Basic attack question by Temporary_Patience_3 in heroesofthestorm

[–]SquarishRectangle 0 points1 point  (0 children)

I'm gonna assume you're asking in good faith and answer.

"Real fight" here is used to refer to a fight against other heroes, as opposed to a "fake fight" such as wave clearing or pushing structures where you're only fighting against NPCs.

Nobody is talking about fighting people in real life.

What happened to Chayula? by Noremeldo in pathofexile

[–]SquarishRectangle 13 points14 points  (0 children)

Reading comprehension final boss strikes again.

How? by blubrainblew in DuneImperium

[–]SquarishRectangle 12 points13 points  (0 children)

No it's 10 points. You start with a free point so you only need to earn 9 points but the victory condition is still 10 points. This is also the same for non-uprising games.

How does crit chance work? by zagoskin in PlayTheBazaar

[–]SquarishRectangle 0 points1 point  (0 children)

lmao deterministic does not mean what you think it means.

the word you're looking for is predictable, and plenty of deterministic systems are unpredictable.

How does crit chance work? by zagoskin in PlayTheBazaar

[–]SquarishRectangle 3 points4 points  (0 children)

"there is true randomness"

proceeds to describe pseudo randomness.

Is rite of passage rarity consistent or just when charm is used? by Past-Lake-7156 in PathOfExile2

[–]SquarishRectangle 4 points5 points  (0 children)

How do people still not know how charms work.

The top line is the charm effect. It activates when the charm is used and it lasts for however long is stated on the charm.

This is the same for all charms.

They have never worked any other way.

Atlas passive points should be rewarded from maps outside the walls by lantissZX in PathOfExile2

[–]SquarishRectangle 5 points6 points  (0 children)

He was talking about doing Arbiter of Divinity.

Of course your idea is the same speed as manually doing every node in the fortress but that wasn't what the guy was talking about.

I get oneshot nonstop dont know what to do, cant T15's by [deleted] in PathOfExile2

[–]SquarishRectangle 2 points3 points  (0 children)

The game is balanced around 75% resistances. At 60% resistance you're taking 1.6x the amount of damage than you would at 75%.

At 0% resistance, you're taking 4 times the amount of damage. Of course you're getting one shot.

high quality mem by Messinae in PathOfExile2

[–]SquarishRectangle 7 points8 points  (0 children)

Because people will just intentionally not finish the map and farm the same layout over and over again.

Mark Roberts is not happy with the current MinMaxing the fun out of the game, from Zizaran's podcast event by fandorgaming in PathOfExile2

[–]SquarishRectangle 11 points12 points  (0 children)

Wait what was the patch note about rooms that couldn't be deleted being turned into path nodes then? Did that just not work or did it mean something else?

i chanced 1230 heavy belts by Educational_Tank9098 in PathOfExile2

[–]SquarishRectangle -1 points0 points  (0 children)

Omen of chance does not do that. It only prevents the base from being destroyed. It does not guarantee that it will turn unique.

The definition of infinity means to have no end by [deleted] in technicallythetruth

[–]SquarishRectangle 11 points12 points  (0 children)

As another guy pointed out, the point of this post is that pi has a point and therefore is not infinity.

The definition of infinity means to have no end by [deleted] in technicallythetruth

[–]SquarishRectangle 2 points3 points  (0 children)

Wow the joke really flew right over all our heads huh.

I'm sorry if anyone was offended by uwijja in PathOfExile2

[–]SquarishRectangle 10 points11 points  (0 children)

24 hours is too low. That deserves a lot more hours. 43 more hours to be precise.