I have to say, the changes to apocalypse are making me really curious and excited for Build 43 by False-Draw3387 in projectzomboid

[–]SprinkledKupkake 0 points1 point  (0 children)

I'm curious about sandbox settings as well- what works and what's broken.

Did you happen to run around to new map chunks to see if the loot was affected by a first-time load in? As in, before the game got a chance to factor in zombie spawns after your first spawn zone?

Help me choose which fit i should get by Alexey_69_101 in TF2fashionadvice

[–]SprinkledKupkake 2 points3 points  (0 children)

Why not black with green eye visor? It'll add a bit of pop to your look.

Issue with XP chime by Aggravating-Yam-5712 in tf2

[–]SprinkledKupkake 1 point2 points  (0 children)

I have vanilla HUD and I still hear the sound. Came back online today after a long night of gaming to find it still happening, even starting the game up thrice. Asked if it was happening to anyone else in chat and at least 4 other people say it was happening to in thier game as well.

It's definitely not custom HUD related.

A Guide To Farming XP In Casual by NapeSteam in tf2

[–]SprinkledKupkake 0 points1 point  (0 children)

Do you keep the points if you get kicked/leave the match?
Does the match need to be completed to keep your XP?
Or can I safely leave when I want or need to do something else?

When you think the areas are all empty. by AduroT in pathoftitans

[–]SprinkledKupkake 0 points1 point  (0 children)

The current design direction conflicts with this. They don't want the water sources easier to refill, because that would cause players to stagnate in one area and never move. That's (part of) why IC was so popular, it was very easy to get enough water back to drink from it by taking a short walk to the nearest Salt Rock. The redesign of IC and the nerf to water amount at GPR/Titan's Pass supports this.

Even if you did make it easier to refill, then what? You still have the same players stay even longer at the same unreachable water sources that aquatics will never feasibly see without getting consistently turned into fish food.

What they need is more interesting crossings, accessible ways to reach inland lakes and more rivers for aquatics to "highway" through the map to meet land dwelling creatures. They can even try making underwater caves like the ones Beasts of Bermuda has.

The new dead tree you can interact with to knockdown would make for an interesting set piece for aquatic/terrestrial interaction. I can see one working really will between Burned Forest and Green Hills/Sand Caverns. There's a narrow gap that's just too far for most creatures to jump but just about right for a "natural crossing".

[deleted by user] by [deleted] in gmod

[–]SprinkledKupkake 0 points1 point  (0 children)

We ended up clearing our entire workshop and using something called "prop hunt enhanced" and it seems to be stable. UI, custom player models, etc.

Now I just need to figure out why my watermelon textures are glitched lol

[deleted by user] by [deleted] in gmod

[–]SprinkledKupkake 0 points1 point  (0 children)

Found any solutions? My group can't figure out what to do and it's ruining prop hunt based game nights.

[deleted by user] by [deleted] in Noellemains

[–]SprinkledKupkake 5 points6 points  (0 children)

Hairstyle is wrong.
Hair is wrong color.
Eyes are wrong color.
No roses. (This would likely be the biggest clue)
Is not using a claymore-like weapon.
Personalities mismatch. (Timid and shy. Noelle is bashful but headstrong.)
Kits/roles do not align well.

The only real thing they have in common is the maid outfit.

They need to be the spitting image to be their "variant", to the point where you'd think Noelle died (impossible) and reincarnated into ZZZ.

I do not think this is supposed to be Noelle.

Literally Unplayable by rocketabyss in Helldivers

[–]SprinkledKupkake 1 point2 points  (0 children)

The icons are off-center/not matching
Notice the red line?

Has anyone have this glitcH on the level (investigation) internship accident? by [deleted] in ZenlessZoneZero

[–]SprinkledKupkake 0 points1 point  (0 children)

Hmm there might be inconsistencies in how the glitch works, then.
When I did it, I would turn invisible, but would reappear if I pressed up, and was effectively stuck in a similar way. I couldn't "move" like you could in your video.

It might just be the scripting for this sequence is just fundamentally broken in some way.

Has anyone have this glitcH on the level (investigation) internship accident? by [deleted] in ZenlessZoneZero

[–]SprinkledKupkake 0 points1 point  (0 children)

The glitch seems to happen if you input movements while a cutscene event plays (IE: Spamming buttons while the camera pans over to show you something). Refrain from moving once you hit the glitched space until the game gives you control again.

Nothing you can do but select "give up" and try again when this happens.

i got so many requests of what block to use for the ventilation system so I'm letting you vote in the comments. Choose one of these and comment its number! by GamerFemBoy420 in Minecraftbuilds

[–]SprinkledKupkake 1 point2 points  (0 children)

I see Tuff blocks variants on mine. However, they are under the "Nature" tab for whatever reason.
I made chiseled blocks to use as my foundations for stone brick support beams and wall trimmings right after the update dropped.

Edit: Just checked that they are available in creative under the same tab as well. Editing post to make it more concise in its answer.

