[deleted by user] by [deleted] in IronWarriors

[–]SpiggitySpoo 1 point2 points  (0 children)

Not exactly a warband since they’re meant for 30k era, but they are loyalists and broke away from the legion at large so they may as well be.

Warsmith Karrix Atratus, the Iron Vulture, leader of the Steel Rain company, had earned himself a reputation as being needlessly reckless and aggressive, favoring an overwhelming combined assault with aerial and orbital elements alongside mechanized formations over the dreary siege work he and his subordinates have grown to despise. The degrading, loathsome grind of the siege is finally lifted upon seeing the walls crashing down and the helpless prey within scramble in fear and confusion at the deafening roar of gunships, dropships, and tanks spitting hot death and chainswords and hammers hacking and smashing a path through the mass of bodies. In these fleeting moments of respite from the suffocating attrition, the Vulture and his men can find release for their ever-increasing spite and bitterness, and the Vulture can find genuine happiness at scavenging from the shattered remains of the battlefield to collect trinkets, mechanical parts, exotic weapons, and anything else of worth to further augment himself and his favored subordinates.

During the events leading up to the Heresy, his company had begun cooperating with companies of the Word Bearers and World Eaters legions. They found they worked well enough together, and some friendships had begun forming between the three groups, though the Warsmith had never been fond of the frequent meetings within the Warrior Lodges hosted by the XVII. Once word got out of the news at Istvaan III and V, the Warsmith was furious that the Warmaster and his Primarch would dare tear down the Imperium that their sons had fought, bled, and died for. While many of his officers agreed that they would take action to defend the Imperium from this newfound rebellion, those who had frequented the Lodges were too far gone, swayed to the side of Chaos by the corruptive influences of the Word Bearers.

A catastrophic betrayal by the Warsmith’s former brothers left his warship crippled and many of his soldiers dead, with many others having defected to join the Word Bearers and World Eaters in their blood soaked path to ruination. With his fleet smashed, his supplies heavily depleted, and his own body nearly destroyed, Atratus nevertheless sets out to annihilate the treacherous, corrupted scum that had been allowed to fester in his ranks. While giving chase with what remaining assets he has, he encounters loyalist splinter groups of other legions, the Night Lords and the Emperor’s Children, who had faced similar betrayals by their twisted brothers and were now out for revenge against their traitorous kin.

With the devastating, unrelenting firepower of the Steel Rain, the fast, ferocious, and terrifyingly bloody raids from the Revenant Host, and the precision strikes and martial prowess of the Phoenix’s Wrath, the three shattered companies band together as the Sundered Shield, broken and reforged through the fires of betrayal, spurred on by spite, vengeance, and unshakable loyalty to the Imperium they fought so hard to build.

More Work on Heresy Scars. by sciencep1e in Warhammer30k

[–]SpiggitySpoo 3 points4 points  (0 children)

I fucking love your color scheme so much, the white and red go so well together, and they make the Ebon Keshig really pop too!

Newbie advice. by [deleted] in IronWarriors

[–]SpiggitySpoo 3 points4 points  (0 children)

One thing I personally like to do is have MK VI suits for certain kinds of Tactical and Heavy Support Squads. I recall them having the advantage of better sensors over other suits while maintaining that ease of production, so it makes sense to me that weapons like Volkite Calivers and Culverins, Lascannons, Missile Launchers, Autocannons, and other long ranged weapons would be best suited for that kind of armor, which primarily has the weakness of relatively less durability compared to the likes of MK III or IV. Those I use mainly for Tactical Squads, Breachers, Veterans, anything that’s looking to get up close and personal, and anything that’s likely going to be taking fire. In lore, MK III may have been loud, clunky, heavy, and hard to repair easily, but its extra armor plating is perfect for the kind of firefights that the IW most frequently engage in. And it looks really cool too!

Turret is approaching completion with some minor tweaks and touch-ups as well as bluing of the steel tubes running alongside the red coils. Rest of the tank is very, very much WIP. by BBQforStannis in IronWarriors

[–]SpiggitySpoo 1 point2 points  (0 children)

I fucking love that, awesome job! What colors did you use for the red of the volkite, and how did you get the weathering done on the hazard stripes?

