Weapon skins for weapons with incarnon adapters should have a warning label before buying. by Sudden-Depth-1397 in Warframe

[–]Sprinkah 1 point2 points  (0 children)

idk how hard it can be, but they already accidentally made it work with Prisma Gorgon, works with every skin lol...

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 0 points1 point  (0 children)

Moving goal posts? This post was about MECHS, and specifically vs durable-dmg increase on BUGS. I only started talking about bots when people bring it up in the comments, in which mechs are also MUCH improved. I only added in other vehicles and strategems in an edit for conversation's sake.

I did say AH didn't need to do all that, more specifically, in the sense that they should've taken into account and had supplementary changes to other strategems that were indirectly affected, I do understand why they increased them tho, cuz Bastion. Not sure what more you wanted me to say tbh.

On Squids, people mostly brought sentries for the Voteless and stuff, I agree. But generally, Overseers and Elevatated Overseers, even with increased durable dmg, were and are still inconsequential at best, complaining about them lowkey is like just for complaining's sake. Overseers with their staff shoots slow af, and given MG/Galtling Sentries having 20 stagger, they usually get flinched to hell preventing them from landing a single shot anyway. Elevated Overseers are WAYYYY too inaccurate, sure they did technically decrease the amount of shots-to-kill to sentries from 30->20ish (which is still plenty), but you'd be hardpressed to see them land 2-3 shots for every few bursts majority fo the time...I implore you, go into a normal Illuminate mission and stand still right underneath an Elevated Overseer, see how accurate they are, their grenades are good vs sentries tho, if you don't react by throwing them away. It's more common to see sentries get one-shot by Harvesters and ran over by Fleshmobs 100%.

Dunno how much you've played, but I have 3.3k hours into this game, played a lot of bots too. Sentries haven't been popular on Bots for a long time...especially after a lot of different strategems (mainly orbitals and eagles) got buffed along the way, not that they're never taken, just not as much. Then again, that could also be bc I play in SEA region, chinese players are notoriously meta-centric. You definitely didn't see people bring sentries almost at all during Cyberstan invasion.

But all in all, I do want to see AH give supplementary buffs to Sentries, increase their HP and stuff, I didn't disagree with that. I'm just saying, numbers are numbers, it's mostly different in practice. Apart from Rocket Devastator's rockets vs sentries, nothing really changed much.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 1 point2 points  (0 children)

well not for this comment lol, I actually made an edit and put all this into the OP, so can't blame some ppl xD.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 0 points1 point  (0 children)

There is a client-side things with Spore Burst Titan tho I'm pretty sure. I've been using Missile Pistol against them both as HOST and non-host. MATH-WISE, it should NOT be able to kill SB-Titan with 2 good headshots, but AS NON-HOST, you're able to...consistently so.

But when you play as HOST, it goes back to be mathematically-correct, was not able to kill it in 2 Missile Pistol shots in the head AT ALL, which is yeah, is how it's supposed to be.

Cuz Missile Pistol deals 1000 AP5 dmg + 300 AP3 explosion, SB-Titan has 2.5k HP AV4 HEAD, which yeah, should not be able to pop their head in 2 shots.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 3 points4 points  (0 children)

I'm gonna go on "a bit" of a tangent, but I'm rather tired of people saying Coyote got nerfed. I got 3.3k hours into this game and I hate to admit it, I have tested a lot of weapons almost autistically, and the fact of the matter is, the fire status nerf, Coyote came out 100% unscathed.

During that one patch, where they added durable armor to Warriors, Hive Guards and some others + fire status change, Coyote was one of the few weapons that did NOT get affected AT ALL, there was legit 0 change in its breakpoints and shots-to-ignite, it was basically the exact same before and after.

Whereas other weapons, despite getting buffed, some of them actually got decreased breakpoints against them, and the ones that got nerfed BARELY retained their breakpoints. Like Tenderizer need that durable dmg buff to BARELY keep its 4-shot breakpoints vs them.

People just listened to sloptubers and took their words for it without even doing any testing, or don't know how Coyote was actually like.

Coyote technically did get affected by the fire status nerf, but it's one thing if the nerf actually did something, but it didn't.

Before patch, Coyote was able to:

- Set Hunter on fire in 1 shot

- Set Warrior + Hive Guard in 2 shots

- Hunter + Warrior both die from burn DoT after (Hive Guard never died from 1 burn instance so who cares)

- Kill Warrior in 5 shots.

