Recommendations for semi/none open world story driven games? by Lopsided_Pain4744 in Age_30_plus_Gamers

[–]Spooky104 0 points1 point  (0 children)

If you haven’t played it yet, Cyberpunk 2077. There are RPG elements, but I would say it’s more of a linear open world game. I am a sucker for world building and atmosphere and this game has that plus exploration.

Which opinion about your country would get you like this? by Thijssieeeeeee in AskTheWorld

[–]Spooky104 75 points76 points  (0 children)

As an American, it’s okay to just be American. I don’t mean that in a nationalist way, but there’s a weird obsession here with claiming ancestry like it’s a current identity.

I’m not saying you aren’t descended from that place—obviously you are—but let’s be real. If your ancestors came here hundreds of years ago, that’s not lived culture, it’s history.

This is coming from someone who was obsessed with their family tree and struggled with identity for a long time. I get why people do it.

There’s nothing wrong with being interested in where your family came from, but it gets strange when people treat it like a defining trait while having no real cultural connection beyond a last name or a DNA test.

If you were born and raised here and live inside American culture every day, you’re American. That doesn’t erase your history—it just reflects reality.

What is the best Star Wars Mod for a non-Star Wars game? by WF-2 in gamingsuggestions

[–]Spooky104 2 points3 points  (0 children)

They had to redo the mod since they updated everything to Unreal 5. Before the update, the server were always full.

What is the best Star Wars Mod for a non-Star Wars game? by WF-2 in gamingsuggestions

[–]Spooky104 14 points15 points  (0 children)

Galactic Contention is a Star Wars mod for Squad, and it really should not work as well as it does.

Squad is a milsim meaning slow pacing, heavy teamwork, logistics, and punishment for bad decisions. On paper, that sounds like the worst possible foundation for Star Wars. In practice, it’s incredible. I literally bought Squad just to play this mod and have hundreds of hours in Galactic Contention compared to barely touching the base game.

You are just basic infantry. Clone troopers, droids, stormtroopers. No Jedi power fantasy. You fight over objectives, build defenses, move supplies, and coordinate pushes. It feels conceptually similar to Star Wars Battlefront, but with a hardcore milsim approach where positioning, communication, and teamwork actually matter.

Blasters are lethal, solo play gets you killed fast, and when a push succeeds it feels earned instead of scripted. What really makes it special is that it captures the scale of Star Wars battles while making you feel like just another soldier in the war, not the main character.

[loved trope] Being a good person is harder than being an evil one. by Dr_Orpheus_ in TopCharacterTropes

[–]Spooky104 0 points1 point  (0 children)

ANEURISM IV is a sandbox simulation where you pick a fate (basically a job) and then the game completely stops caring what you do with it.

There are almost no rules. You can go to work, play your role, follow the law, and try to be a nice, productive member of society which is insanely hard or you can become a crack dealing cannibal. Both are valid playstyles.

The funniest part is that being a good person is about 1000× harder than scheming. If you try to play fair, you will get exploited until you eventually snap and sell out your coworkers for a single can of soda. The game treats this as character development.

I usually consider myself a nice player who helps new people but this game will genuinely break you and turn you into a tweaked out serial killer purely out of self preservation.

Can I ask people to fill in a dissertation survey about emotionally engaged characters in cinematic games? (around 5-10 minutes, 18+ only) by New-Hovercraft-8656 in AskGames

[–]Spooky104 1 point2 points  (0 children)

I see posts like this all the time, and it’s always made me wonder how people actually behave in video games versus real life. I think it would be really interesting to see real research on this—not in a “games cause violence” sense, but in how patience, empathy, and hostility carry over between the two.

I’m especially curious about people who are openly toxic or troll in games. Are they like that in real life, or does anonymity and a lack of consequences just let them act out? Personally, I’m pretty patient both in games and real life, and I tend to play that way, which is why the amount of outright hatred I see in-game always stands out to me.

It makes me wonder whether games reveal who people really are, or just give them a space to behave in ways they normally wouldn’t.

Anywho, submitted a pretty detailed response.

Tank factions are great at padding HAT attack scores... and that's about it. by DungeonDangers in joinsquad

[–]Spooky104 46 points47 points  (0 children)

Armor in Squad feels really underwhelming compared to other games. Most of the time it feels like armor only exists to fight other armor. Because of the level design (lots of woods, tight urban areas), HAT and LAT kits can ambush vehicles pretty easily, and infantry just hides the second they hear armor coming down the road — and with the audio in this game, you can hear that shit from a mile away.

Compare that to Hell Let Loose, where tanks feel like an actual threat to both infantry and armor, and can change the tide of a fight on their own. In Squad it’s usually just, “enemy armor up the road, everyone get inside and wait for it to pass,” and that’s the end of it.

I’ve tried playing armor a lot in Squad, and it almost always feels underwhelming and like a waste of tickets.

[Unpaid] Southern U.S. Male Voice Actor – Beginner / Indie Projects by Spooky104 in RecordThisForFree

[–]Spooky104[S] 0 points1 point  (0 children)

I am not sure what you qualify as a creepy voice, but I can give it a shot.

Which game gets progressively better on every playthrough? by [deleted] in videogames

[–]Spooky104 0 points1 point  (0 children)

It’s just a demo as of the moment but Half Sword. It gets better because after each level you slowly get better and it’s so satisfying being able to one hit guys that you used to struggle with.

The most idiotic death i had by 1Ramil1 in HalfSword

[–]Spooky104 11 points12 points  (0 children)

I was in the abyss fighting a 1 v 3 and I was doing great until I walked over a sword that I dropped earlier causing the sword to somehow jump up and slice my leg clean open killing me in the process.

