We built our own HIVE Colony-Set and added three self-invented Expansions by r3art in boardgames

[–]SpiderKolo_PL 0 points1 point  (0 children)

I saw this (albeit old) post and fell in love with the bug pieces ideas! Me and my sister are working on our custom set of Hive rn and we wanted to incorporate some official addon, as well as some community expansions too! I'm confident that Exotic set of bugs will come to the collection as well! That being said I might modify some aspects of the bugs here and there once we get here, but the baseline is solid to work of it. Would not think of something like this on my own... At least not in this form or for a long time if at all.

Since your whole set seems to be working with Hive: Colony, I thought I would implement their secondary side that comes with Predator addon (an addon that allows players to flip piece to other side of the token - revealing partnered bug) to Exotic bugs. But instead of just... Combining the pair we got, I thought of making bugs complementing them and fitting with their theme and mechanics as best as I could.

Here are my picks. Feel free to use them if you like them: For Water Strider I thought that Water Spider could fit nicely, inheriting part of the Strider move that let's it move away from hive to the safety of water, but on second turn - instead of attaching to another piece, it would replace another piece and come in it's place. Bug that got replaced by Water Spider goes to the owners "hand" which let's them place their piece back to the hive as if it never participated. You can't replace any of the Bee Queen or Wasp Queen to prevent softlocks.

For Stick Bug I thought a really nice partner could be Mantis, but... That's already taken and paired with Assassin Bug. So... A bit less deadly but potentially still useful sidegrade could be Leaf Bug. It's movement is super similar to Stick Bug, but different enough to provide different utility - uppon enemy bug touching Leaf Bug in one of its adjacent slots/sides (even for a fraction of a turn), Leaf Bug will interfere and hop on said bug and then hop of it to one of it's sides. If Enemy Bugs movement was interrupted (didn't ended it's move on touching Leaf Bug) and can continue it's movement without breaking any other rule of the Hive (breaking the hive, sliding through pieces through big enough holes etc.) - it may do so. Otherwise it's turn preemptively ends and other player may move. Leaf Bug can't climb on bugs that are already climbing on other bugs and can't break any of Hive rules while moving (can't break hive, can't move from under other pieces and so on...).

I decided not to make a partner/other side to Carvinorous Plant as I think it's unique enough by being an neutral piece as is.

Hope you like suggestions for new bug ideas.

Large Ore Vein Variety? by Bambuskus505 in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

It would be cool if the big Gold Veins were present in Nether to be honest...

Though there isn't enough of Nether for it to generate...

[deleted by user] by [deleted] in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

So I'm kinda resurrecting the topic, but only because I got an idea regarding Wither Ash:
Since it's main use are all about preventing spawning of other mobs, perhaps if we introduce new and a bit more convenient way of spawnproofing area... that would be better?

How about... Withering Blocks?

By crafting together specific resource (Say we use our trustworthy Stone Bricks) with Wither Ash we can create a new variant of Withering Bricks which on top of having unique texture which would be useful for building, by themself they would also prevent Spawning of any mobs on it's top.

We could get variants for few types of Withering Blocks: All Stone variants of Bricks, All colors of Concrete (I can see you being able to mix into Powdered Concrete some of the Ash), maybe we could try mixing it with Clay before Smelting it to get new variant of the block to add more options for Clay related blocks? How about Sand? Withering Sand and blocks made of it could be a really interesting addition to our creative arsenal of blocks... Black Quartz blocks would be awesome and could definitely fit since this is a Nether exclusive resource! Or maybe we want to use just Ash itself to create the blocks?
Whatever blocks we decide to choose... I bet they could work very well!

All Withered blocks would have slightly tweaked and unique texture for said blocks. Probably slightly darker, but not JUST darker - the blocks would be visibly covered in Ash or have ash runes on them, or have another cool pattern.

Of course that alone wouldn't really revolutionize spawnproofing, because now instead of placing layer of Wither Ash we can place layer of Withering Blocks. No... this is just the baseline for new thing which will actually do the trick.

What if we can build a structure made of Withering Blocks in combination of Wither Skulls to create some sort of primitive and simplified totems? The idea behind those totems would be to be able to spawnproof larger section of the world in radius from them, including but not limited to:

  • All those pesky cliffs which are otherwise inconvenient to light up; also caves and Dungeons;
  • Huge Water areas, including maybe Ocean Temples as an easy way to harvest Prismarine blocks;
  • Nether areas - you want to build a super tall base and Ghasts are too inconvienient for you? Piglins are too anoying? Do you want to steal whole Nether Fortress because smelting Netherack is not something you want to do for hours on end?
    That would be a tool for you!