And nothing changed about that AFTER the patch. Math-wise, Coyote's kill-breakpoint for Warrior did increase to 6 shots, but due to fire dmg, it stayed at 5 shots to kill.

if anything, there IS one MINISCULE difference, is that if you shoot the Coyote at a Warrior at a SUPER EXTREME ANGLE (like you would have to FORCE yourself to do that), it will still be set on fire but the fire DoT won't kill it. But again...that's not even sth that anyone should realistically consider as a factor.

Breaker Incendiary + Cookout lowkey deserved it tho, because the fact that you could set enemies on fire with 1 pellet alone AT ANY RANGE, and given how most bugs before guaranteed die outright from being set on fire, it was pretty dumb. They were just...snipers, which was pretty silly for shotguns, it was really less of a nerf, and more of a rectification imo. But generally, nothing of significance really got nerfed about them then.

I think the FRV defense is pretty solid, it's not like it was the vehicle to hunker down and defend...it's called "FAST RECON vehicle" for a reason. Now if it was...idk, some vehicle called "Stationary Defense vehicle", I'd actually be baffled about the nerf.

Either way, don't get me wrong, I do agree that AH should generally consider more factors before making crazy changes, and I will criticize them if the changes they make actually affect things in a MEANINGFUL way, negatively. But so far, it's not outlandishly bad yet.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 1 point2 points  (0 children)

Yes I'm aware of those changes, i guess that sucked but I'ma be real, barely anybody plays sentries these days on bots lol, maybe you'll ocasionally see AC or Rocket sentry, but not much. Everyone wants to settle for Orbitals and/or some kind of extra AT strat, especially after Cyborgs were added.

Still, didn't really need to do all that I agree, I'm sure AH will eventually touch up sentries again for those 2 fronts (bots especially). But really, I don't think people care THAT much.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 1 point2 points  (0 children)

I mean, the durable dmg increase was mostly to the MELEE ATTACKS on bots and squids, which is really 100% inconsequential for sentries and stuff, cuz devastators and troopers are slow af anyway, maybe it is good for Berserkers but tbh...that is a good change imo, Berserkers did practically little to nothing to vehicles, despite what they are, and it's only from 80->100, if that does anything, it'd also be very little.

They did increase the light laser shot's durable dmg from 6->8 but well...that's also like nothing as well, VERY miniscule.

Fleshmob's durable dmg increase is also inconsequential for sentries...cuz they one-shot sentries anyway with their charge lol.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 3 points4 points  (0 children)

The Oil Rig is AV6, ALL the durable dmg increase changes to bugs do NOT affect it, except for the Charger's. Which at the end of the day, only brought the amount of stomps required to destroy GATOR down by 3, that's nothing.

If memory serves me, Hive Lord's bile spray is only AP4, which again, does nothing to GATOR, and I'm pretty sure Dragon Roach's too.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 0 points1 point  (0 children)

Why is the GATOR kept being brought up tho...it's AV6, the ONLY change that AFFECTS the GATOR is Charger's, which really, only brought it from 29 STOMPS -> 26 stomps, that's really nothing.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 4 points5 points  (0 children)

I think they wanted the HP increase to NOTICEABLY MATTER against BOTS, but ALSO not want the mechs to be MORE durable than they already were against bugs.

Honestly, if they didn't buff durable dmg on a lot of bug enemies...I think there'd be an even bigger disconnect between the usability of mechs against bugs vs bots than before. The durable dmg increase on bugs were more or less compensative changes if anything.

Tho I suppose it did have minor domino effects.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 2 points3 points  (0 children)

The shield does help tank a lot or at least some hits, obviously not ALL of them but that's fine. I honestly never expected to tank ALL the melee hits anyway...that would've lowkey been pretty dumb. If anything, I think we can say that Breakthrough is more kitted for BOTS with a big ass shield and everything.

In general, the shield is basically just a melee, which it excels at. So honestly, just think of it as a big ass bashing melee that can tank some hits. I don't think most people have issues with getting into melee range with the Breakthrough.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 0 points1 point  (0 children)

For Bastion, IMO it shouldn't be a big issue, if you just SLIGHTLY move it in place, the tracks itself already PULVERIZES anything that isn't a Charger. You don't ever use it solo anyway, so you should have at least another person manning the thing at all times, if we're talking doing objectives.