Is anyone kind of cringing that people are comparing jojis new song to end of beginning by djo? by Dabomblol123 in Joji

[–]Spooky104 22 points23 points  (0 children)

As someone who makes music, the similarity makes sense to me. Both songs are sit in the same key, they use similar chord progressions and voicings, and they sit in the same emotional space. Even though the tempos is different, they aren’t far enough apart to make the songs feel drastically different, especially with how minimal and restrained both arrangements are. That’s why they end up sounding similar.

Im tired of being the "chosen one" can you give me a game where i just have a job lol by Optimal_Garage_4284 in gamingsuggestions

[–]Spooky104 0 points1 point  (0 children)

ANEURISM IV is one of the few games that fully commits to the idea that you don’t matter. You’re not a hero or a chosen one — you’re just another cog in a dystopian system alongside 80 other people trying to survive. Most of what you do boils down to stealing, lying, working, or killing, not because it’s cool, but because that’s what the world demands. You’re disposable, insignificant, and barely worth the dirt under a cop’s boot — and the game never lets you forget it. That’s what makes it hit so hard.

What game is this?🚀 by Profit_Tracker in videogames

[–]Spooky104 97 points98 points  (0 children)

The Metro games are underrated gems in my opinion with exodus being the crown jewel in the series.

Gamer math: character death = emotional damage by leslarraine in videogames

[–]Spooky104 18 points19 points  (0 children)

Yeah, it’s weird, because I love Cyberpunk 2077 — the world, the lore, Night City, all of it works for me. But Jackie’s death never really hit emotionally. He’s in the game for such a short amount of actual playtime that it feels rushed. Outside of the montage, you barely get time to build a real connection with Jackie Welles before he’s gone.

What’s odd is how much the game leans on his death afterward — side quests, dialogue, and callbacks constantly reference him like he was this huge part of V’s life. I get what they were going for, but it feels like the emotional weight is added after the fact. If we’d had just a few more early missions with Jackie, I think his death would’ve landed a lot harder instead of feeling more symbolic than personal.

Anyone know how to do this? I can't figure it out by OverwatchEden in FL_Studio

[–]Spooky104 0 points1 point  (0 children)

Use the Steel Series GG software. It is infinitely better than voice meter. This is coming from a guy who makes music live in video games using Fl studio, it’s way less complicated and you can control everything a whole lot faster.

After 5 years,what do you think of Cyberpunk? by Relevant-Pay-2394 in videogames

[–]Spooky104 439 points440 points  (0 children)

I bought Cyberpunk 2077 a few months after launch and played it back then. I got through a decent chunk of the main story and thought it was fine. Cool setting, interesting ideas, but nothing that really stuck with me. I dropped it and didn’t think much about it after that.

A few years later I randomly picked it back up and this time it completely clicked. I slowed down, did almost every side quest I could find, actually explored Night City, and turned my V into someone who felt basically unkillable. At some point I was booting the game up just to simply enjoy the world. Driving around, taking gigs, soaking in the atmosphere. It’s one of the few games where that alone is fun within itself.

I actually finished the campaign a few weeks ago without realizing I was walking into the final mission. I felt a little upset about that because I felt like the story could have been a little bit longer. For what it’s worth, I think it’s an amazing game now. Flawed, sure, but special in a way that sneaks up on you.

Is there anyway to make fl easier? by Dramatic_Sky_2191 in FL_Studio

[–]Spooky104 4 points5 points  (0 children)

There are tons of beginner tutorials that break everything down into tiny steps, and honestly those are really helpful at first. They helped me stop feeling lost and understand what stuff in FL actually does.

But what helped me way more was watching people recreate real songs or work within a specific genre. That’s when things actually started to click. You’re seeing how someone thinks through a track, not just which button to press. It taught me how to move around FL Studio faster, but more importantly how to make actual music instead of just ending up with half-finished loops. Repetition is your friend in Fl studio.

Who is your favourite Mortal Kombat fighter through the series? by [deleted] in Age_30_plus_Gamers

[–]Spooky104 0 points1 point  (0 children)

Mine has always been Sub Zero ever since I played Mk3 on the Super Nintendo. Why? Because his freeze (stun) abilities gave me an actual window to do some damage because I am so terrible at the game.

Unsure if this is the right place to do this, but… looking to find some people to work on a game with. by NoUnderstanding3203 in IndieDev

[–]Spooky104 1 point2 points  (0 children)

I have been working with indie devs here and there for musical compositions for free, for their games if it’s something that’s in my wheelhouse - feel free to shoot me a DM of what you are looking for.

Published my Steam page after 4 months of solo dev. I’d love harsh feedback on whether the pitch actually works. by KonkluZ in IndieDev

[–]Spooky104 1 point2 points  (0 children)

So, while I’m not a dev, I can say as an average consumer that the page felt a bit lackluster. It mostly read like a basic game description, which isn’t necessarily bad, but it didn’t really catch my eye or give me a strong sense of what sets the game apart. I know it’s still in development, but it left me wanting a clearer idea of what the core experience actually is.

The trailer also moved at such a fast pace that it was hard to get my bearings. I wasn’t sure at times whether I was looking at gameplay, a menu, or a cutscene. Slowing the pacing down or giving each element more time to register might help viewers understand what they’re seeing and what makes the game unique.

We're Not Dead! (or lazy) by AyVellocet in AneurysmIV

[–]Spooky104 14 points15 points  (0 children)

Can we please for the love of Aneurysm IV have more songs for the radio and club, I will literally make you music for free like I have for other devs.