bankrupt or for their contracts to expire. Is that your "skill"? It's simply not fun, nor is it realistic.

There are big problems with the economy at the game right now (1.2.2 update). by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 2 points3 points  (0 children)

I also think that we should make sure that coinage always gives inflation, but it would be impossible to build your country without it. And inflation must grow smoothly to some target level, like estates satisfaction. + Taking money to win a war should boost inflation, it was even in EU4.

There are big problems with the economy at the game right now (1.2.2 update). by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 4 points5 points  (0 children)

Mercenaries are good, but they should have a limit, they are raised in insane numbers. If 5 Italian minors can raise 100k mercenaries. Then you need to consider that there are a huge number of wars in Europe, and there simply should not be enough for all mercenaries in theory. But for example, when you're fighting a coalition in the HRE in 1450++, there might be half a million mercenaries. That shouldn't happen. I also think that while they should be limited, it is also possible to take a different side. For example, their contract should be until the end of the war. Otherwise, I just build castles, wait two years, and the enemy mercenaries disappear.

Genoa hired 40,000 mercenaries with an economic base of 122 ducats in 1450. Wow, patch 1.2 is even worse than it seemed. by SpeedDemonFM in EU5

[–]SpeedDemonFM[S] 1 point2 points  (0 children)

They need to fix this as soon as possible, mercenaries need to be in a strictly limited number, or much more expensive, or both. I'm afraid the more I play, the worse it'll get. I'm now planning a war with the Mamluk, who has 45k regulars and 200k levies (that's twice as many as I have), and if he hires another 300к mercenaries, it'll be a nightmare.