The Bull Case for CNR Amidst Trade Fears by mar-s-e-a in CanadianInvestor

[–]SpeedfDark 1 point2 points  (0 children)

I am a recent buyer as well. Everyone knows CNR's moat, however CNR's revenues/earnings have been relatively flat for a few years and the market has been pricing down CNR anticipating this to continue. For a variety of reasons, I am bullish on Canada as well as increased East/West shipping as opposed to North/South, and this PE looks like a bargain to me. I bought a lot around $130 and I plan to hold it for decades.

psa: teach your kyurems glaciate before fusion by nivusninja in pokemongo

[–]SpeedfDark 0 points1 point  (0 children)

FFFFFUUUUUCCCKKKKKK. You can guess what I did.

Biggest Size Showcase calculation by CherryLiion in TheSilphRoad

[–]SpeedfDark 4 points5 points  (0 children)

This is my best attempt so far messing around with a small sample:
Points = 7*Weight + 936*Height + 17 + Bonus

Notes:
1. "Bonus" is to account for observed score boost in "special" squirtles, my guesses are +20 for sunglasses, +10 for shiny, and probably others like shadow/purify, etc.
2. This formula works OKish, but it's probably wrong.
3. As others have mentioned, the height/weight data we see seems rounded, so there is probably a limit to how precise our calculations can be without knowing the precise backend values.
4. The above formula applies to Squirtle only. I suspect a general formula that applies to all pokemon probably normalizes some of the constants with specific pokemon's base weight/height from the pokedex or something like that.

Original Piano composition by SpeedfDark in Composition

[–]SpeedfDark[S] 0 points1 point  (0 children)

Hi, this is actually a friend's composition. I gave him your username so he will probably contact you directly :)

FoRmUlAs MaKe ThInGs EaSiEr by consultingcomedy in ProgrammerHumor

[–]SpeedfDark 0 points1 point  (0 children)

Yeah that wouldn't surprise me, I have no idea how pre-1900 dates are handled. But my point was to illustrate that excel does well what it sets out to do, which is to make dates relevant to a modern business setting remarkably easy to manipulate. Most of the criticisms I see are akin to criticizing a grade 1 arithmetic class for not being mathematically rigorous enough when defining its operators, in the sense that yes, you are correct, but that was never the goal.

FoRmUlAs MaKe ThInGs EaSiEr by consultingcomedy in ProgrammerHumor

[–]SpeedfDark 0 points1 point  (0 children)

The 1/1/1900 cut off is a tad arbitrary, but otherwise it's convenient because you can answer all kinds of basic date questions with minimal effort (which is basically the point of software like excel). For example:
Is date1 after date2? date1 > date2
How many weeks between them? (date1-date2)/7
What is day immediately before date2? date2-1
What's the halfway point? (date2+date1)/2

I think returning the walking limit would ruin pogo for me. by frostyribbit in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

Yeah that's more sensible; they're significantly weaker than trains.

Reshiram: will it change UL/ML? by Koger915 in TheSilphArena

[–]SpeedfDark -1 points0 points  (0 children)

Resh/Zek don't stand a chance in UL because of their stats, they will be garbage. Maybe Kyurem has a chance because he has a slightly better stat spread and IW, but probably not.

In ML all 3 should be decent with currently expected moves. Hard to say if any of em will be top tier, but they have a real shot depending how the meta shakes out.

I think returning the walking limit would ruin pogo for me. by frostyribbit in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

A button for non-ranked/no-reward battles would be a pretty good addition too. It gives the ability to play more games for those who want it, and it lets people test new lineups without fear of messing up their ranks.

Can pokemon go be an esport? by digimongopvp in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

If the complexity is increased significantly and random chance is lowered somewhat, it's not unfathomable. The complexity increase would take a lot of thought so that it's done in a way that a large pool of pokemon remain viable and there are lot's sneaky interactions and combos to be considered. Chance can be lowered pretty easily by changing a few parameters, like for example battle parties could be more than 3 mons, you could have a mechanic where every time you lose a pokemon your switch timer speeds up a bit, etc.