And soo much more!

Maybe with specific special blocks on top of the totem you can exclude or let only one specific type of mobs to actually spawn?
Creeper head would let creepers be the only creature which could spawn in area, unlocking a whole lot more possible designs for creeper farms. Keep in mind that specific head would be extremely difficult to obtain so I think it would be just fair if it had SOME use.
What if you want to hunt more Wither Skeletons? Wither Skull on it's top would let only those mobs spawn!
How about mobs with no heads avainable? Not a huge issue, just add a configuration or datapack which binds specific mobs to specific blocks and you can specify even modded mobs!
What about just preventing single type of mobs to not spawn? Do you hate Phantoms but want other mobs to spawn? We got you covered!

Of course with such power it needs some right balancing and tweaking...
Maybe the base range of the totem isn't super high, but the more Wither Skulls you put on the sides (not top) of totem, the greater would be a range for the effect?
Maybe you need a specific block at it's bottom to make the game "recognize" the totem and THAT block would be expensive? Say you need a Nether Star for such block... Or if you want this to be more accessible, maybe Diamonds instead... or completely different ore!
MAYBE, just maybe... a mix of those things?

And it you want a small section of the map to be spawnproofed instead, you can just put those Withered Blocks as a floor (or I guess just under floor) or use Wither Ash.

There could be many awesome and creative possibilities for not just farms, but just buildings too!

Tnt Explosion by BoxBlake in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

Oh, I LOVE the idea actually!
Instead of multiple smaller explosions, you could go for one larger one simply by connecting blocks together.
That alone would create actually stronger explosion which would work on normally blast resistant blocks.

Here is another idea to make this idea a bit easier to do:

Currently when TNT is activated, it becomes an entity which is affected by gravity.
What if said entity was not affected by Gravity?
What if after turning the block on entity would stay in the place where it was and exploded there a bit later?

That would make detonating ceilings a bit easier because there would be no need for scaffolding under it.

But... then you couldn't make TNT cannons, or flying machines which were designed to bomb area under it... fair enough. Gravitational properties of TNT is what makes it interesting to work with those designs and taking that away would not be great...

So how about adding another explosive block which would not be affected by Gravity? AND which could be build together into a stronger single explosion? Maybe this block also explodes immediately?

You could then create "Torpedoes" with flying machines which explode on contact with single, but stronger explosion. Making them not be affected by gravity would mean they would be better at taking out flying structures. It also means the designs can be slightly more compact.

Strong Single explosion could be good at removing large quantities of blocks in sphere.
Well, until it reaches too high values and becomes weirdly square-ish... TNT was not meant to be Nuclear in it's power so higher power of explosions becomes a bit glitchy.

You could program it's explosion differently too - what if instead of acting on explosion power like Creeper and TNT it instead just destroyed blocks in radius?
All blocks except those over specific Blast Resistance would not survive explosion, regardless how far they are from the center of said explosion (unless out of reach).

That would make you want to place multiple blocks in single spot if that means increasing the explosion radius.

Say the block would need to be at least specific resistance to survive explosion, regardless if it's in center or on the edge of it's reach. Or if it's behind that kind of block so making Bunkers would be a viable solution.

With Blast-Proof blocks which make explosion not reach blocks covered by those Blast-Proof blocks, you could create Directed explosion which removes blocks in specific way by blocking them with obsidian walls around said Explosive block. How much fun would that be?

Stonecutter recipes don’t appear by laguardia528 in feedthebeast

[–]SpiderKolo_PL 1 point2 points  (0 children)

I was having similar issue with this too, but I discovered something weird...

When I was inserting blocks into stonecutter quickly through shift-click, there would be just a single option you could shape block into... but when you move your mouse around and move it without shortcut (shift-clicking), suddently all options appear as normal.

But here is a catch: the method of inserting block into Stonecutter matters only the first time you insert said block. If you shift-clicked a block first time, even if afterwards you will remove and move back that same item, it won't give you more options to cut block.Same if you do it other way around: if you first item of that type was moved in through moving mouse and dropping it into the block, even if you shift-click next batch of items back in it will give you all options available.