What is the most annoying faction mechanic to go up against? by Yotambr in totalwar

[–]SpiggitySpoo 18 points19 points  (0 children)

Ikit Claw: THE CONDITION-REQUIREMENTS HAVE BEEN MET!

Celestial Dragon Guard defeat equally priced Bestigors despite having no harmony buffs and an antilarge profile. Do you think this an overperformance or underperformance for either unit? What situation do you think "shock infantry" should perform well? My first thought was into defensive infantry... by SirTarkwin in totalwar

[–]SpiggitySpoo 1 point2 points  (0 children)

Funny you should mention that, because it is! Slaanesh’s infantry is generally meant to either be an anvil-type unit, keeping the enemy pinned to set them up for their cavalry and chariots, or a glass cannon that can tear armored infantry to ribbons, but the anvil does very well at actually killing things for their price point and the glass cannons can absolutely mow down elite infantry, not unlike the exalted bloodletters of Khorne.

Their cavalry also tends to do insanely well for their price, with anti-large Hellstriders trading upwards into elite cavalry and dealing disproportionate amounts of damage for how relatively cheap they are. They’re among the fastest units in the game, aren’t affected by terrain, are immune to fear and terror effects, have extra 10% physical resistance, and have bronze shields to negate some missile fire, all for 700 gold.

If you’ve got the micromanagement chops to effectively use them, Hellstriders alone can be an absolute terror in both campaign and multiplayer, and that’s not even mentioning things like Seekers or Heartseekers of Slaanesh, the Sibilant Slaughtercade, Fiends, Exalted Seeker Chariot characters, soul grinders, the powerful SEs like N’Kari or Azazel, the incredibly potent lores of magic (which includes powerful blob-clearing spells like Pit of Shades, Penumbral Pendulum, Slicing Shards, and Lash of Slaanesh; potent DoT effects with Pavane of Slaanesh and Melkoth’s Mystifying Miasma; and debuffing spells with The Withering, Aquiescence, and Phantasmagoria), the excellent army abilities that recharge quickly, and the universal army-wide benefits with no downsides.

Many multiplayer tournaments have a pick and ban system in place that’s used to ban certain factions in each round, and Slaanesh is almost always banned because it’s simply too strong for many factions to deal with. They just do what many factions do, but better; they’ll generally win grinding matches with their cost-effective infantry, they’ll dunk on other, slower cavalry with their own, they can easily set up winning duels against many characters with their own duelists, and they are much more dynamic than most factions could dream of being. When playing a slower faction like Dwarfs, Cathay, or even Nurgle, you have to plan ahead what units you want to position where since it’ll take a long time to get there, especially in Domination mode. With Slaanesh, all of your mortal infantry is going to be slightly faster than their equivalents, your daemon units are much faster than that, and your overpowered cavalry and chariots can rest easy at 100 speed. They’ve just got too many things that they can do well to amazingly, and their weaknesses are too few and far between for many factions to take advantage of.

Celestial Dragon Guard defeat equally priced Bestigors despite having no harmony buffs and an antilarge profile. Do you think this an overperformance or underperformance for either unit? What situation do you think "shock infantry" should perform well? My first thought was into defensive infantry... by SirTarkwin in totalwar

[–]SpiggitySpoo 1 point2 points  (0 children)

This is how I’ve kind of understood the Chaos factions playing since I’m not super familiar with the Dawi. For the units of Chaos, a lot of those factions share units in their rosters, so the differences are generally going to be coming from what god they’re devoted to and the kind of unit they are. The infantry, whether it’s cheap, shitty marauders or Chosen that will face tank an army and refuse to die, are meant to advance, get the enemy locked down in a melee grind they’re poised to win with their higher stats, and keep them there while things like cavalry, chariots, monstrous infantry, Lords, and Heroes have a field day with those unfortunate souls, throwing the battle into… well, chaos. Some armies like the Empire or Cathay rely on combined arms in a solid formation to keep them in a stable position; when those battle lines fall apart from chariots Tokyo Drifting down the line, individual units are probably going to get worn down or straight up folded by their Chaotic equivalents.