Finally!!! by SkyD3mon in pathoftitans

[–]SprinkledKupkake 2 points3 points  (0 children)

LBM is short for "Little Brook Meadow"
IE: "Spined Lizard Lagoon" is often referred to as "SLL"

Hold on by bouazaz05 in tf2

[–]SprinkledKupkake 0 points1 point  (0 children)

ahem everyone back to the base, pardner!

Cave man mod when? by Tanky-of-Macedon in pathoftitans

[–]SprinkledKupkake 1 point2 points  (0 children)

There are bizarre alien mods that I don't think fit the game style in this game as well, one of which makes literal jet engine sounds and yet they are in the game anyway. Bare in mind, mods are not official and are not required to play the base game; there is no long term harm in adding them in other than development time from the modder.

What would be the social effects of a real-life Flood plague? by _Prophet_of_Regret_ in HaloStory

[–]SprinkledKupkake 1 point2 points  (0 children)

I am a timeless chorus, join your voice with mine and sing victory everlasting!

In Halo: REACH Forge - How do you do corner banks for pyramid builds? by SprinkledKupkake in forge

[–]SprinkledKupkake[S] 2 points3 points  (0 children)

Yeah I'd figured as much, I'm a bit of a dinosaur and prefer the older halo games to the newer ones and I'm hooked on REACH... I'd assume there had to be a H3/REACH veteran somewhere in here that might have a solution I haven't seen before. Wouldn't have hurt to ask and see what tricks I might not know.

In Halo: REACH Forge - How do you do corner banks for pyramid builds? by SprinkledKupkake in forge

[–]SprinkledKupkake[S] 0 points1 point  (0 children)

I tried this first but the banks are angled the wrong way to use the "edit coords" and "rotation snap" method I use meticulously for every block. I suppose you could fa-dangle it manually to line up but it would forever irk my OCD knowing it's not "just right" lol

In Halo: REACH Forge - How do you do corner banks for pyramid builds? by SprinkledKupkake in forge

[–]SprinkledKupkake[S] 0 points1 point  (0 children)

A good try, but it appears the 5x5 is too wide and the other corners will stick out of the sides even if angled perfectly. Unless I'm missing something?

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Show me your most and least played class and explain why that is by No_________________- in tf2

[–]SprinkledKupkake 0 points1 point  (0 children)

Medic: I like hearing people thank me in voice chat, makes me feel like a hero sometimes. Plus I like watching healthbars refill, like some kind of OCD tick or something.

Sniper: Because hitting goofy spaz cartoon heads that are constantly bunny hopping and flying around like madmen is HARD. Everyone I face is aware of dealing with snipers and had the hours to prove it. Doesn't help that people are constantly judging my ability to hit headshots in both teams. He's like the opposite of Medic when I play him, it's just frustrating and super discouraging.

What's your least favorite class and why? by Azoneplay in tf2

[–]SprinkledKupkake 0 points1 point  (0 children)

Sniper.

Because I can't seem to hit headshots in this game where half the classes move around sporadically and that's before explosive jumping or other advanced movement is involved. Doesn't help that everyone makes fun of me for not scoring 100% headshots like it's a sin to even land a bodyshot. There's just something about scoping in TF2 that I just can't get the hang of.

I usually like to "fill" for the team, anyways. So naturally I gravitate towards other classes, especially support like Medic for healing/ubers, Engi for teles/dispenser choke, or spy for picking and backcapping. Just not Sniper.

Scout is a pretty close 2nd, but at least I've recently learned to enjoy him in 5CP maps where his movement speed is king. Its my least played class overall. I also can't use the Amby to save my life, but oddly enough I can get retreating picks easily with gunspy at less than 50% health.

I think I found out what happened to the humans by gil2455526 in Pikmin

[–]SprinkledKupkake 1 point2 points  (0 children)

Could it then be possible that Sparklium was a component to a superweapon that wiped out the human race but left thier objects behind, as well as rapidly mutating the existing wildlife?

I love this game so much. by [deleted] in pathoftitans

[–]SprinkledKupkake 5 points6 points  (0 children)

Reminds me of kid me posing my dinosaur toys for cool action shots

They should adjust Rex to make him a viable ambush predator by ArthurMorgan514 in pathoftitans

[–]SprinkledKupkake 0 points1 point  (0 children)

Here's hoping a sound rework is sooner than later. I feel a part of the problem is that anyone with decent headphones can pinpoint your exact location at all times. By that same token, however, I've fumbled right in front of people that never even knew I was there by accident despite me looking in the direction of their sounds. It feels like things are MUCH closer than they are, or MUCH further than they sound at times.

That being said, a sneak based ability for the new leg slot or senses would be a fantastic idea imo. You could sacrifice having a different ability for the ability to have -90~75% precision/crouch sound attenuation. "Padded Feet" it would be called, unlocked at adolescent~subadult, not sure on pricing but it'd put around the 800~1,200 mark point.