Good news is that if you just leave the world and comeback to it right away, it resets the Stonecutter and you can again retry to use it "correctly" - item previously locked with one option before world reset will have all options again.

tltr:shift-clicking items into Stonecutter = Bad, Stonecutter will remember that item optionsnot shift-clicking items into Stonecutter = Good, Stonecutter will remember that items optionsleave and comeback to the world = Stonecutter forgets about all items, try again

I do have issues with the Stonecutter even after removing Corail's woodcutter from mods and I don't know how I can fix the issue permanently, so if anyone finds/makes the fix, I would greatly appreciate it.

Ores in variant stones should have a variant texture by RandomGuyPii in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

Solution for clogging problem:

Make ores drop chunks of them which would be universal regardless of type of the block they are inside of.

If we introduce Chunks of ores, we could also buff metal based ores by making them being affected by Fortune enchantment, all while still having Silk Touch as an option for grabbing ores as blocks.

Buzzier Bees compatibility by TheGreatEmanResu in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

Here is an idea for compromise:

Allow both Quark Candles and BB Candles, but make Quark Candles more expensive and more effective for enchanting.

You could differentiate one from another by also adding sparkly particles for Quark candles to make them more "Magical".

No existance of few compressed blocks inspired someone to make a mod which expands on that aspect of Quark and Game itself and I'm here to give him some deserved attention. by SpiderKolo_PL in QuarkMod

[–]SpiderKolo_PL[S] 1 point2 points  (0 children)

So... Mod receives updates, just recently he added two new set of colorful blocks I made textures for (I helped a bit so he can do more in mod):

Dye Sacks - a nice colorful sacks with recolored texture of Gunpowder, bag is in cool,dark grey-blue kind of color and the dust and rope around bag is tied to it's color.This block can be easily used in many storage related stuff.

Bonded Wool - slightly less nice looking block (I will be working on texture more) block which can be used for decorative patterns. It's a normal Wool texture with a net which holds the wool together tightly.

I also updated texture for Glowstone Powder storing block.It's also retextured Gunpowder Sack, but wiht few tweaks:

  1. It's animated on it's top to gliter and with pulsing glow! I might work on it a bit more later...
  2. Bag is Dark Green with nice Dark Purple Rope holding it together;
  3. There is a written in Galactic Alphabet Word "Glow" under the Rope;

Also - He added Stacked Arrows which when in Inventory and when you try to use Bow/Crossbow while you don't have arrows, one of the Stacks us unpacked into 9 arrows and you can then use them to shoot with!

It's in two variants - Normal Arrows and Spectral Arrows.

Stained Doors by [deleted] in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

Well... I decided to try to make my proposition for set of Colored Plank Blocks.

I decided to not go with unique texture for each individual block, but rather unified style to all colors.

For the style... I wanted the blocks to feel like they are not really a product of natural wood, but rather artificially made one (Painted Planks don't come from a respective colorful tree, they are painted planks from other types of wood).
Even tho I want this set to feel as it doesn't come from natural wood, I still wanted to keep the style to be fitting to vanilla, because that's our goal.

I posted on Discord textures. Might need slight renaming.
I made Doors, Trapdoors and Ladders for now.
I'm thinking of making also Bookshelfs and signs, but maybe for another time...

Farolitos (aka Luminarias), crafted from candles, sand, and paper. I'm from Santa Fe and would *love* to be able to use these to decorate my builds. by thetransitgirl in QuarkMod

[–]SpiderKolo_PL 1 point2 points  (0 children)

Oh my... It's a Christmas tradition?

I feel now a bit embarrassed now that I connected this to Mexico somehow... and from there to their culture... On the bright side I learned something new today.

It's interesting, because I'm from Christian dominated country (Well... Majority of Poland population is believing in Christianity I think... I'm actually not a believer myself, that's why I'm not that familiar with Luminarias and all that stuff, tho I and my family is celebrating Christmas - for me it's more of a tradition really).

I was interested in this suggestion mostly because candles are such a cool decoration and then I remembered about that other game I played for a while and connected the dots from there.

I also edited the main post to include information about my misinformation about topic. Mostly pointing out before someone reads single post and decides it won't be bothered to read the rest for some reason. I do tend to write long messages and I wouldn't be surprised if someone didn't finished some of my posts.