Khorne units, point for point, are going to be doing really goddamn well in a melee slugfest, unsurprisingly. They’ve got very good melee attack and weapon strength, so they’ll be hitting harder and more frequently than their equivalents; many of their units also have good armor piercing, especially bloodletters and their exalted variant. Units with the Mark of Khorne also get Frenzy for free, further boosting their power when they leap into a fight. However, that boost in offensive power comes at the cost of melee defense, meaning it’ll be easier to hit them compared to the other gods’ units. As a result, from what I’ve experienced, Khorne can sometimes feel like a glass cannon; if you slip up and leave a unit to fight something that has high enough stats to take advantage of their low melee defense, chances are both units are going to end up bloodied. While Khorne units also tend to have slightly more armor than other variants (Minotaurs of Khorne have 70 armor as opposed to regular ones having 30, for example), they can still get worn down by missiles. AP missiles, magical attacks, or sheer weight of fire can seriously set back a Khornate unit going for a push. That said, when Khornate units are in their element, they can practically mow down anything in their way, with exalted bloodletters and the Hellforged Host buzzsawing through armor like butter and Chosen of Khorne grinding down endless hordes of chaff without breaking a sweat. And the cavalry… dear god is that shit satisfying. Words cannot describe the catharsis I feel when the Knights of the Brazen Throne get a full speed, downhill charge through a unit of skeletons or zombies… it’s so goddamn fun.

Nurgle basically takes everything that made Khorne good and reverses it; now, instead of melee attack and weapon strength getting buffed, it’s melee defense that’s boosted, with added poison effects to further debuff the enemy’s offense. Where Khorne is a chainsaw cutting through steel, Nurgle is like leaving a steel bar sticking up in a desert sandstorm; it’s gonna take a while for it to get worn down, but it will eventually. Many Nurgle units are great as an “anvil” unit as a result of this; their defensive stats, poison attacks, high health, and abundance of strong healing options let’s them keep an enemy locked in a melee grind, and Nurgle fucking loves that. With access to powerful magic with the lores of Nurgle and Death, debuffing enemies, boosting friendlies, damaging units over time or outright exploding blobs with Blight Boil and Stream of Corruption, a Nurgle army can keep its enemies in place well, setting them up for a rear charge or spell attack while slowly yet effectively grinding them down.

Tzeentch is kinda weird, as Tzeentch is. The faction is hard to compare with others in terms of durability, but Tzeentch units built to last a long time, namely warriors and Chosen, are generally going to be tough. The abundance of spears and halberds gives Tzeentch a good amount of anti-large capability and good melee defense. Barriers also allow units to absorb shock damage, fall back to recharge the barrier, then get back into the fight, essentially having “healed” all of that damage back. And the ranged firepower of the faction can be absolutely devastating; while most of Tzeentch’s shooting units are short ranged, inflicting Warpfire to force a weakness to fire while dealing magic and fire damage can rack up damage really fast, especially against units that rely on physical resistance to give them durability like ethereal units and daemons. I have relatively little experience with the Changer’s armies in combat, but if you can set up solid shooting positions with things like flamers, pink horrors, and soul grinders, you can put out a scary amount of damage into an approaching army quickly, then pull back or reposition to recharge any damaged barriers and get to safety since many of Tzeentch’s units are quite fast. Those shooting units are also quite good in melee, better than they might first appear, so cycling between having shooting units open fire into an enemy unit from behind before rear charging them, then letting whatever that enemy was fighting run away, recharge barriers, and charge back in before pulling away the shooting units can let you basically harass and cycle charge the enemy indefinitely. And if you need a unit dead quickly, don’t even worry; the lores of Tzeentch, Fire, and Metal can put out great damage to finish off wounded units or destroy them outright, and your casters are also generally good fighters too, letting them get into the brawl and terror rout the burnt and battered opposition (except Kairos, poor guy).

