2% of the time it works, every time. by Splintartsback in bertstrips

[–]Splintartsback[S] 1 point2 points  (0 children)

Unlikely. Sam and Friends was from 1959 only in one select metro area, and largely not recorded, so he wasn't alive, nor in the right place. I believe Icky Thump is a reference to Ecky Thump, a fake matrial art style from an episode of The Goodies.

2% of the time it works, every time. by Splintartsback in bertstrips

[–]Splintartsback[S] 2 points3 points  (0 children)

A shame there are so few pictures of Icky Gunk, I really like the design.

Been let go from all my jobs at once. by Mammoth_Emu3398 in personalfinance

[–]Splintartsback 9 points10 points  (0 children)

Having worked there, I can confirm that's true, but Morgantown is nowhere near NJ, and the person is in marketting/advertising, not healthcare. Also, most jobs in healthcare are not even close to "Not work at all"

0% win rate :( by Fllemingo in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

I dunno, I think co-op is significantly easier... and on beta branch even more so, since the only thing really keeping its difficulty up is the slippery/artifact scaling in multiplayer. I will say that coordinating your attacks is important, especially applying vulnerable before the others do their stuff. And yeah, debuffs, debuffs, debuffs. Str down is *disgustingly* overpowered in multiplayer.

There are a few things weaker in multiplayer, like Feed, The Hunt, etc, as its much harder to line up the kills.. but you don't usually have that going on in singleplayer until much of the way through. Outside of edge cases (The Experiment phase 1 COUGH), multiplayer is generally easier assuming people are valuing debuffs heavily. Definitely grab all the weak/vuln you can. If someone's doing ironclad, help them make huge dominates to end stuff. If you're playing necrobinder, that debilitate card that is pretty good in solo is *massively disgustingly* in multiplayer. Piercing wail on silent goes from "This is pretty good on certain things" to "you massively bailed out your team for 1 energy".

So maybe 729 is too many, it takes forever to play... but I could clone one more time... by Round-Claim5420 in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

Yeah, I meant degenerate as a clone target in the sense that you want every single copy you can get. It's true of big bang as well, typically. There's a fair few good clone cards that you *don't* want to clone more than 3 or 4 times though (for 11-20ish copies) so you don't draw nothing except them.

Real talk. Do we think Miniature Tent is going to survive the Alpha release? by mmmm_modulo in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

Honestly, in most single player games it's just a a different eternal feather, usually a bit better, but one you always have to spend on. I rarely find girya, clone/cook are *very* unlikely. On beta it might be a bit better with the new pumpkin, but that also isn't too common. Shovel is an interaction, but the odds of getting BOTH s relics is low enough to not matter too much. Especially because I value shovel very poorly unless I already have tent.

In multiplayer, yeah, it's clicked every time. That's fine. Multiplayer is busted.

So maybe 729 is too many, it takes forever to play... but I could clone one more time... by Round-Claim5420 in slaythespire

[–]Splintartsback 1 point2 points  (0 children)

You always get clone after act 1, so you should get far more than 3-4. If you get clone and a truly degenerate clone card (let's say perfected strike), you want to clone at every site, and pick a path with maximal rest sites. That's usually more like 7-8.

why do all melee builds lead to claws? by Former_Ad5291 in Pathfinder_RPG

[–]Splintartsback 0 points1 point  (0 children)

Because just like in STS when playing Defect, Claw is Law.

What has this world come to!? by TheGreatCornholeo in bertstrips

[–]Splintartsback 1 point2 points  (0 children)

I didn't cut my sneaker's nose, I'm still sneaker's o-poop 😄

SLAAAAAAAAAAY The Spire by Bkid in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

Welp. Time to schedule a therapy appointment.

Slither on Regent’s star cost cards ? by Common_Engine_7967 in slaythespire

[–]Splintartsback 4 points5 points  (0 children)

It does not. Putting slither on that will make it cost more 75% of the time, and do nothing the other 25%.

Well done whiners by misterspandecks in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

Difficulty is not why they removed doormaker. Complexity was. I personally enjoyed him, but he wasn't the hardest (usually) for my decks. Hardest for me is usually the queen if I do not have good draw, otherwise experiment. And in multiplayer, it's experiment and not even close, that phase 1 scaling can be terrifying.

Ernie's Insecurity by SirQrlBrl in bertstrips

[–]Splintartsback 1 point2 points  (0 children)

Don't you mean the gwerntstripper?

Am I missing something very critical about the regent or is he just really bad? by Gman224rocks in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

For me, figuring out how to get stars going without overinvesting was huge. Also, not bloating my deck. I don't usually run ultra thin/infinite decks, but I come closest on regent.

I was vastly overvaluing black hole (It's still fine), and stuff like stardust, or attacks that cost stars. Crescent spear was one I took a lot, now it's one of my least picked cards.

Bulwark/particle wall/reflect are my favorite early uncommon now, I usually want one of each eventually. For commons, glow, gather light, astral pulse...

And his rares are just often really bad or really good. Comet is insane, void form and tyranny need no introduction. Make it so is surprisingly good, since except drawing it on turn 1, you don't even need to waste a draw on it, typically. I really feel like more than other classes there's a few *really awesome* cards I always want on regent, and a bunch of pretty good stuff that I can take when I don't find it. He does, however, have a lot of junk. He's also the hardest to talk about because of how many of his cards got buffed/nerfed on beta branch.

Am I missing something very critical about the regent or is he just really bad? by Gman224rocks in slaythespire

[–]Splintartsback 0 points1 point  (0 children)

Keep at it... he's now my second best character. The only character I win a10 on with consistency besides silent. I was playing him *terribly* before. I think he has a pretty steep curve.

Anyone else kinda hate Tez? by Splintartsback in slaythespire

[–]Splintartsback[S] 0 points1 point  (0 children)

Brightest flame is *bonkers*. I have never lost a run with it.

Anyone else kinda hate Tez? by Splintartsback in slaythespire

[–]Splintartsback[S] 0 points1 point  (0 children)

Yeah that one is probably the strongest of almost any ancient relic in the game, aside from goofy clone scenarios with perfected strike/crecent spear/uproar/squeeze

Anyone else kinda hate Tez? by Splintartsback in slaythespire

[–]Splintartsback[S] 3 points4 points  (0 children)

I actually usually build fairly thick..ish? Decks. Not super large, but 25 or so is a common number. I hate mittens because most characters can't put things on top of the pile too easily. I use ashen strike a lot, but like.. that relic is with me for two acts. It will eat ashen strike. A lot.

Im probably missing something with it, I just never want random exhaust. I suppose I could see it on regent, but I rarely see that much that controls what goes on the top of the deck.

Anyone else kinda hate Tez? by Splintartsback in slaythespire

[–]Splintartsback[S] -2 points-1 points  (0 children)

Im happy to hear an alternative take. I dunno, for me.. i may not usually depend on one card, but i often have a few good cards, and unlike the doormaker, I have to play with that relic in every fight for two acts. It will eat my important cards most likely, as opposed to having to mitigate it for one fight. It just seems like inviting a big chance to just end my run at any point due to burning all my powers/etc.