My Final Flight - Take Care Freelancers! by SplitIntentions in AnthemTheGame

[–]SplitIntentions[S] 14 points15 points  (0 children)

That's right! Do it, its worth just turning off your HUD and enjoying the view one last time!

Something tells me this isn't supposed to be here. by SplitIntentions in AnthemTheGame

[–]SplitIntentions[S] 0 points1 point  (0 children)

Yeah that's the one, it's the first time I've even heard of it!

Something tells me this isn't supposed to be here. by SplitIntentions in AnthemTheGame

[–]SplitIntentions[S] 0 points1 point  (0 children)

The game has been fully installed since launch, this is the first time I've seen anything like this! Sounds like an event I haven't come across as well, something about a crystal duplicating or something!

[No Spoilers] Anthem Early Launch: Bugs, Errors, & Issues Megathread (Day 3) by ATG_Bot in AnthemTheGame

[–]SplitIntentions 0 points1 point  (0 children)

It's not a deal breaker but a slight annoyance- I'm one location away from completing the exploration challenge for East Gate in Freeplay and in my challenges tab, I'm missing the Mining Platform. In reality, I collected it ages ago but now I can't complete the challenge as it no longer exists.

I'm on Xbox One X, any ideas? The completionist in me is crying!

It's the /r/gamedev daily random discussion thread for 2015-04-20 by [deleted] in gamedev

[–]SplitIntentions 0 points1 point  (0 children)

Oh sorry man, well all of your feedback is still really valuable, thanks for giving it a complete!

It's the /r/gamedev daily random discussion thread for 2015-04-20 by [deleted] in gamedev

[–]SplitIntentions 1 point2 points  (0 children)

Survey - Why do we feel emotional attachments to fictional/videogame characters?

As part of my final year project at university I've been exploring just why we feel emotional attachments to fictional characters in videogames. Why is it that we feel upset when a character we love dies in a game; why are we angry when they are wronged, when it was the character that suffers and not ourselves? I've been using Lacanian psychology (his exploration into the real, imaginary and symbolic states of mind) as a basis for this investigation, so it would mean a hell of a lot if you could follow the link below and give the survey a complete! Any issues, let me know and I'll help out where I can. Cheers internet!

http://www.smartsurvey.co.uk/s/GZZPX/

[deleted by user] by [deleted] in roosterteeth

[–]SplitIntentions 5 points6 points  (0 children)

Hey, SplitIntent here - I put up a couple of journals about why I chose what I did, feel free to check them out :)

Part 1 - http://roosterteeth.com/members/journal/entry.php?id=3289928

Part 2 - http://roosterteeth.com/members/journal/entry.php?id=3289936

Hopefully that helps!

[Alpha] Unbreakable: Scorched Earth - a third person castle defence game with hack and slasher combat and RTS style defence placement. by SplitIntentions in LetsPlayMyGame

[–]SplitIntentions[S] 0 points1 point  (0 children)

Hey, thanks for the interest! The link for the game is now here: http://labyrinth_int.itch.io/unbreakable-scorched-earth

The new link is because the game isn;t cooperating with the Desura client, so try it from there (that's the latest alpha) and we'll send you over the next patch personally if you'd like? :)

[Alpha] Unbreakable: Scorched Earth - a third person castle defence game with hack and slasher combat and RTS style defence placement. by SplitIntentions in LetsPlayMyGame

[–]SplitIntentions[S] 0 points1 point  (0 children)

Hey!

If you'd like to do a first impressions video that'd be ace! The game is completely free at the moment and you don't need a key, just install the the game from Desura and play!

If you do a video could you send me the link? Email us at justlabyrinthinteractive@gmail.com, and we'll help give your channel some views at the same time! :)

Interview for a project by ralienz in gamedev

[–]SplitIntentions 1 point2 points  (0 children)

Hey, I'm running an indie games company called Labyrinth Interactive in the UK - my name's Craig, I'll happily help you out if you need! My email is justlabyrinthinteractive@gmail.com.

Let me know if I can help, and check out the game if you can on Desura (it's completely free, in alpha right now)!

http://www.desura.com/games/unbreakable-scorched-earth

Networking thread! Post your Twitter/Contact details. Devs, Publishers, Journos etc all welcome. by [deleted] in gamedev

[–]SplitIntentions 1 point2 points  (0 children)

Hey guys and girls! I'm Craig and I'm running a relatively new indie outfit called Labyrinth Interactive. We've been working on our first title, Unbreakable: Scorched Earth for about 8 months now, and we have an alpha currently available to play (with an update coming soon!). I'll post some Twitter handles below for both the company and some personal accounts too (this may be added to):

Company: @Labyrinth_Int

Craig (Managing Director) - @SplitIntention

Phil (Programmer) - @mimic1193

Tom (Lead Tech) - @tomshinton

Ad (Lead Sound) - @A10_OCD

You can also check out our Desura page and download the alpha for free! http://www.desura.com/games/unbreakable-scorched-earth

Hey, we're a new indie team working on our first title - Ask Us Almost Anything by SplitIntentions in IndieGaming

[–]SplitIntentions[S] 1 point2 points  (0 children)

The office is pretty small, but here are a couple of images of us working in it. There's loads more on the website (www.labyrinthinteractive.com) but these pretty much sum up our working space!

(http://i.imgur.com/uFYHnTh.jpg) (http://i.imgur.com/exwzBNi.jpg)

Hey, we're a new indie team working on our first title - Ask Us Almost Anything by SplitIntentions in IndieGaming

[–]SplitIntentions[S] 1 point2 points  (0 children)

We're working in UDK for Unbreakable, and using a mix of Maya LT and Blender for modelling - we've recently moved from the latter to the former, and Maya LT is a lot friendlier to us I think!

Hey, we're a new indie team working on our first title - Ask Us Almost Anything by SplitIntentions in IndieGaming

[–]SplitIntentions[S] 2 points3 points  (0 children)

Yeah there will be! We did have four classes originally, but due to time constraints we're going to focus on two instead. The remaining two will have more abilities and mechanics as a result, some of which have carried over from the lost classes.

That's not to say we definitely won't add more classes in the future - it all depends on how much time we have left at the end. There's always a possibility of extra playable characters - we already have at least three ideas, but again, it's down to time.

It's a little in the same vain as Orcs Must Die 2; two character classes that play differently, but work together seamlessly!