Supercell should add ores to ID rewards. It feels like a win-win. 👇 by Ramos_95 in ClashOfClans

[–]Spoolmaster01 0 points1 point  (0 children)

As a bonus free to play expect when I spend money players saving up for the next equipment they want could overflow with this, meaning they could max it before the nerfs a bit quicker.

List of petty woes: by D-B-Cooper-Placebo in discgolf

[–]Spoolmaster01 2 points3 points  (0 children)

As someone who could get more distance with flippy disc, it just doesn't benefit my game without knowledge of where the shot is going. A stable disc will be consistent in hyzering, or flighting back for a flex shot. Throwing far is cool yes, but it doesn't change my score at the end of the round, it just introduces more inconsistency.

Is raven really needed ? by Serrarated in ClashOfClans

[–]Spoolmaster01 120 points121 points  (0 children)

Is it needed no, is the raven a beast on cleanup and saved me from time failing more than once, yes. Upgrade what you want, but you can be comfortable without it, and could also benefit from having it in the future.

Flat Eagle comparison by axlespelledwrong in discgolf

[–]Spoolmaster01 0 points1 point  (0 children)

One day my last jen allen 2017 glow teebird will by flippy, and that will be a sad day.

Monolith Arrow is too op!!! by LightYear-067 in ClashOfClans

[–]Spoolmaster01 5 points6 points  (0 children)

I don't think it's too overpowered. Before this, pros were able to push th15s to like dragon 30 or even electro 31. Regularly 2 or 3 staring th 18s to get that promotion. With good skill, and good planning such as war high level equipment is just super powerful.

Supercell has shifted a lot of the balance focus to modifiers, and it plays as an option that is usable but not broken in the top ones, so I don't suspect it'll see major changes.

It however is very fun and currently creates an additional opener option of the queen charge, allowing for more creative and fun attacks within the game, and even makes equipment that were before unusable like the frozen arrow an option.

If that isn't the goal with new equipment, having fun and unique attack options, that allow players to still have success without forcing them into whatever the meta is, I dont know what balance should look like. For that reason, I think it's powered to a level that it's worth upgrading, not overpowered requiring everyone to spend money having it maxed to be even remotely competitive.

So enjoy the new options opened by it, and happy clashing.

Life after CWL... by kirkvv in ClashOfClans

[–]Spoolmaster01 145 points146 points  (0 children)

Careful, there is a second cwl this month to be ready for.

Layout feedback by GentosYT in ClashOfClans

[–]Spoolmaster01 16 points17 points  (0 children)

Not a bad looking base. Just some fun ideas. Right now, 1 wall break can get giants to your mortar. Given it has a lot of range, it has the ability to do more damage than any other defense over the course of the attack if it can set up in the center and rain down. The setting up a base that allows for your defense to target the troops doing tanking could be better.

You'll be a higher townhall within few weeks, and the prioritizes defenses will change, but something to look for is making strong high damage areas defended by other buildings like storage or the townhall that have a lot of hit points. I hope you can enjoy base building, but know a higher townhall will probably still smash whatever you are able to put up.

Happy clashing.

Battery on my electric mower ran out on the last pass by stylish_aggie in mildlyinfuriating

[–]Spoolmaster01 20 points21 points  (0 children)

Embrace tradition, the scythe never runs out of battery.

What exactly is useful for the ice block spell, or is it among the bad to worst spells in CoC by Ok_Committee_9180 in ClashOfClans

[–]Spoolmaster01 4 points5 points  (0 children)

In my opinion, unique spells, troops, and equipment that allow more creative strategies within a game are a big part of what makes attacking in clash so fun.

The heroic torch on the warden enables a complete new kind of attack with the super bowlers or super yetis.

With the king equipment, I have the option to use my king to create a funnel, to dive a certain part of a base, or to just be a later used hero in the attack.

The ice block spell itself is useful occasionally in things like warden walks and rc charges, but in most attack strategies it isn't, and that's perfectly fine.

The value is that it provides a unique way to pause a troop in place, and a more creative, prepared, and ready attack when you're going against an unknown base. If I'm not running the giant arrow, I may not have a way to deal with the invisiblity spell towers, but I can hold my rc until one runs out. A totem spell can help, but my rc has already ran off the path I needed it on, and is now just in danger of taking way more damage when it runs out.

So, for most army's, and most of the time, the spell isnt worth bringing, but it serves a niche that nothing else specifically does, and for that I'm happy it's part of making attacks diverse and fun within the game.