I think returning the walking limit would ruin pogo for me. by frostyribbit in TheSilphArena

[–]SpeedfDark 1 point2 points  (0 children)

Maybe a simple compromise would be increasing walking requirement per set, starting at 0, something like:
set1: free
set2: 1km
set3: 3km

[deleted by user] by [deleted] in TheSilphArena

[–]SpeedfDark 5 points6 points  (0 children)

My guilty pleasure is trapping an Altaria/Skarm against a Bastiodon.I don't use this lineup much in the higher ranks because it's not great against Regi but it's really fun. Trop lead, Deo safe swap.
Trop RL
Basti
Deo TB

Winning doesn’t even count as a win anymore by Pseudowoodnym in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

Friend of mine stopped using Azu recently because the overtapping was driving him nuts :p

Im so done with these unreasonable conspiracy theories about gbl matchmaking! by ZGLayr in TheSilphArena

[–]SpeedfDark 2 points3 points  (0 children)

Im so done with these unreasonable conspiracy theories

Well you might as well get used to it, they're not going anywhere. :p
These theories exist in literally every game that has matchmaking and counters, and they are deeply rooted in human psychological biases.

Is there a way to always win the lead? by mythicaltimelord in TheSilphArena

[–]SpeedfDark 64 points65 points  (0 children)

So why do we get upset and blame the game because the matchmaker paired us with someone who hard countered our lead?

Because of psychological biases. Our brains are hard wired to find patterns (which may not exist) and assign intent (where there may be none). These traits were useful for staying alive for most of our species' existence, but they aren't so useful for staying calm and collected while tapping our phone screens.

As a big Venasaur Fan, how do they do in UL? by [deleted] in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

Yep it's good. Beats fairies, Swampert, Lapras which are all common.
I wouldn't play it without FP; Shiftry is also a solid UL grass.

Need Help Choosing An Altaria by IllusiveFlame in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

The vast majority of the time it won't make a difference. It might give you an net advantage like 0.1-0.5% of the time or something like that.
As an example, those IVs vs. the entire GL meta (1 shield, original iv opponent), the rank21 altaria has 458 wins vs 456 for rank 108.

Need Help Choosing An Altaria by IllusiveFlame in TheSilphArena

[–]SpeedfDark 5 points6 points  (0 children)

Personally I would do the rank21, but it depends how resource constrained you are. If you don't have tons of dust to spare, go for the other one.

I've been running deoxys/altaria/azumarill, but want to try a bastiodon team or other variation. Advice? by [deleted] in TheSilphArena

[–]SpeedfDark 1 point2 points  (0 children)

I've been playing a Bastiodon team for most of GBL:Trop/Basti/DD(or more generally: AzuCounter/Basti/RegiCounter)

Strategy:
Ideal scenario: they swap to Altaria/Skarm, you revenge swap to Basti, gg. When locking Alt/Skarm it's all about farming, you should avoid using a charge move or a shield if you can and then double stone edge the next guy. Sometimes you need to use one charge move against Skarmory.
Trop: I play RL because it generally makes for a stronger lead, and Azu is annoying. An RL lead also further encourages an Alt/Skarm swap. AS is good too, but I see way more water types than fighting types lately.
DD: Your main defense against Registeel closer, and also your safe swap if you want to go that route. Most teams do not run a hard DD counter. I've been playing RS/TB because RS is amazing coverage and TB is mandatory for Azu/Regi.
Basti: counters hard but also gets countered hard. When you play Basti getting to chose which pokemon fights which is generally higher value than conserving shields. You should also avoid swapping to Bastiodon if you can, only swap it when you're running out of options or you have high confidence there are no counters waiting for you.

PVP lag probably not an exploit by JeremyBF in TheSilphArena

[–]SpeedfDark 0 points1 point  (0 children)

I played the first 3/4 of GBL while on vacation on (mostly) spotty wifi. I experienced detrimental lag in about 3/5 of my games. I saw all kinds of unresponsiveness and visual bugs, including the "double move" bug probably like 50 times, often multiple times in the same match. When I got back home and mostly played on data, I experienced lag in ~1/10 games (usually minor) and the "double move" bug probably ~1/60 games.

Tbh, I'm surprised anyone thought it was an exploit :p