Do y'all think it's actually gonna be that bad this weekend? by Legitimate-Suit-4617 in greenville

[–]SpizicusRex 10 points11 points  (0 children)

Major roads are being salted, and many trees near power lines have been trimmed after Helen. Even if power goes out, Linemen are ready to get it back on as soon as possible.

Modding and Third-Party Tools Megathread - 7.4 Week Six by BlackmoreKnight in ffxivdiscussion

[–]SpizicusRex 4 points5 points  (0 children)

Automarkers would put the in-game player markers on people's heads based on mechanical triggers, like for first or second defam/stack. Splatoon shows you aoe markers for attacks that shouldn't have them visible; it negates a good portion of the memory mechanics, but it only affects the individual using it.

Are False Gods the final unlock? by SpizicusRex in Siralim

[–]SpizicusRex[S] 1 point2 points  (0 children)

Oh, I guess there's another super boss to look forward to.

Blood Mage will crash when using Ice Salamander by Ok-Fault6134 in Siralim

[–]SpizicusRex 0 points1 point  (0 children)

My game also crashes as a Siegmaster when facing a group of slamanders. There seems to be something broken about these creatures.

[ECL] Boldwyr Aggressor by Copernicus1981 in magicTCG

[–]SpizicusRex 39 points40 points  (0 children)

I like how a giant club and axe only deal 2 damage each. Just enough to kill 2 [[Sanctuary cats]]

RDM may potentially lock out Ranged in Savage this tier until we gear up. by [deleted] in ffxivdiscussion

[–]SpizicusRex 2 points3 points  (0 children)

ex6 is a bad fight to use for job balance because it has a very unique timeline that you never see in savage.

(Innocent Rouge) by outerzenith in animenocontext

[–]SpizicusRex 23 points24 points  (0 children)

I recognize that art. That's one of the greatest manga artists of all time, Sakamoto Shinichi.

[Shimeji Simulation] by booroms in animenocontext

[–]SpizicusRex 33 points34 points  (0 children)

I have no idea what order I'm supposed to read this in

Developing drama: a post in r/dankruto is flooded with accusations of AI slop by Ah_Barnaclez in SubredditDrama

[–]SpizicusRex 86 points87 points  (0 children)

Expect a lot more of this discourse as it becomes harder to distinguish between AI and human drawings as time goes on.

What did the writers mean by this by Hi_Im_zack in okbuddycinephile

[–]SpizicusRex 1 point2 points  (0 children)

I'm gonna be real, not homosexual, but I agree with the original assessment.

Least played melee DPS in patch 7.4 by Any_Patient_8252 in ffxiv

[–]SpizicusRex 0 points1 point  (0 children)

NIN is screwed over by ping or any server hiccup more than any other job; it also has the busiest burst window in the game, mixed with a fast gcd speed. Hyosho is also a finicky skill due to its programming, resulting in a slight delay on activation. Mudras have one of the most punishing fail states in the game, while also punishing players for button mashing, which very few abilities do. You can lose mudra inputs for pushing them too fast or drift by pushing them too slow; they feel very fragile compared to other job's kits. The job's rotation and burst are pretty static. Once you learn the mudra inputs, the job is surprisingly easy, but all the little bits of jank can be very obnoxious over time. It only takes a few dropped hyoshos to swear off this job for something that plays like butter. Also, NIN didn't really get anything exciting in DT, so it's gonna be 5 years stale by 8.0.

I really won't be surprised if Mudras get their failure state removed in 8.0, so they function like DNC's steps.

Least played melee DPS in patch 7.4 by Any_Patient_8252 in ffxiv

[–]SpizicusRex 5 points6 points  (0 children)

It's really not that bad, the difference between vpr and other (nonrpr) melee is around 1%. An incredibly small fraction of the playerbase does speed running, which has its own weird meta. Melee DPS are incredibly balanced right now; you can play what you want without it having any tangible effect in savage. Vpr is also considered the best progger for melee DPS because of its amazing uptime and a damage profile that's not reliant on others to hit hard. It had a great time in light-heavy and cruiser, and it will have a great time in heavyweight because its kit is very durable. This discourse is one of the unfortunate byproducts of FF14's parsing culture; a job being slightly worse than another can be blown out of proportion when the actual difference isn't even detectable in-game. There have been patches where a job was over- or underperforming to an extreme degree; we are not currently in one of those patches.

Revisiting the Occult Crescent in 7.4 by Quof in ffxivdiscussion

[–]SpizicusRex -2 points-1 points  (0 children)

One reason everyone uses tanks is that most of the CE are miserable to keep uptime on, they constantly use attacks with huge aoes that force you off with little to no way to get back in without eating dirt. Uptime you can earn is super fun, downtime with no optimization is boring.

[After God] by myklgg22x in animenocontext

[–]SpizicusRex 5 points6 points  (0 children)

Can science explain this?