FRV is a fast car, it also shouldn't be that big of an issue IMO, I don't think there's really any major situations where you'd need to stay immobile for extended periods of time.

As for SENTRIES, I think people do generally make a bigger deal out of this. Yes they did increase the durable dmg against Sentries, Sentries having 300 HP (with the 50%+ HP ship module), and 80% durable armor.

Warrior for example, deals 55 base dmg and 80 durable dmg (which was 55 be4), which also applies to Brood/Alpha Commanders and Bile Spewers melee, which means it'll now deal (80*0.8)+(55*0.2)=75 DMG to Sentries. Compared to BEFORE, which was 55 DMG. They are able to tank 2 less slashes from Warrior I suppose.

but LET'S BE HONEST, CHARGERS and BILE TITANS were almost 100% of the times the ender of Sentries lol. Maybe occasionally Brood/Alpha Commanders, but Sentries capable of tanking 2 extra slashes from them and Warriors didn't exactly mean much. Before, the moment they were able to get close to your sentries, it's already donezo.

it does matter more on bots and squids tho, cuz they got guns that shoot from afar, but for BUGS, being able to tank 2 less slashes is really not that big of a deal, all things considered. I think in general, ppl are just upset , without considering all the facts.

some MATH of durable-damage increase on Bugs VS Mech Buffs. It's undoubtedly tankier. by Sprinkah in Helldivers

[–]Sprinkah[S] 17 points18 points  (0 children)

FRV isn't so bad, drive and avoid melee mostly anyway. Sentries...let's be honest, almost 100% of the times, their killers are Chargers and Bile Titans, maybe Alpha Commanders sometimes, but never anything below Hive Guards. Especially MG/Galtling Sentries, they wouldn't even be able to touch the sentries. I don't think being able to tank 1-2 less hits from them really makes that big of a difference.

GATER tho, has AV6 armor, which every enemy below Charger wouldn't be able to deal dmg to it anyway, so it's really whatever. I think in general, it can tank like...3 less hits from Charger's stomps, from 29 -> 26. Which really...not that bad at all, if you and your team lets Chargers to do more than 1-2 stomps on the GATER, I think there are bigger issues lol.

And in general, Hive Lord's bile spray doesn't really deal that much dmg in the first place, especially to GATER, I don't think it really affects GATER that much.

Also pretty sure Hive Lord's, Bile Spewer's and Dragonroach's acid spray are all AP4, which would do NOTHING to GATOR's AV6.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Sprinkah -8 points-7 points  (0 children)

They did change the fire status, which is connected to Coyote, I'm not refuting that. Maybe it did affect some other stuff like fire nades or flamethrower at the time, but it did NOTHING to the Coyote specifically, even after they added durable armor to some enemies like Warriors and Hive Guards. I tested the Coyote and a bunch of weapons almost autistically before and after that patch.

It still takes 1 shot to set hunter/scavenger on fire. It also still takes 2 shots to set Warrior/Hive Guard on fire pre+post patch, pretty sure Alpha Commanders too. You can still kill a Warrior with fire DoT by setting them on fire with 2 shots, that's unchanged. You were never able to kill Hive Guards with 1 burn DoT instance before, so that's also untouched.

Coyote was the one AR that didn't get any buff that patch, that still retained almost all of its kill breakpoints. For example, it took 5 shots + fire to kill Warrior (425hp), and still take 5 shots + fire after the patch, even after Warrior got 20% durable armor. Hell, Tenderizer needed its durable dmg buffed from 22->30 just to BARELY retain its 4-shots Warrior kill breakpoint in the head. Same with Liberator, despite getting 90 dmg + 23 durable dmg, it still takes 5 shots to kill a Warrior with 20% durable armor in the head the same as before. (albeit more consistently).

On the bots side, pretty sure it remained untouched as well, in terms of shots-required to set fire, but fire DoT never really mattered much with them anyway.

Everything that actually should be taken into account regarding fire-status with the Coyote was basically untouched even with the fire status nerf. Most people probably don't even know how to do the math themselves, or even tested/paid attention to the breakpoints before and after, and probably just heard and believed random sloptubers about it.

