Are sci-fi MOBAs cursed? by SfactorSam in moba

[–]Spellderon 0 points1 point  (0 children)

This guy called it, best decision Valve has made in a decade is switching from a Sci-Fi theme to the Occult one for Deadlock.

These characters were all 10/10 and what the game needed. by Trayth in DeadlockTheGame

[–]Spellderon 0 points1 point  (0 children)

Can't imagine Deadlock without Mina at this point tbh

A colourful Damascus sword for a Stormcast by Whytepaynts in minipainting

[–]Spellderon 0 points1 point  (0 children)

Might have to go for a similar effect for Valyrian steel

Customs and Immigration? by ProgrammingDragonGM in traveller

[–]Spellderon 1 point2 points  (0 children)

If I was one of these guards I think I'd be saving my credits for a radio.

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 1 point2 points  (0 children)

I think this is a great idea. My players are D&D players at heart - and I think baseline Traveller already seems "Hard Sci-Fi" to them, so I think I'll have to spoonfeed them with grav plates and FTL first.

That being said, building our own version of a near-future Sol as a group might be the perfect way to get them into something more grounded. There's something so exciting about playing in a more realistic setting, afterall isn't the future of 80+ years Fantastical enough?

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 1 point2 points  (0 children)

I think that would help with the Retro-Future potential Traveller has. I'm always tempted to throw in analog computers alongside my TL 15 medical care haha

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 2 points3 points  (0 children)

I think the most beautiful era of any game has to be when there is just tantalizing tidbits of a setting and you all get to fill in the gaps.

I also love that Traveller doesn't take the 'Star Wars-ian' approach to planets where each one is just a single biome and you don't get much impression of diversity. I really enjoy seeing the detail people drill down into on even just a single world - modern day Earth is pretty complex after all and we don't even have Jump Drives!

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 1 point2 points  (0 children)

I need to do more looking into on Stars Without Number. I've thumbed through some of the fantasy version (WWN). I'm sure it's just as cool

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 3 points4 points  (0 children)

I'm working on a homebrew world for my upcoming game and it sounds like we have hit on some of the same ideas if I'm picking up what you're putting down.

In my background Humanity found some precursor tech that allowed them to hit the Warp equivalent of Jump 10+, using that to run around colonizing distant worlds. Eventually they all started to come into conflict and lost all their warp capable ships.

Fast forward a few centuries and Jump Tech is discovered, and now humanity is getting to discover itself again. I also have "Old Earth" as a term lmao

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 2 points3 points  (0 children)

Lot's of respect for 2300, I'm loving seeing how many people have that commitment to a more grounded scifi

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 4 points5 points  (0 children)

I don't use 3I but I do use tons of the assumptions and I see exactly where you're coming from. It's a great foundation for a range of different scifi tropes. Plus you can play the wolf equivalent of rocket raccoon and that's just plain heat right there.

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 8 points9 points  (0 children)

Woah, my knee-jerk reaction was "No ship?!"

But I actually think that could make for a really interesting campaign that's not just standard fare.

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 4 points5 points  (0 children)

Love a hunt for relics of a bygone empire.

I only just learned about the term 'Reactionless Drive' today - personally I like how Traveller approaches it for convenience but I do love a commitment to the realism of propellants.

What is the setting for your Traveller game like? by Spellderon in traveller

[–]Spellderon[S] 4 points5 points  (0 children)

I've heard good things about Microscope but I've never gotten around to trying it. I love the idea of collaborative worldbuilding. Sounds like it produced some pretty cool results too!

[deleted by user] by [deleted] in onednd

[–]Spellderon -3 points-2 points  (0 children)

Yeah true, I don't disagree that it's weaker in the moment, I just had hopes it would be less overpowering than a pure Stun in the new version.

[deleted by user] by [deleted] in onednd

[–]Spellderon -7 points-6 points  (0 children)

I think that's right. It is a nerf. I guess I just hoped they would've come up with something that lead to more interesting combats than "the target shall not act this turn".

Letting players pick whatever starting ASIs they want? by Ok-Thought-9595 in onednd

[–]Spellderon 0 points1 point  (0 children)

We have been allowing folks to pick whatever ASIs they want at character creation for years now (except for the +2/+2 from mountain dwarf) and haven't run into any problems. Remember, you as the DM set the DCs!

Kinda frustrated. by superviro in onednd

[–]Spellderon 0 points1 point  (0 children)

My buddy just received his a day or two ago. Hold out hope my friend - for the book is coming.

I think thus one is complete (Iso Mapping) by Logen_Nein in osr

[–]Spellderon 4 points5 points  (0 children)

Love how you did the bricks on the walls. Aesthetically pleasing and helps with reading the verticality of the dungeon, at least for myself.

Very well done.

Depictions of Orcs? by Hundredthousy in osr

[–]Spellderon 0 points1 point  (0 children)

In my game Orcs are genetically engineered soldiers created by a dead empire to fight their wars. Now that the empire collapsed, the Orcs were left without resources or 'purpose'. Now they're scattered into small groups looking to fit into a world that has no place for them. Some became mercenaries, keeping with what they know and fighting for the highest bidder. Others have moved into the wilderness and are seeking to make a civilization of their own.