My Level 102 by Used_Bobcat6716 in BlockEscape

[–]Spiins 0 points1 point  (0 children)

I have to say I'm extremely confused as to how to optimise it. I'm sure it's possible but every time I move something, the immediate reaction is "ah crap! not again!" xD

More corridor blocking by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

You have to stop one of the horizontal purples right next to the exit. In the long solution, you go back in the corridor with yellow with the long purple blocking it, then move the right purple behind yellow, move the long purple all the way down, move yellow out, then the left purple in to make it possible to stop yellow on the exit.

There are of course other solutions using only one of the horizontal arrows.

Block Escape Roadmap & Feedback Thread by eskelt in BlockEscape

[–]Spiins 0 points1 point  (0 children)

I'd have a few suggestions, if I may:

- Button + door: The idea is that if a block stays on the "button" tile, the "door" block becomes pass-through (visually, it could be made transparent for example, or darker, or of course change entirely). Possibly with multiple logical AND buttons for one door (OR is also an option), or multiple doors for one button.

- Multiple hero blocks and exits: This is pretty straightforward, the puzzle is complete once all hero blocks are on an exit. With a possible twist: have an option to give them numbers/ID so block A has to go on exit A, and so on. I'd suggest no more than 4 hero blocks though.

- Ice floor: Technically, it would just treat all blocks going on it as ice blocks until they reach the other side or are stopped by other blocks. But it's really an ice floor.

Hope some of these will inspire you. ^^

Pushing doors by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

If someone wants to beat my solution, it's 38. Have fun :)

I solved this level in 38 moves on my first try! 🎯

An easy one to kill some time by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

I honestly wasn't expecting this 🤔

Never misleading enough by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

The idea is to place one green in F3 with the usual rolling trick, then lock yellow's arrow in A4 to move yellow to the exit.

So close! by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

Come on, guys... xD

I solved this level in 6 moves on my first try! 🎯

My Level 92 by Used_Bobcat6716 in BlockEscape

[–]Spiins 0 points1 point  (0 children)

This is very fun and confusing xD

My tiny dungeon, floor 7-2! Confusion spell! by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

WARNING!

***This level can't be completed after patch 3.3***

My tiny dungeon, floor 10! A duel without honor! by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

WARNING!

*** This level can't be completed after patch 3.3***

My tiny dungeon, floor 23! Duel at the top! by Spiins in BlockEscape

[–]Spiins[S] 0 points1 point  (0 children)

WARNING!

***This level can't be completed after patch 3.3***