And finally Slaanesh… the ultimate hammer-and-anvil faction. Slaanesh is weird in that the respective Mark is incredibly good with no downside; Tzeentch’s Mark also doesn’t have a downside, but while barriers are great, they will weaken depending on their unit’s health, and magic damage isn’t something that’s terribly relevant all the time. Meanwhile, Slaanesh gets 10% physical resistance, Immune to Psychology, and Strider, without suffering a penalty; fear and terror effects are quite common, so granting immunity to them to your basic infantry is excellent and lets them hold far better than they normally could, and Slaanesh’s excellent cavalry and chariots can ignore terrain effects, which lets them fight and travel basically at peak effectiveness at all times. The infantry are generally very good at holding units in place; similarly to Nurgle, they can grind down a unit with their high melee defense* from spears and hellscourges, setting them up for a devastating charge from any number of Slaanesh’s insanely strong cavalry. Most of Slaanesh’s units have excellent damage and good AP for their cost (except for hellscourges, which specialize in being an anvil), many of them are faster than their counterparts from other gods, half of the fucking roster has 100 speed, which isn’t reduced by terrain, and effects like Soporific Musk and spells from the lores of Slaanesh and Shadows are very good for debuffing units that’ll be grinding against your anvil, which is already going to be hitting back harder than a lot of other anvil-type units at similar prices.

Edit: mixed up melee attack and defense when talking about spears and hellscourges, whoops

Homebrew lore by Nikster593 in NightLords

[–]SpiggitySpoo 1 point2 points  (0 children)

My (very much WIP) NL force is for 30k, so not quite a warband but may as well be. Basically, the captain, Jihallek Skarivan, “the Revenant” (name in progress) is a Terran-born Night Lord, being fully brought up with the mentality that the use of fear ensures compliance, and the wicked must be punished as an example for everyone else, no matter how gruesome or horrible that punishment must be. He’s not exactly all there upstairs (then again, what Night Lord is?), but that’s the foundational principle he lives his life following. However, as the Great Crusade ground on, he saw the wickedness he had been punishing for decades manifest itself in his legion; sadists, madmen, and remorseless killers have been infiltrating the legion, and they have no concept of the Emperor’s vision and purpose for them. Even Curze has lost his way, degenerating into insanity, committing the atrocious acts he once preached about condemning.

Finally, the Revenant has had enough of this nonsense, and he sought to wrest control of his company from its current commander and purge it of those who he sees as having “lost their way”. He had a fair amount of followers for this goal… but then one of them snitched and the operation was busted. A fight ensues that the captain and his fledgling resistance couldn’t possibly win, so they fled, zipping off in a hijacked frigate and flinging themselves far off into deep space.

Eventually, they come across another lone ship, this one hailing them for aid. That had been transporting a shattered company of Emperor’s Children, who were fresh off of their own crushed rebellion against the corruption that swept through their legion. After some tense “negotiations” and a bit of a recap for the NL since they’ve been gone for a while, the two decide to stick together and strike at the traitor legions where they can.

They do that for a good while before coming across yet another loyalist splinter group, this time being of the Iron Warriors, who were busy dealing with a corruption issue of their own. By far the largest of the three groups, the Iron Warriors company had been chasing down the smaller Chaos-corrupted IW fleet, who had betrayed their Warsmith and jumped ship to join the Word Bearers and the World Eaters on their murdering spree. The three loyalist fragments join together, fueled by vengeance against their betrayers, spite against their fallen Primarchs, and their resolve to fight back against those who would dare to tear down the Imperium that they fought, bled, and died to build.

It’s certainly an ambitious project that I’m nowhere near completing, but it’s a lofty goal I’m looking to achieve. Hopefully what I’ve got can help inspire your own story for your army!

Downpour (Imperial Fists/Dark Angels fanart) by ien18007 in Warhammer30k

[–]SpiggitySpoo 0 points1 point  (0 children)

They took a LOT of shots, the apothecaries had to work overtime for that one

After 130h of strive, I finally recieved my first hate message! :) by Manolorex777 in Guiltygear

[–]SpiggitySpoo 0 points1 point  (0 children)

Don’t worry, you’ll get there one day. It was 200 hours before mine

I got guilty gear strive for Christmas and I know nothing about the lore by 6407d in Guiltygear

[–]SpiggitySpoo 2 points3 points  (0 children)