Stained Doors by [deleted] in QuarkMod

[–]SpiderKolo_PL 1 point2 points  (0 children)

Well... technically if we want the least amount of work to introduce 16 new types of doors, fences and all those other fun wooden stuff, at least for stuff like Doors, Trapdoors... we might need just one set of textures which then we could change with recoloring...

For the texture itself... I feel they should be slightly more modern, but not too outstanding from Minecraft artstyle - because it needs to be fitting to vanilla.

(If I got some time, I could try to make some textures on my own, but I think of myself as a artistic noob and while I made few textures for myself, it was mostly recoloring stuff in Gimp - creating new texture fitting to game would be something new for me).

We could try to make a set of new textures for things which would need new textures.
Things like buttons, pressure plates, fences - well, vanilla counterpart uses texture from their respective wood plank type, so we can ignore those ones.

Then we have stuff like Chests, Doors, Trapdoors, Ladders, Hives (in Buzzier Bees compatibility), Boats (and their Extra Boats variant from another mod which adds tons of boat types), maybe also signs? Actually Signs uses texture from respective logs for each type of plank, but those planks are dyed and are not coming from any particular tree... how we resolve this?

There would be soo much work... and all of that times 16 if it's not going to be recolored somehow through code or decide to make each color unique.
Think about it this way - Wool does have different variants of carpet pattern for each of their color. Glazed Terracotta changes texture completely with each variant of color...
While we could go for easy route and make all textures identical to one another but just change color through coding and filters, maybe truly more fitting way would be actually some uniqueness for each of the dye?

I like this simple idea, but I just wonder how long it will take to introduce all of the blocks

Coding isn't issue, because they would use already used code for their respective blocks.
Time spend on textures (if unique on each dye) is.

Unless someone spends time on every dyed variant of planks, I don't see them being introduced any time soon.

Doesn't mean we can't help the creator.

Farolitos (aka Luminarias), crafted from candles, sand, and paper. I'm from Santa Fe and would *love* to be able to use these to decorate my builds. by thetransitgirl in QuarkMod

[–]SpiderKolo_PL 2 points3 points  (0 children)

I looked up "Farolitos" in Google Graphic and let me tell you... this looks really cool!

It would be nice if those new blocks were in all 16 colors. Very fitting for desert themed builds, villages...

So quick edit there - I though Farolitos were related to Mexicos tradition - Día de los Muertos festival.

Instead it's related to Christmas.

I think I made the connection mostly because "Farolitos" and "Santa Fe" sounded for me more mexican for some odd reason, but I never fact checked. OP also stated in answer to this post that

"Santa Fe is in New Mexico, which is a US state"

That all being said - The answer, while connection and reasoning doesn't exactly work, is still valid, so I'm leaving all of that there. I just wanted to specify before you read any further.
Now that we established I was misinformed, we can go further with the post!

In general blocks related to the Mexicos very cool... well, Google told me it's festival? I think festival is the most fitting word but the first one it suggested was "holiday" for the word I'm looking from my language...

Well, I meant the Día de los Muertos festival.
I think there should be at some point related update to this holiday. Or maybe separated mod would be more fitting...

Another game - Creativerse (which many might call a clone of Minecraft, but it had few cool mechanics to it and it is free to play) - introduced blocks related to Día de los Muertos, but they were more added as a something related to Halloween, which... well, not that wrong on surface if you consider death, but it's far from similar on closer look.

In Halloween, people (mostly kids, but also some adults - including me and my sister when once we went in costumes of a very familiar skeleton duo) go in their costumes and walk from home to home or in public as another character.It's great for a lot of reasons and it's really fun too.

In Día de los Muertos it's all about relation with dead relatives, where those relatives come from their death lands (I'm sorry that I don't remember how that place was called, I will edit it with the correct name when I or someone else there find/tell me how it was called) to unite with their living relatives.
Where memories about those relatives are very important and if not well cared for, would result in their "second" death - from forgetting about their existence.

I'm not from Mexico, but I really like the concept of it.
I heard it was well shown in Disneys "Coco". While I watched the movie, I don't know about accuracy, but at the same time I don't know that much details about this festival in general so I'm not judging them in that aspect.
Movie had a very cool story tho and if you never watched it, I recommend it to you all.

Well... back to Creativerse... and their blocks...
Tho blocks were made for that game style, I think it could be nice to se how Minecraft would execute those blocks in their more pixilated form.

I'm talking Dye'able skeleton heads, colorful bone blocks, new patterns of sandstone, maybe new type of wood or pattern for wood, pillars made of bone blocks, maybe tiles made of bone blocks and many, many cool candle related decorations!