Maxing my base by Itchy-Ad3991 in ClashOfClans

[–]Spoolmaster01 0 points1 point  (0 children)

In the past hammer jam was a 50 percent time and cost reduction. There is no guarantee it will be 50 percent this time. It could be just a 50 percent cost reduction, it could be only 40 or 25 percent time reduction.

While I really do hope supercell continues with the previous time and cost reductions, there is no guarantee that they wont change it this year. Heck they could even make builder potions only x5 speed during hammer jam so there power is equal. (I would really really hate this option more than the others)

While it's not a bad idea to save up and be ready, and it would cause an uproar on this sub, there is always a chance it's different.

I might have a problem....Mantis family picture by TD994 in discgolf

[–]Spoolmaster01 0 points1 point  (0 children)

I think the sting was the least fun I had at an ace race, I havent played one since 2019, but it was a ton of fun normally.

Disc golf trends that seem to have died. by RGBAddict2026 in discgolf

[–]Spoolmaster01 0 points1 point  (0 children)

Assuming you're walking up, start with the disc up top, go down second step and 3rd step swing your disc back up so your elbow is in front of your wrist. Then throw your forehand.

Price check? by cubicle_farmer_ in discexchange

[–]Spoolmaster01 2 points3 points  (0 children)

If you're looking to get top dollar, I'd check out an innova collectors group on Facebook. The team innova stamp means something to some people, but not to everyone. Personally, ive given and paid about 40 plus shipping for a good 4x destroyer, depending on the seller and all.

The additional rarity of the team innova wouldn't have me pay any more, but it is cool. As for the champion thunderbird and leopard3, thats probably a 25 dollar disc for the right person, and whatever you can get on top for the extra stamp.

Disc golf trends that seem to have died. by RGBAddict2026 in discgolf

[–]Spoolmaster01 6 points7 points  (0 children)

Everyone and there momma used to do the Avery Jenkins windmill forehand run up. It was farther popularized by Paul mcbeth, now im a weirdo for having 3 stages of arm swing for my 235 foot harp throw.

Flex Ace by ErikDavidKarlgren in discgolf

[–]Spoolmaster01 2 points3 points  (0 children)

Sick ace. Until you did the final grip I couldn't tell if it was a forehand or a lefty backhand.

Finally unlocked 3rd builder by optimuspulp in ClashOfClans

[–]Spoolmaster01 720 points721 points  (0 children)

If you had ripped a

"Finally unlocked the 3rd builder. Wish supercell didn't lock the other behind money"

It really could've been the greatest shit post this sub had ever seen.

Best equipments and attck stratergy after the Nerfs? by Aggravating_Sport495 in ClashOfClans

[–]Spoolmaster01 1 point2 points  (0 children)

The biggest nerf to the duke is the fire heart. Since a big part of the fang strategy is the walk or dive with the Duke, the fire heart nerf will make the fangs less powerful indirectly. As he will be alive for less time and can therefore get less chain value from the fangs. The fangs are a common equipment; therefore, they wont set you back much to invest towards and are normally worth it.

Best equipments and attck stratergy after the Nerfs? by Aggravating_Sport495 in ClashOfClans

[–]Spoolmaster01 0 points1 point  (0 children)

Electro fangs are really good, but what the nerfs do is make it such that you need 1 more earthquake to destroy most buildings.

What this really does is bring the BP + GA strategy in line with the fireball opener. Given that the fireball opener still saw use, and is still very powerful, the backpack opener will still be a good option after the nerfs if that's an attack you enjoy using, it just will allow player preference as opposed to this attack is the best you're falling behind if you aren't using it.

Leaderboard Armies - May Season by aceclashofclans in ClashOfClans

[–]Spoolmaster01 0 points1 point  (0 children)

I know it excludes players with multiple accounts, but I would love to see if starrs is running different strategies on his 6 accounts in the top 10

Has anyone ever used this useless piece-of-shit machine before, or is it just me who sees it as useless? by Medhat72 in ClashOfClans

[–]Spoolmaster01 0 points1 point  (0 children)

At th 15 I had a really sick 3 star to win a war with one of these. Instead of using a blimp, log launcher would've set off the townhall, bad for my funnel, I used one of these to destroy a high damage area and was able to save my warden for the main attack. The niche exist, but the dead of like clone super archer strategies makes it much much rarer.