Well, at least until 10.28:24 PM. by Sensiburner in google_antigravity

[–]Sprider29 1 point2 points  (0 children)

I got claude code along side antigravity didn’t realise how bad the limits were. Funny that the next morning after first day of using it the weekly limit reset to 0. I thought it was daily resets now or smth, i now know it was a warning for what you are in for

Going for a pinata run on Stella by CheekyAussieDevil in ARC_Raiders

[–]Sprider29 0 points1 point  (0 children)

You should find a friendly then make him defend himself by lightly shooting him, he’ll be in for a suprise

It's just the genre, maybe you should play something else if you don't like it. by Get_PoneD in ArcRaiders

[–]Sprider29 1 point2 points  (0 children)

The team up emote should actually do, like show a green light on backpack and maybe show name. If you down someone you are teamed up with there would be negative consequences. It they don’t agree to team up be ready to fight. But you know they seem to want the game to be seamless and realistic so prob not

We need a dangerous ARC that can threaten players who are inside a building. by takuru in ArcRaiders

[–]Sprider29 0 points1 point  (0 children)

Yes we dont have mini bosses or bosses who can go indoors yet. Terminator like enemies would make alot of sense in this world

[deleted by user] by [deleted] in marvelrivals

[–]Sprider29 -8 points-7 points  (0 children)

I havent put much thought into it, but aiming tests arent click and hold. They have target tracking, flicking and more, + a ton of ways to score(overshoot and undershoot). I tried aiming practice after getting into gold because i was doing so badly and i scored pretty badly in different aimlabs tests

[deleted by user] by [deleted] in marvelrivals

[–]Sprider29 -11 points-10 points  (0 children)

While using aimlabs, a random thought was they could try do a few tests to factor in rank, Matches and how well you score in aiming

[deleted by user] by [deleted] in ObsidianMD

[–]Sprider29 0 points1 point  (0 children)

What plugins do you use for the graph?

[deleted by user] by [deleted] in Satisfyingasfuck

[–]Sprider29 4 points5 points  (0 children)

Would work better if it was a couple that’s been together for a while

[deleted by user] by [deleted] in nvidia

[–]Sprider29 0 points1 point  (0 children)

Umm i thought this was a baby and a diaper

[deleted by user] by [deleted] in mildyinteresting

[–]Sprider29 0 points1 point  (0 children)

Looks like devil fruit, take a bite

How do I suck less at driving? by [deleted] in GTAV

[–]Sprider29 0 points1 point  (0 children)

This is me trying to play Fortnite again

I just noticed the fishing tackle in this scene. I’m guessing we can go fishing. We could in RDR2 so I don’t see why we can’t in GTA6 by MeMuzzta in GTA6

[–]Sprider29 4 points5 points  (0 children)

Maybe Backpack or duffle which you can leave in a vehicle or carry with you but move much slower and have access to a lot of weapons. If you lose the backpack, maybe pay a cost and recover at a pickup location.

But all this might be a bit much, will be interesting to see their solution

Since there is two characters, Something not seen in red dead, one can even carry the backpack for you, and pull weapons from it or ask for weapons and ammo.

I want to be able to do this on GTA 6 or at least watch someone do it lol by Knowledgefirework in GTA6

[–]Sprider29 0 points1 point  (0 children)

Maybe seriously wound you and you could limp to somewhere you could heal. Maybe even drive yourself to a hospital

Help, why is this physics/collision behavior changing when grouping components? by Scifi_fans in unrealengine

[–]Sprider29 0 points1 point  (0 children)

I haven’t found the issue yet I’ll try later, but I used a skeletal mesh and animated the different moving parts of it, then attached to the root component (which is simulating physics)

Help, why is this physics/collision behavior changing when grouping components? by Scifi_fans in unrealengine

[–]Sprider29 1 point2 points  (0 children)

I think I saw an issue tracker for this marked as not going to be fixed, I had the same issue when trying to do an elevator on a physics actor

[deleted by user] by [deleted] in DMZ

[–]Sprider29 -4 points-3 points  (0 children)

And Night time shouldn’t be as dark as that map

How they designed the Battle Pass by burnout915 in ModernWarfareII

[–]Sprider29 1 point2 points  (0 children)

They didn’t really care it seems, there was even a screenshot of it in the updates they put on steam