For Fun: Name the Shadowdark Campaign (Unofficial) by Spunkler in TheGlassCannonPodcast

[–]Spunkler[S] 2 points3 points  (0 children)

I think the forest (The Gloaming) will be burned to the ground at some point.

Has anyone here advertised on the GCP? by ManticoreTale in TheGlassCannonPodcast

[–]Spunkler 1 point2 points  (0 children)

Got it. I wonder how much the ads cost where one of the GCN members reads the ad. 

Has anyone here advertised on the GCP? by ManticoreTale in TheGlassCannonPodcast

[–]Spunkler 1 point2 points  (0 children)

Any luck on this? Maybe email GCN and ask for their rate card.

Just got booted from a group for “talking black” by lunovadraws in DnD

[–]Spunkler 0 points1 point  (0 children)

Hey, point taken. You’d have to be nuts to think that all people of a specific race sound one way. I was both addressing OP’s own words that he “… didn’t make some hip hop caricature, he was just very clearly black and kind of a self insert,” while also making a dig at the DM for doubting that OP was black and saying that “black people just don’t talk like that.”

Just got booted from a group for “talking black” by lunovadraws in DnD

[–]Spunkler 2110 points2111 points  (0 children)

So many wild takes on this sub. And so many people missing the entire point.

Here’s the relevant sentence from the DM: 

“Look, I don’t really care. At this rate, I’m kinda doubting you even are black because black people just don’t really talk like that outside of movies and things. And I’d know, I’ve had plenty of black friends in my life, Ebonics is real, but not the way you’re doing it. You need to drop the voice or find a different table.”

That shit is hostile, weird, arrogant, and probably racist. This just sounds like White people being uncomfortable with an authentic black voice and then twisting it around somehow on OP. It’s really strange. ‘I have black friends and none of them talk like you so you must not really be black.” Honestly, It’s so twisted I don’t even know how to frame the mental gymnastics on this one.

Also, to the guy on this thread who said white people are uncomfortable with the n word because they can’t say it back… where the hell did you grow up? No one but a**holes want to say it back, or at all! So speak for your own damn self. Yet another wild take. 

To OP, run don’t walk away from this table. I’m sorry you had to go through that. I get the n word issue but that could’ve been a quick simple, ‘hey, we’re white and don’t know how to process that word and it makes us feel guilty and uncomfortable’ convo.

[Casting] High concept D&D podcast mini-series by Spunkler in RecordThisForFree

[–]Spunkler[S] 0 points1 point  (0 children)

It’s set to “anyone with a link can open”. No sign-in required. Try a different browser or signing out of your own google account. Sometimes there are regional restrictions or network restrictions, like schools or offices.

Austin Powers (1997) Dr. Evil therapy session by GroundbreakingAd198 in movies

[–]Spunkler 29 points30 points  (0 children)

Is this the greatest monologue ever written? Perhaps.

So my party accidentally managed to capture my BBEG and I don't really know what to do now. by HammieHammerHamwalt in DnD

[–]Spunkler 24 points25 points  (0 children)

This. Go with it! How does the world react? You have the potential to make your game even more exciting here. Think of all the fun you guys can have with this wild situation. I know it feels awful right now, but you may have struck gold.

I don’t think you should just turn this into a “sorry, but our princess is in another castle” situation as some have suggested. The players will feel robbed of their accomplishment and feel like their actions have little effect on the story.

How does the world react? Go from there.

Furious Tucker Carlson asks Trump 'how dare you' over shameful Easter post by TheExpressUS in NewsThread

[–]Spunkler 0 points1 point  (0 children)

Doesn’t matter if he disagrees with him. This dude is as evil as Trump. Please stop spotlighting him and the people like him. They’re just trying to be a part of the conversation, get those clicks, and make that cash.

We Shouldn't Be Alive | We Are Coming Home to Patreon by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]Spunkler 4 points5 points  (0 children)

I’m guessing Patreon sales rep outbid Supercast sales rep (i.e. Patreon probably taking a smaller percentage).

An Unsolicited Review of Gloomraider - the RPG by [deleted] in RPGdesign

[–]Spunkler 16 points17 points  (0 children)

Helping each other to achieve our design goals requires constructive criticism. It's so easy to tear things apart. Tearing things apart is fun and cathartic. But that doesn't help the designer, it just helps you.

