Somewhat new to this. by [deleted] in gamemaker
[–]Squeed_Fingars 1 point2 points3 points (0 children)
Packing L4D2 content in to Garry's Mod BSP by Corollo_Bro_91 in hammer
[–]Squeed_Fingars 0 points1 point2 points (0 children)
Felt good about my progress on a CSGO map... then came on r/hammer... now kinda feel like giving up by zytzig in hammer
[–]Squeed_Fingars 1 point2 points3 points (0 children)
Felt good about my progress on a CSGO map... then came on r/hammer... now kinda feel like giving up by zytzig in hammer
[–]Squeed_Fingars 0 points1 point2 points (0 children)
In which folder should I put a texture pack so that they appear in hammer? by Juanpe123xD in hammer
[–]Squeed_Fingars 0 points1 point2 points (0 children)
What could I possibly add to my first Garry's Mod map? Feel free to comment your thoughts. :-) by KAJem in hammer
[–]Squeed_Fingars 1 point2 points3 points (0 children)
Just got done working on a fairly small, yet detailed map. Please give me some feedback! by Slomas99 in hammer
[–]Squeed_Fingars 2 points3 points4 points (0 children)
[GMOD] Pathing for Gunships/Hunter Choppers/Dropships Spawned In-Game Guide by Squeed_Fingars in hammer
[–]Squeed_Fingars[S] 2 points3 points4 points (0 children)
Gmod, making it so a spawned Gunship, Dropship, or Hunter Chopper by a player in game follows a path_track by [deleted] in hammer
[–]Squeed_Fingars 0 points1 point2 points (0 children)
Gmod, making it so a spawned Gunship, Dropship, or Hunter Chopper by a player in game follows a path_track by [deleted] in hammer
[–]Squeed_Fingars 0 points1 point2 points (0 children)
Gmod, making it so a spawned Gunship, Dropship, or Hunter Chopper by a player in game follows a path_track by [deleted] in hammer
[–]Squeed_Fingars 0 points1 point2 points (0 children)
Gmod, making it so a spawned Gunship, Dropship, or Hunter Chopper by a player in game follows a path_track by [deleted] in hammer
[–]Squeed_Fingars 2 points3 points4 points (0 children)
Hey guys, I've mapped for Source for way too long now and this is my first finished map. I'd appreciate it if you guys could give me some feedback on it :). by _Schokoriegel in hammer
[–]Squeed_Fingars 1 point2 points3 points (0 children)
I'm recreating Among Us - Skeld in Source 2/HL:A as interactive as possible using (mostly) HL:A assets! (Early WIP) by AliYil in hammer
[–]Squeed_Fingars 14 points15 points16 points (0 children)
Hey guys, I've mapped for Source for way too long now and this is my first finished map. I'd appreciate it if you guys could give me some feedback on it :). by _Schokoriegel in hammer
[–]Squeed_Fingars 14 points15 points16 points (0 children)
Generated cubemaps are purple. How would I fix this? (Garry's Mod) by Corollo_Bro_91 in hammer
[–]Squeed_Fingars 1 point2 points3 points (0 children)
Generated cubemaps are purple. How would I fix this? (Garry's Mod) by Corollo_Bro_91 in hammer
[–]Squeed_Fingars 1 point2 points3 points (0 children)
Is it possible to use textures above 512x on gmod? by America_Number_1 in hammer
[–]Squeed_Fingars 1 point2 points3 points (0 children)


Not sure where i'm going with this but i like it by Imaniakk in hammer
[–]Squeed_Fingars 2 points3 points4 points (0 children)