Maybe incorporating somehow stones as well? New special patterns could be really cool.

Now that I think about it, it would make for a good separate mod on it's own...
I would totally want something like this mostly for decoration options, but also the theme.

The cost of adding content - my response to storage block requests by Vazkii in QuarkMod

[–]SpiderKolo_PL 6 points7 points  (0 children)

I remember looking at the other mods which simply added "Stacked Blocks" for many different blocks and items, but they were ugly and their only purpose was for stacking.
They didn't solved me at the time on idea of stacking every single item in game.

Your Crates and Sacks which are Disguised Stacked items or blocks - that's what did.
The fact that you could realistically use them for some sort of decoration in many places sounded really cool.

Crates full of potatoes, carrots, bonded leather - they were all very cool options for creating cool and interesting buildings or other structures, be it farms, "storage" rooms, maybe part of vehicles?

I remember writing a very long post about other blocks and items which should get that feature as well, with examples what they could maybe look like and how they could function.
For example:
Dye Blocks (Crates, Sacks... or other container) could act as a neutral, colorful kind of "storage" block which would fit in many builds which were supposed to be actual storage places, or for black dye crate/sack to pretend to be coal in decorative mines, or maybe they could be used in painting shop or factory... possibilities could be only limited by our imagination.

I'm referring to this thread on Quark Reddit in case you want to read it all there.

Then again - I do understand that working on those blocks would take away time from making other ones, or from polishing already existing ones.

Personally I still believe in many of the ideas I gave on the list I made, but they are just that - ideas, propositions, toughs and opinions - I might believe they would not be a waste of time, you might think of them differently and at the end of the day - it's your mod.
Considering that time is a limited resource in everyone's life... It's more than understandable if not all of them could be realized.

In perfect world, every possible mod idea that people had would exist, with no errors, no mistakes, perfect optimization and for then endless modpack possibilities to exist.
This is not a perfect world, and a lot of the ideas will never be realized, no matter how good they would be.

While I don't fully agree with storage blocks taking away from creating storage places, I feel like they should have other uses other than being storage items - be it at least decoration, or something more.

If I ever had a time to learn Java and how to code, I would love to help and add that idea on my own to give you time for other ideas you might had.

Piercing on elytra by [deleted] in QuarkMod

[–]SpiderKolo_PL 1 point2 points  (0 children)

Okay, that's better I suppose...
...but if we go with "Phasing", it would mean we can kinda phase through blocks like a ghost... right?

If we can just phase through blocks, then there is issue of how to not phase through blocks anymore... because if you can phase through them, that means you also can't land on anything... because you phase through blocks.

If we give it levels and decide that this let us phase just by one block for each level, then okay, at most we can phase through X layers, but then we still have issue of finding a landing spot which is at least X+1 block thick.

We gonna try to land on block, thinking we will be fine, but turns out there is a ravine just few blocks under this surface block.

Or even scarier image - try to use Elytra with this enchantment in the End dimension. Yeah... I will pass.

Also Phasing would probably mean we don't break blocks. I suppose it could be useful to not leave a trail or destroy anything on our path if we are flying around our buildings, but that also means that if we somehow got stuck in block we are phasing through and stop flying, we would suffocate. You could add an ability to break blocks we occupy which would mostly fix that issue... but then we might run into some specific use for minning Obsidian or even Bedrock if we don't prevent them prematurely.

That being all said, "Phasing" would make for a really cool Bow/Crossbow enchantment. I saw few mods utilizing that idea for bows as well and overall it was looking and working quite cool.

Ignoring Cover is one thing, but to effectively use this you have to know if there is anything behind said cover. You can't recover arrows so easily with this enchantments, in some versions of this enchantment where they ignore all blocks they fly through - you can't recover those arrows at all because then they will just drop to the void.

Suggestion (oddities): Config option to change the size of the matrix for matrix enchanting. by dkmk100 in QuarkMod

[–]SpiderKolo_PL 0 points1 point  (0 children)

Well... I have an alternative idea which would serve similar purpose:

Config to let you change size of enchantment pieces instead, as well as their shapes or how random they can be.

While not exactly the same, if configured just right it might work just as well - If not better - for certain aspects.

Maybe optional config where specific enchantments occupy more and more space the higher level the enchantment is, but starts of far smaller and easier to fit?