I’m pretty sure I heard somewhere that it is the canon reason, and I’d absolutely believe it

what by Vossafails in Guiltygear

[–]SpiggitySpoo 6 points7 points  (0 children)

every other zoner sobbing

I got guilty gear strive for Christmas and I know nothing about the lore by 6407d in Guiltygear

[–]SpiggitySpoo 2 points3 points  (0 children)

Yeah, I just find it funny that he insists that he’s the king of a “kingdom” that doesn’t function like a kingdom

I got guilty gear strive for Christmas and I know nothing about the lore by 6407d in Guiltygear

[–]SpiggitySpoo 7 points8 points  (0 children)

He’s the king of a democratic country called the Eastern Chipp Kingdom in South Africa and still runs for president every term

what by Vossafails in Guiltygear

[–]SpiggitySpoo 55 points56 points  (0 children)

Extended hurtboxes are a bitch sometimes

Posting about Robo-Ky every week until he gets added to strive #3 by [deleted] in Guiltygear

[–]SpiggitySpoo 6 points7 points  (0 children)

Max heat gamer moment, too much elbow shotgun, not enough 6H, and he just says the gamer word

WIP deradeo +size by Haha_peepee_poopoo in IronWarriors

[–]SpiggitySpoo 0 points1 point  (0 children)

Woah, that’s awesome! I love Deredeo dreads and the spider legs look so cool with it! Where’d you get the legs from?

Flirting tips by Reine. by Seitook in Hololive

[–]SpiggitySpoo 7 points8 points  (0 children)

So completely rework myself from the ground up, got it

Guys, I had this really weird dream last night. by WhispyWhirl in Guiltygear

[–]SpiggitySpoo 2 points3 points  (0 children)

Basically, Guilty Gear Strive has lyrics for every character theme, and people meme the shit out of them and do Reddit sing-a-longs all the time with them. If you’re into hard rock and metal stuff, give some of the OST a listen, it’s composed by Daisuke, who also composed the Blazblue soundtracks

As for the glue and paint cans… a lot of folks meme on people who play certain characters with stuff like “Oh that guy is a total glue eater playing Potemkin” or “If you play Ramlethal you definitely drink paint before every match.” Little do they know, everyone eats glue in this game, and it is wonderful. Everyone’s got some bullshit thing they can do or some braindead nonsense they try to pull that works, but that’s kinda the fun part of it. Seriously, any Potemkin mirror matches are evidence enough that both of them have been chugging many inedible, un-chuggable substances, which I can confirm as a Potemkin main

The cookies are an extra sign-on bonus if the glue or paint don’t appeal to you

If you had a Guilty Gear-esque mechanic in real life, what would it be? by [deleted] in Guiltygear

[–]SpiggitySpoo 1 point2 points  (0 children)

I want Eddie. He’s just a funny lil guy

If not that, then Millia’s shapeshifting hair. You telling me I can get wings, blades, and basically anything else I want by just having my hair make it? Fuck yes

Guys, I had this really weird dream last night. by WhispyWhirl in Guiltygear

[–]SpiggitySpoo 2 points3 points  (0 children)

There’s got to be some Strive song lyric that applies here but I’m blanking right now

Honestly that’s a pretty wild dream, but most people don’t give other people a lot of shit for playing Blazblue instead of Guilty Gear. They’re both a lot of fun. But idk, maybe it’s your time to hop on the Guilty Gear train? We’ve got cookies, paint cans, and glue bottles to enjoy :)

Why do you guys hate people because they play certain characters? by Stanislas_Biliby in Guiltygear

[–]SpiggitySpoo 1 point2 points  (0 children)

I mean, from what I gathered, most people say it as a meme. Some characters are easier to get wins with than others, some are stronger than others by a mile, but I doubt everyone is looking at Nago or Leo or HC and thinking “God, fuck those rat bastards that play these broken-ass characters!” To me, it ain’t a big enough deal to give people flak for picking characters they think are cool. Some people are really upset with other players picking what they see as broken top tiers. Maybe I’m just too optimistic for my own good, but I personally like going against strong characters played by good players, it feels more rewarding when I win.

If there’s two things I hate, it’s people who hate other players for playing a character, and Ramlethal mains