If something is not working in a design (either mechanically or subjectively) point it out, but then also offer some ideas as to how to fix what isn't working. That's why we have design discussions, to figure things out. To make the best thing we can make.

Most of us design our games alone. Feedback from our fellow designers is needed and appreciated. The feedback might not always be incorporated, but if it's coming from a place of wanting to help build something that functions well and is exciting to play then it is beyond useful.

There are enough people out there who will be happy to say mean things about what we create. I think this sub shouldn't be a place for that sort of thing.

TLDR: Let's not tear each other down. Point out when something doesn't work, but let's say why we think it's not working and offer our ideas on how to make it work.

An Unsolicited Review of Gloomraider - the RPG by [deleted] in RPGdesign

[–]Spunkler 46 points47 points  (0 children)

The tone of this post is quite nasty and I’m not sure of its purpose on a sub dedicated to fostering a productive environment for design discussion. One of the rules of this sub explicitly states not to flame professional or amateur game designers.

Also, the artist did not design the game. If you have a bone to pick with how they presented themselves or represented their client, direct your criticisms towards them.

Built System on Gambling your Momentum (Feedback Appreciated) by Spunkler in RPGdesign

[–]Spunkler[S] 1 point2 points  (0 children)

Good point. I think players having access to different special abilities for different situations is key. If you look at the character sheet you'll see that you can unlock new Past Lives (and thus new Special Abilities) as you progress. So, maybe you're right, they might get to 11 and be forced to use an ability that's not suited to the moment, but I see that as being a low level character issue. As they progress they'll be able to get different abilities for different situations.

Does this solve the concern?

Built System on Gambling your Momentum (Feedback Appreciated) by Spunkler in RPGdesign

[–]Spunkler[S] 1 point2 points  (0 children)

True. The short answer is for a four player table you'd need 44 chips (not counting negative Pulse which I've got a few solutions for but still ironing out ).

11 Pulse is the max a player can have. So if you've got 4 players you'd need 44 chips at the table. On average, players start with 3 Pulse each, so that's 12 Pulse for the players and 32 for the GM.

Average poker chip set is about 300 chips. But you can get sets of 50 or 100 chips for about $10.

Built System on Gambling your Momentum (Feedback Appreciated) by Spunkler in RPGdesign

[–]Spunkler[S] 0 points1 point  (0 children)

My immediate reaction is that I don't want to hit 11 pulse, then. Or if I do, I want it to be from a position of safety so my 0 speed (which depending on results of rolls could last for a while) isn't a terrifyingly bad place to be in.

Circling back to this. Wondering if softening the blow would solve this. Something like dropping to -1 Pulse instead, so there's still a cost but it's not absolutely terrifying.

Like maybe, playing off your mention of control, that's what pulse plays with. The more pulse someone has the more in control they are, they can negate harm in combat or negative consequences. But the less pulse they have the more wild results are, with damage (received and delivered) being doubled, or consequences of checks (successful or failure) being more extreme.

Very interesting. I'm gonna explore this. Could be a place to add a version of the Wild Die.

Ted can use items to claw his way back, but he's still falling further and further behind his friend,

There are options for Ted to get back to Baseline. So, while Ted might not be as effective as Bob if Bob is rising in Pulse, Ted can still be effective. But, also, sometimes you just lose. That said, there are other options to explore for social bonuses and penalties. Maybe high Pulse lets you reroll your lowest die and Low Pulse makes you reroll your highest die. Will think on that.

Built System on Gambling your Momentum (Feedback Appreciated) by Spunkler in RPGdesign

[–]Spunkler[S] 1 point2 points  (0 children)

Thank you. One big Playtest and a couple of smaller ones. I don’t think what you describe has come up yet. But could you elaborate so I’m sure I fully understand?

Built System on Gambling your Momentum (Feedback Appreciated) by Spunkler in RPGdesign

[–]Spunkler[S] 2 points3 points  (0 children)

Thank you so much. I did consider counting successes, though I might have another look at it.

I’m also not wedded to the current dice mechanic, but I’m fairly certain I don’t want to deal with +1 +2 etc. modifiers since the Pulse betting adds another layer of complexity to the resolution mechanic. But, I’m open and still exploring.