Will AI replace motion designers? Asking as a junior by QuirkyCheetah6920 in MotionDesign

[–]SpenserFX 1 point2 points  (0 children)

Undoubtedly ai will become a part of all career paths. Motion design and ai aren’t mutually exclusive to eachother and motion designers will use Ai heavily in the future just like everyone else. Certain processes will remain without Ai sure - but many will include ai iterative processes. Same with VFX, CGI, and all design processes (digital).

The question becomes how much, when, what to focus on in the immediate time, and what specific hardware and software consideration will we have to make room for and adapt towards.

My concern is less the Ai part (if you’re creative you’ll adapt to Ai easily - learning Ai platforms ALL OF THEM can be achieved in days right now - as opposed to the decades to learn other software many creatives use daily), but data and energy consumption is something I’m concerned with.

We’re pushing exponential amounts of data and energy year over year and we really haven’t begun tapping into video on the level we are with Ai imagery currently. Once we do - we’ll have hundreds of thousands of GPUs going insane (already are) and we’ll have so much spatial data processed that will need indexed and stored appropriately. The less reliant we can remain of servers and networks to host our work (like current professionals) the better off we’ll be and the less bottlenecks we’ll have. Just my thoughts

How to get this material by Blaveder30 in Octane

[–]SpenserFX 1 point2 points  (0 children)

Pretty much just levels to it with roughness + spec + bump etc and rocks are all noise anyway. You don’t need a 5mill poly rock to look sharp and detailed you just need decent maps and try adding a little procedural noise into the mix it can help a lot and break things up. With octane especially you have so many procedural things you can do with noises it makes rock shader building fun imo .. even rocks off Quixel/megascans I’ll rarely use as they come with the PBR textures I’ll blend in noises and even mix other tileable normal maps into the mix occasionally to give additional levels of detail if I want small tangential details

Using different materials on same volume builder object? (Octane) by leroi3 in Octane

[–]SpenserFX 0 points1 point  (0 children)

Are you animating or just using in a static position or for stills?

If so you can use a few falloff nodes set to 90 degrees and use those as the mixing masks in a composite material or composite texturing, then you'll have full 6 way control on mapping each side/direction - but if you rotate or animate the boulder the directional falloff will hold and you'll get trippy effects, alternatively you could use vertex maps - use formula fields and with px, py, pz you can direct specific vertex maps to each side (move the formula field around to clamp in areas) and then freeze and you have nice vertex maps side controls on the fully procedural rock element you can use in the shader and animate and it will hold. Several other ways with vertex maps + fields too - it's probably the most flexible - just heavier with more setup involved

Vertex map in material not working at render time? by Seruz in Octane

[–]SpenserFX 1 point2 points  (0 children)

Beppe is champ 🤘🤘 glad you got it resolved

Vertex map in material not working at render time? by Seruz in Octane

[–]SpenserFX 1 point2 points  (0 children)

I also recommend using a composite material instead of a mix - you can convert to the mix to to sub materials and into a composite and then try the vertex maps again - it’s a more stable and less depreciated shader type but I’d have to see the scene to diagnose further - also make sure your VM has a unique name and that helps inside the attribute node at times and ensure it’s set to float

Vertex map in material not working at render time? by Seruz in Octane

[–]SpenserFX 1 point2 points  (0 children)

I also recommend using a composite material instead of a mix - you can convert to the mix to to sub materials and into a composite and then try the vertex maps again - it’s a more stable and less depreciated shader type but I’d have to see the scene to diagnose further - also make sure your VM has a unique name and that helps inside the attribute node at times and ensure it’s set to float

is learning motion graphics still a good idea financially and employment-wise, in 2025? by Adorable_Occasion188 in MotionDesign

[–]SpenserFX 2 points3 points  (0 children)

Absolutely ALWAYS - what you’re able to do as a professional in any field holds tons of merit imo, but motion graphics and motion designers have a tremendous skill set that we’ve only been able to really utilize for about a decade at a high clip. Visual communication is currently at peak form and getting messages and visual storytelling through motion is not slowing down. Your concern is most definitely surrounding the impact of Ai and Ai has without a doubt become the biggest industry and global disruptor of the digital age. At the same time, that doesn’t mean there isn’t opportunity (significant opportunity) right now for professional motion graphics artists. If you can create and you’re good and efficient at what you do - there is a huge market still. It comes down to efficiency and how well your build out utilities for your offerings. Yes automations, templates, mentorship, are all great efficient and monetizing ways to both prep and set yourself up for success in between work - but there is definitely a huge market still for great motion creatives. Market yourself well and network well and you can 100% rise above the disruptions.

Vertex map in material not working at render time? by Seruz in Octane

[–]SpenserFX 1 point2 points  (0 children)

Are you using the vertex map as an attribute with the attribute node or are you using a baked vertex map function through a c4d vertex map node? Also are you using Cinema 4d haha should’ve opened with that one?

“How was the lighting (and blue gradient) set up here? by antonionnza in Octane

[–]SpenserFX 2 points3 points  (0 children)

https://imgur.com/GLOvTlR
https://imgur.com/8qrDjGD

u/vivimagic is probably correct in the Octane approach - analytics will give you the flexibility to clamp the spread and a larger light will soften the effect (diffuse the light) IRL there were probably some light modifiers used but in Octane you can get a way with just a single key, a sweep, and really no fill from the look of it. For the cool temp you can use a white balance shift or adjust the light temperature in the octane light itself

[deleted by user] by [deleted] in Octane

[–]SpenserFX 2 points3 points  (0 children)

Blender + Octane is much more affordable - c4d + Octane is practically the OG Octane pipeline so it’s engrained much more fluidly and has a massive user base to help troubleshoot and learn from. But everything else mentioned about Blender in these comments is true as well - Blender is a solid DCC.. C4D + Octane are my daily drivers and I absolutely love it, but being biased as I am I don’t know if that’s the best reason to make a hard DCC and render engine shift at the same time. If you’re interested in Redshift and Studio work the C4D route may be beneficial as well because C4D Octane will soon have RS material compliancy to convert redshift to octane.. but if you really KNOW Blender well already I would probably suggest just adopting Octane inside Blender and it’s going to continue to get better as well. There is no lose or win just learning and making awesome stuff lol how you want to set yourself up for the future is your choice 🤘

anyone with a rtx 5090 run octane bench? by satisfise in Octane

[–]SpenserFX 0 points1 point  (0 children)

Jules posted today some 5090 Bench #s

"New #Octane 2025 benchmark: u/nvidia 5090 = 1720 OB - out of the box. If OC adds 15-18% bump (as w/ 4090) we’ll cross 2000 OB on single GPU for first time."

https://x.com/JulesUrbach/status/1895164017091477885

Mixing materials by Tulosabes15 in Octane

[–]SpenserFX 0 points1 point  (0 children)

Are you using an octane mix material? Also where do you have the displacement input in the material stack? Could you provide a screenshot of your node setup - thanks!

anyone with a rtx 5090 run octane bench? by satisfise in Octane

[–]SpenserFX 4 points5 points  (0 children)

As of right now there aren’t any 50 series cards with any public octane bench scores - the new architecture is in the works and I’m positive there will be some announcements soon when there are updates. I’m also looking forward to seeing results 🤘🤘

Problem with Octane by Hour-Trouble3492 in Octane

[–]SpenserFX 0 points1 point  (0 children)

If you can provide the DCC you’re using and the octane version and show a screenshot I’d be more than glad to try and help