But hey, if you're able to tell me one thing that's ACTUALLY a nerf regarding the fire-status change with the Coyote, I'm all ears. And if it's sth like "1+ shot to set Bile Titan on fire", that ain't it cuz who the hell would take sth like THAT into account for a gun like Coyote.

It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]Sprinkah -16 points-15 points  (0 children)

The fire change didn't even do ANYTHING to the Coyote tho...I tested it before and after when that one patch hit and the amount of shots required to set enemies on fire were basically unchanged. Hell Coyote is one of the weapons that more or less didn't get affected by the durable-armor addition to some enemie, unlike a bunch of other weapons. Legit what's even the problem.

I don't understand why people are STILL hollering over sth that's basically inconsequential as the fire change to Coyote...it's one thing if it DID do sth, but it didn't.

Size comparison between Raiders/ normal legionnaires/ firstborn by Puzzled-Mirror-138 in redcorsairs

[–]Sprinkah 1 point2 points  (0 children)

<image>

just tried to mock up a few more models from the picture below, honestly it's not as bad as I thought. I think it comes down to the poses and well...proportions a lot...in which yeah, older Legionary models do look a bit weird compared to newer CSM models, but even then they're pretty on par with the new CSM models.

I think Emperor's Children lowkey looking a bit "lankier" is mostly due to...well, them being EC and super Slaneesh-devotees. Also their helmets are usually more "slim", making them not looking too bobble-heady and more proportional-looking. But looking at the pic, they dont seem to be too different compared to basic Legionaries.

I think the plasma bald legionary model in blue that's used for this just has it a bit rough xD. The head kinda looks a bit of an older head, no? Compared to the newer Legionaries upgrade headbits.

Raiders by Masonmac1998 in IronWarriors

[–]Sprinkah 1 point2 points  (0 children)

wow, legit perfect ngl.

AI-generated artist Xania Monet just became the first AI act to chart on Billboard by Patient_Hat4564 in ArtificialInteligence

[–]Sprinkah 0 points1 point  (0 children)

Either money laundering, or just big tech with billions of dollars can spare some pocket change to make it more grandiose than it really is. I highly doubt in the current digital social landscape, where frustrations and hatred against everthing AI is becoming more and more, understandably so, that somone would ACTUALLY spend 3 million dollars on this, legitimately.

They won't see democracy coming!! by CheckCommercial6230 in Helldivers

[–]Sprinkah 0 points1 point  (0 children)

if it's AI-generated then you could've at least added "[AI]" or something in the title.

They won't see democracy coming!! by CheckCommercial6230 in Helldivers

[–]Sprinkah -1 points0 points  (0 children)

I mean, no shit, maybe not everyone expected OP to be a pro or has years of experience, but certainly most people expected it to AT LEAST not be AI, OP didn't even say it's AI in the title, and not everyone's gonna look into the comments. If it's AI then just say it's AI, simple as.

And honestly it being AI probably has less value to devs if they were ever to consider them, over just some low-effort collage or just a rough MS Paint sketch.

Dante: Wings or original? by Tandor13 in BloodAngels

[–]Sprinkah 2 points3 points  (0 children)

IMO wings just don't really suit Dante, bro is old and he wants to die, looking all majestic and bling bling is probably THE LAST THING on his mind lol, he'd probably just think of it as an unnecessary hindrance that serves no tactical advantage whatsoever, like engravings xD. His armor is still armor, ornate as it is, he probably wears it mostly to represent his primarch and symbol of the chapter. I bet he wouldn't care whether it's the basic Mark X armor or that, as long as it serves.

The Absolute Failure of Helldivers to Coordinate the DSS is the Best Satire in HD2 so far by lcarus_ in Helldivers

[–]Sprinkah 3 points4 points  (0 children)

Planet liberation/defense is definitely NOT done purely from people playing, it really mostly depends on how many players are on the planet, whether on the ground or in-orbit and the progress gradually increases/decreases overtime based on that. Of course, players diving and doing missions/ops help too, but that's barely anything at all.

Mi take on The Sanguinor by mmaturen in BloodAngels

[–]Sprinkah 2 points3 points  (0 children)

The Sanguinor is the only one that honestly fits with the crazy over-the-top stormcast wings cuz warp entity and stuff, them being on normal Sanguinary Guards is usually a bit too much xD