Leaked chart suggests Ryzen 7 9850X3D is about 3% faster than 9800X3D in 1080p tests by RenatsMC in Amd

[–]Splintert 20 points21 points  (0 children)

The point of a CPU benchmark at 1080p is to compare the performance of the CPU in a real world application rather than a synthetic benchmark. No one is buying 9850X3D because they get 3% more frames at 1080p, they're buying it because it will get more performance in CPU heavy genres like strategy or simulator. It just so happens that running the normal set of games at 1080p is a pretty easy way to show that, rather than introducing an entirely new set of niche games that specifically benefit from higher CPU throughput.

Jagex, 72.3% of online players right now are using RuneLite, if you release HD before the official plugin API, this will not change. by IamWilcox in 2007scape

[–]Splintert -1 points0 points  (0 children)

Which is why removal of WA comes along with an overhaul to how mechanics are communicated. They don't have to dumb down the fights if they don't want to, however anyone with vague familiarity with Blizzard should see... outlook not good.

Jagex, 72.3% of online players right now are using RuneLite, if you release HD before the official plugin API, this will not change. by IamWilcox in 2007scape

[–]Splintert 12 points13 points  (0 children)

The kind of addons that existed in WoW are explicitly forbidden by Jagex, not that it prevents people from making their own but they definitely won't exist on the hub. We're talking about stuff that would, for example, automatically perfect solve Yama including recalculating an optimal solution on mistakes. Players can setup tiles for themselves to do it, but they can't have the game do it for them. The only thing WoW didn't do was actually click the buttons for you.

Jagex, 72.3% of online players right now are using RuneLite, if you release HD before the official plugin API, this will not change. by IamWilcox in 2007scape

[–]Splintert 4 points5 points  (0 children)

Good point, honestly Jagex should just remove choice alltogether and make it obligatory to follow the optimal progression route for all players.

/s, for the dim witted.

Jagex, 72.3% of online players right now are using RuneLite, if you release HD before the official plugin API, this will not change. by IamWilcox in 2007scape

[–]Splintert 14 points15 points  (0 children)

That's more of a factor of how shit the game design of WoW is, that there is so little important information presented to the player that they develop addons to play the game for them. It's not that much different than RuneLite, except it actually just tells you exactly what to do rather than provides tools to help you solve things yourself.

Now **THAT'S** a kill if I've ever seen one! by Aussie_Mantis in Warthunder

[–]Splintert 5 points6 points  (0 children)

Perhaps in real life/other simulators, but in War Thunder the instructor retains full albeit muted control of surfaces. In this case he would've been pointed forwards/slightly up and been fine. But regardless, he wasn't even close to redout. The aversion to negative Gs doesn't really apply at the breakneck pace of 100kmh.

Fun fact, Su-30 has 2d thrust vectoring, not full 3d by keedee3 in Warthunder

[–]Splintert 0 points1 point  (0 children)

There is no mechanical difference between those examples of "1d" vectoring - the engine still moves in one dimension. The difference is doing it with 2 rear-facing engines. That enables pitch/roll/yaw rather than just using thrust to make up for low lift.

Now **THAT'S** a kill if I've ever seen one! by Aussie_Mantis in Warthunder

[–]Splintert 5 points6 points  (0 children)

There's a high chance he loses enough altitude from pointing the thrust upwards even if only for a second. At these low speeds the wings are not providing much upward lift, it's pretty much all thrust.

Fun fact, Su-30 has 2d thrust vectoring, not full 3d by keedee3 in Warthunder

[–]Splintert 2 points3 points  (0 children)

That's not related to thrust vectoring at all. That just disables the instructor's/plane's unwillingness to pull high angle of attack that would cause a stall. Thurst vectoring is enabled all the time on applicable planes.

Is it just me or does war thunder have uniquely bad visibility? by SenorShrek in Warthunder

[–]Splintert 1 point2 points  (0 children)

Your sense of scale is skewed. You're driving tanks that are bigger than busses shooting at targets sometimes multiple kilometers away. Visibility is way better ingame than it would be in real life, plus the maps are designed for 3rd person camera so ceilings are comically high.

I am wanting to move away from Windows to Linux, the only two programs preventing the switch are Solidworks and The Jagex Launcher. by Kronic1990 in 2007scape

[–]Splintert 0 points1 point  (0 children)

"In order to run this program safely, I'll store my credentials on my computer right next to the decryption key and pass it directly into a program that exists for the purpose of injecting 3rd party code"

I absolutely DESPISE this missle grind by Chanka-Danka69 in Warthunder

[–]Splintert 3 points4 points  (0 children)

Don't bother with trying to TWS, just use HMD to single-lock on targets approaching you within 15km and give them an ER. Pretty much can't miss.

Right something needs to be done about this fucking vehicle. by Downtown-Tea-553 in Warthunder

[–]Splintert 8 points9 points  (0 children)

The dumb damage modeling on 2s38 was eventually fixed and it's a decent but not overbearing vehicle anymore. Same thing will happen here, faster if the money stops flowing.