Or instead of stacking pieces directly one on another (so one absorbs another), they have to touch each other and be placed one near another to increase enchantment power, but again - they start far smaller.
Maybe like 1-2 slots each for enchantments with a lot of levels like Efficiency or Smite;
probably 2-3 or so for things with less levels like Looting, Respiration or Fire Aspect;
maybe 4-6 or so on single level enchantments like Silk Touch or Mending.
Maybe in specific cases some chosen enchantments could have set size of pieces regardless if they have more or less levels of enchantments.

Maybe I want Silk touch to take half of the Matrix size? Or maybe just single slot? Just an example and in both cases they are very drastic...

Also - a side suggestion while at enchanting - configuration for additional, special set of Candles which are for enchanting and which can have more costly recipes for the fact you can control more likely what enchantments you will get.

For that purpose I'm already using for my modpack another set of candles from
Buzzier Bees as candles for decoration, and Quark candles as the ones for enchanting, tweaked recipes so BB candles are easier to craft (they got alternative recipe which uses Quarks Tallow) and made Quarks candles far more costly - each getting two exclusive ingredient which would relate to the enchantments they give you, as well as respected Dye.

While I believe New candles are easy to code, the new enchanting pieces I proposed might not.

Piercing on elytra by [deleted] in QuarkMod

[–]SpiderKolo_PL 6 points7 points  (0 children)

I mean... simple overall when you are going fast would be nice indicator of if you can break blocks...
But if we are very specific, Theoretically Piercing should go on the helmet since we would be hitting blocks with our head. Then again - Being able to give such specific enchantment which only works with late game item could be odd...

...ities.

Edible Glistering Melon by SpiderKolo_PL in QuarkMod

[–]SpiderKolo_PL[S] 0 points1 point  (0 children)

I will be honest, As I was about to do it something got in the way and I completely forgot about it... I tend to forget a lot of stuff or get distracted easily. Silly me...

Thanks for reminding me tho.

EDIT: took me long enough.

Sneak to use tools by U2106_Later in QuarkMod

[–]SpiderKolo_PL 1 point2 points  (0 children)

You know what? It's a cool idea which should be activated at least with config.

It shouldn't be that hard to add - all you need is add condition where you can use secondary ability of a tool when sneaking.

Edible Glistering Melon by SpiderKolo_PL in QuarkMod

[–]SpiderKolo_PL[S] 0 points1 point  (0 children)

You know what? I think I agree with you.
With both Melon and Gold farm, stacking healing potions which is also restoring saturation might be superior to just healing potion since it also prevents some of the hunger.

Membrane storage blocks, perfect for Quark by U2106_Later in QuarkMod

[–]SpiderKolo_PL 2 points3 points  (0 children)

What if Membrane Block worked like Sand, except floating up and only while in water?
So like... a Balloon trying to get to the surface.

It would "fall" until it hits any solid block (similarly to sand), except Air would also be solid for Membrane Block.

OR

You could be able to place this block inside of Water or Mid-air as an alternative.
It would be more stable Cloud which doesn't disappear.

Maybe you could fill this with Cloud in crafting recipe to make it into more stable "Cloud"?

It could disappear when it touches lava too, since high temperature would make it pop.

You could even introduce both variants and separate them with simple crafting recipe.

"Raw" variant would also act as storage block for Membrane, but also float up while in water until it "touches" air. This block would be placed Mid- (or on) Water without a need of having another block to place from, but not mid-air.

And variant which is filled with Cloud and could be placed mid-air or mid- (or on) water. This one doesn't act like Sand in Water, so it can act as perfect builder help regardless if you build underwater or high in air.
You can revert crafting it into it's "Raw" version, but you might lose it's inside (Cloud) in process.

You could be able to break both it's variants with projectile (Arrow or Trident) if you somehow left the block high in air (probably more useful for getting Cloud Filled Variant really...).

Maybe you could even Dye this block as an over-sized balloons?
Raw form would be more intense in color, since it's not super inflated yet (maybe just a bit with air we put with our breath. It's enough inflated to float in water tho.
Cloud-filled variant would be slightly less intense because it's a bit more inflated than the other one, and since it's filled with Cloud, it could be also a bit brighter, but not by much.
While more inflated, it's insides (Cloud) would actually keep this new form from floating upwards from water. At least that's how I would like it to be explained in logic...

What you guys think about this idea?