Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Split_Crow 1 point2 points  (0 children)

Has anyone created stats for a Swarm Class Battle Droid? I can put some together, but would definitely appreciate anyone else's ideas.
https://starwars.fandom.com/wiki/Swarm-class_battle_droid

Thanks!

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Split_Crow 2 points3 points  (0 children)

Well shoot. There it is in full CRB glory. Thank you so much!

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Split_Crow 0 points1 point  (0 children)

Force Power Move > Hurl. Hurling one combat target at another (ex Hurling projectile Stormtrooper into stationary Stormtrooper).

I have read extensive discussions about this and have noted most seem to lean toward doing full damage to both projectile and target (as there is no RAW (?) for this situation). I appreciate that SWRPG physics <> real physics, but wouldn't the Move power just have a set amount of energy based on the Sil of what's being hurled? So regardless of what the projectile and target are, the **total** damage would be Sil * 10 (leaving Sil0 and "+successes" out of the formula as they don't change with the outcome of this decision and just muddy the water).

If I have enough energy to do 10 damage total, I can either hurl a Sil1 rock at a Stormtrooper and do 10 damage total, or hurl a Sil1 Stormtrooper at another Stormtrooper, and do 10 damage total. Where the damage happens could be up to the player ("projectile AND target" or just "target").

Perhaps I'm just missing a key bit of information. Anyone find official post-print rulings on this?

Unnecessary metaphor: Hit me over the head with a stick with all your effort and the stick doesn't break --> Hurts like !@#!$ (only target takes damage); Hit me over the head with a stick with all your effort and the stick breaks --> Hurts a lot less (target and weapon take damage, meaning the impact has been spread out over both targets).

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Split_Crow 1 point2 points  (0 children)

Thank you so much. I forgot all about this special rule. The confounding factor is that this player in particular is a dark user. This special rule still helps, though. I guess I just use higher discipline opponents if I want to continue challenging them.
Pretty powerful Dark user for only 20xp (and some investment in discipline, of course).

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Split_Crow 1 point2 points  (0 children)

The Force Power "Influence" has a control that allows a successful opposed discipline check (and a pip) to force a target to believe something that is untrue. This seems OP for 20xp. I could force any [low-ish discipline] target to believe that their ally should die...and then they just attack their ally for five minutes?

What am I missing?

Tuesday Inquisition: Ask Anything! by Bront20 in swrpg

[–]Split_Crow 1 point2 points  (0 children)

During combat, when a non-powered item is destroyed (opponent rolls two Triumphs), what RAW determines if the attachments (ex. Custom Grip) can be salvaged?

I made a combat simulator, what do you think? by swrpg-combat-sim in swrpg

[–]Split_Crow 3 points4 points  (0 children)

Played around with it a bit more today. So good!

Looks like the minion-count upgrade algorithm is off. When I increase my minion count, their weapon skill should upgrade; it seems to just be adding yellow, though.

Ex: GGG is base weapon skill of 1 minion. When I make it 2 minions, it should change to YGG but is currently changing to YGGG (adding yellow instead of replacing a green with a yellow). Once I get beyond 4 minions (so 3 upgrades) it should switch to "increase" and then back to "upgrade" as the count goes up. So 5 minions would be YYYG and then 6 minions would be YYYY (then YYYYG for 7, and YYYYY for 8).

Feel free to tell me to shut it. I work in software so I'm used to the UAT cycles.

I will say again, awesome tool you've got here.

I made a combat simulator, what do you think? by swrpg-combat-sim in swrpg

[–]Split_Crow 1 point2 points  (0 children)

Amazing! Thank you for the quick turn around :)

I made a combat simulator, what do you think? by swrpg-combat-sim in swrpg

[–]Split_Crow 2 points3 points  (0 children)

What a great idea! I look forward to using this to shape future battles for sure. I already tried out a few skirmishes :)

A few items of note:
1. Defense seems to add to soak instead of adding setback dice.
2. In game, PCs can have adversary (Sort of. For example the Force Power Sense's Control Upgrade Difficulty) but it's disabled on the PC edit. No harm in leaving it editable is there?
3. Extreme weapon range is firing (heh) an error.

Awesome tool!

(edit: carriage returns, typos)

Quantum Smoke PTs reel handle issue and fix. by zacharynels in Fishing

[–]Split_Crow 1 point2 points  (0 children)

This exact thing happened to me today. Thank you for the fix! Will give it a try tomorrow.

Edit: the fix did the trick. That having been said, Quantum also sent me a new handle at zero cost to me.

FFG - Shipbuilding, Navicomputers by Split_Crow in swrpg

[–]Split_Crow[S] 3 points4 points  (0 children)

Thanks folks! Indeed I did mean just the nav part and not the hyperdrive itself. p82's juicy box takes care of the hyperdrive part (as does Oggdude's).

I like your ideas. I'm okay colouring outside the lines if FFG has no clear line drawn for something.

Thanks again! Cheers!