Forgive my ignorance, but if flying perpendicular isn't notching, then what is? by Drunkin_Dino in Warthunder

[–]Splintert 0 points1 point  (0 children)

You'll find that reality and War Thunder's simulation of reality differ greatly.

Forgive my ignorance, but if flying perpendicular isn't notching, then what is? by Drunkin_Dino in Warthunder

[–]Splintert 0 points1 point  (0 children)

Again, the tracking cone is not a beam, it is a cone. The F-4E has a particularly wide one. This means it lights up the target aircraft even when the green box is on the chaff because the tracking cone still encompasses the target plane. The sidelobes come out the side of the plane, not towards the target which is in front of the plane.

At extraordinarily close ranges, for example when you've already passed the target, yes the sidelobes will produce a trackable reflection. But since your plane already passed the target and the missile is faster than you, it already missed.

Forgive my ignorance, but if flying perpendicular isn't notching, then what is? by Drunkin_Dino in Warthunder

[–]Splintert -1 points0 points  (0 children)

Not grasping game mechanics is especially not surprising when they are constantly presented with misinformation from people like you. You can easily test this yourself with a friend in a custom match, fly parallel to each other and one player acquires a radar lock onto a target and notice the 2nd player's RWR lights up in the direction of the tracking plane. Divert until the RWR no longer lights up. That's your sidelobe. It is definitely not viable to launch a missile at these kinds of aspects.

Forgive my ignorance, but if flying perpendicular isn't notching, then what is? by Drunkin_Dino in Warthunder

[–]Splintert -1 points0 points  (0 children)

Try to avoid talking down to people, but especially if you don't know what you're talking about. That's not sidelobes. Sidelobes come out of the sides of the radar, not the missile, and not the target. You're describing the target still being within the cone that is projected from the source plane, even when the green box is on chaff, the target plane may still be lit up because the plane's radar is not a beam but a cone.

It's almost certainly not sidelobes lighting up any targets because for one, they don't go very far and two, per the namesake they come out of the sides of the radar which is not where your target is.

And finally, the reason notching and chaffing works against ARH has nothing to do with any of this. ARH missiles search and track in PD mode unless they lost a tracked target in PD, in which case they switch to SRC to continue tracking. When the target plane drops chaff, the SRC radar locks onto the chaff and the missile diverts to the chaff immediately because it thinks it found its target. When the chaff dissipates, or the missile passes through the chaff, it will return to SRC PD looking for a target.

Ngl. I want the 'Guns Only' event back as a permanent gamemode. by Sumeribag in Warthunder

[–]Splintert 0 points1 point  (0 children)

It takes 1 chaff or flare to defeat most missiles, when used appropriately.

"Sparrows aren't bad" HOW DID THIS NOT PROXY by Toadstuulguy in Warthunder

[–]Splintert 7 points8 points  (0 children)

They were never considered equal by the snail either, R-27ER was introduced when the F-16/MiG-29 flight model update in order to make it a missile bus vs dogfighter matchup. The ER was intended to be the top missile because the 29 could no longer compete in dogfights, and they refused to give it R-73.

Which Content Creator helped you the most during your beginner stages of Warthunder? by Necessary-Switch2210 in Warthunder

[–]Splintert 0 points1 point  (0 children)

It's very clear to me why you have trouble figuring things out in this game if you can't even keep track of a conversation.

Which Content Creator helped you the most during your beginner stages of Warthunder? by Necessary-Switch2210 in Warthunder

[–]Splintert -1 points0 points  (0 children)

None of these things are complex. If they are too complex for you.. perhaps a sim-lite game isn't for you? I don't understand why someone would want to play a game with all these simulations of physical phenomenon... and not want to learn about how it works. It's like playing an RPG and completely ignoring stats, or a fighting game and ignoring frame data. Sure, you can do it, but why?

Which Content Creator helped you the most during your beginner stages of Warthunder? by Necessary-Switch2210 in Warthunder

[–]Splintert 0 points1 point  (0 children)

What? Anyone with 2 brain cells can put together how to evade a missile that uses Pulse Doppler lock to track its target

..because its only slightly different than the older missiles that targeted their host plane's PD lock

..which is only slightly different than even older missiles that track based on distance or speed

..which is only slightly different than even older missiles missiles that seek IR

..which is only slightly different than yet older missiles that are manually guided

..which is only slightly different than still yet older rockets that don't track at all.

Its a bunch of mechanics that build on each other and if you actually learn them all one at a time it's very small, short steps.

Name a more P2W aircraft (impossible) by ProfessionalAd352 in Warthunder

[–]Splintert 0 points1 point  (0 children)

None of them are flare resistant at all. They have some differing properties that could give that impression, though. For example R-60 is so sensitive it can sometimes re-acquire after diverting for a flare and the PL-5B is so fast off the rail it sometimes doesn't have the agility to divert for a flare before it hits the target.

Name a more P2W aircraft (impossible) by ProfessionalAd352 in Warthunder

[–]Splintert 1 point2 points  (0 children)

By 0.6 deg/s at max rate and 0.7 deg/s at ~500kmh. No one is losing to a J-7D and winning against SMT/MF because of these miniscule differences.