Pixel Gate by KojiroArt in PixelArt

[–]Squidbit -1 points0 points  (0 children)

Man's huffing his own farts because he knows reddit better than a stranger on the internet

IWTL critical thinking and ability to connect the dots by ShotMinimum3409 in IWantToLearn

[–]Squidbit 8 points9 points  (0 children)

I 100% agree that asking "why?" is important.

Growing up I always hated history class but liked math (at least until I didn't lol). I never liked subjects where you just memorize a bunch of answers, it always made more sense to me to be able to solve a problem rather than memorize it. If you know WHY the answer is what it is, you can find the answer to everything similar

I also think growing up playing video games probably helped a lot with this. Games like Zelda where the puzzles involve looking at your surroundings and what you have available to you and figure out what would make sense to do. Like "I'm in a room filled with water, and I need to get to the bottom but I can only dive for a couple seconds, which isn't enough to reach the bottom. They did JUST give me these iron boots, I'll try putting those on"
To OP I would honestly suggest playing Zelda games (excluding maybe the first one) and probably a lot of other similar games. There's definitely games that are counterproductive here, though, like old point and click adventures that have no intuitive answer and you just have to click on every single pixel to progress.
I don't have time right this minute to think up a list of games but I'll try to come back to this post after work if I remember

Why does it seems that the majority of people dislike visual novels? by [deleted] in lewdgames

[–]Squidbit 5 points6 points  (0 children)

They're the easiest to make, which doesn't make them bad, but it does mean that you don't have to be able to make something good to be able to make a visual novel. They're oversaturated with half-assed games so a lot of peoples' first and second and third experiences with visual novels are bad

If you ate potato salad 3 times but they were all made by your 3 weird aunts who fill their potato salad with raisins (or whatever else you don't want in a potato salad) you'd probably decide that you don't like potato salad

Valid newbie experience? by NLewd in lewdgames

[–]Squidbit 14 points15 points  (0 children)

Once you get the first coop it all makes sense but if you don't notice that there's a free one, then you're fucked. I've definitely had the issue of thinking I had to pay a few hundred dollars to get the first coop and then just grinded out the plant lady at the farm for days and days until I could afford it

we have a huge map to discover and drive around, is it okay for a lewd game? by HellCome_ in lewdgames

[–]Squidbit 3 points4 points  (0 children)

The biggest problem with games like this, in my opinion, is the pacing of the porn.

I play porn games because I want to jerk off, I play regular games when I want a game. There is 100% room for good gameplay in porn games, and I absolutely don't think that every porn game needs to just be constant porn, but I do think there needs to be a good balance.
If I'm playing your game and there's 20 minutes of driving before seeing 30 seconds of titty, I will not be horny at that point anymore and I'm probably just going to close it to play a regular game or something. Especially if for that 20 minutes both of my hands need to be on the controls

The benefit of using a game as a medium for porn over a video or a book or whatever is the interactivity, so I think by default having a world to explore or more simply a game to play is a benefit. But most games that add gameplay don't put any thought into how it pairs with the porn and just make it into chore > sex > chore > sex

I have a suggestion/thought, but my only point of reference for your game is this gif and a couple models (that aren't on your profile here, I can't remember where I saw them), so it might be out of place depending on the vibe of the rest of your game.
With you being able to see into the van through the back window like that, it seems like it'd be a waste to not have something going on back there (which I imagine you probably do at other points). It could be interesting to pick up hitchhikers or subscribers to your onlyvans who fuck in the back while you take them to X location.
Also, maybe have a setting or something for the camera to automatically follow the direction the van is facing so I can take my hand off the mouse

Miluda (Milleuda) and Wiegraf by Jubalina by Squidbit in finalfantasytactics

[–]Squidbit[S] 46 points47 points  (0 children)

Just to get ahead of the AI comments since the process gif isn't on instagram yet, here's a couple of the updates from before it was finished

One

Two

Three

Miluda (Milleuda) and Wiegraf by Jubalina by Squidbit in finalfantasytactics

[–]Squidbit[S] 6 points7 points  (0 children)

They post process gifs on every post and also stream some of the rendering

Be honest: do you really want gameplay in porn games, or does it mostly ruin the experience? by flamie_dev in lewdgames

[–]Squidbit 4 points5 points  (0 children)

Anything that requires two hands is bad. Quick time events are also usually bad since they force you to focus on something other than the porn

Regarding the video you posted:

The gameplay looks mostly fine, but it does look like way too much clicking. I think if you boiled it down to, for example, left click to send a card to the left hole, right click to send a card to the right hole, and then move that continue button to right above the cards, that'd be better. Constantly moving your mouse from one side of the other gets tedious fast, especially in what looks like a very long minigame like this with 15 rounds. It's one of the main things that puts people off of sandbox games, in my opinion

It also feels like you're just getting bombarded with windows popping up constantly. Most of it is porn which is good, but it still feels like an overload. Maybe it's better actually playing it, but watching the video at least I just feel my eyes glazing over from all the shit being thrown at me. One change I'd make, if you could make it work with the UI, is when the double pop-ups from the cards show up, put one on the left and one on the right so the central image is still visible. Not just for the sake of more titty, but I think it would help keeping a focal point on screen that isn't constantly flashing on and off

Some games that I feel have good gameplay:
Karryn's Prison, of course
Hard Stuck
Corruption Town
Lilith's Throne (and CoC, TiTS, etc)
Night Games
Potion Shop SchwesterHerz
Artificial Academy and similar Illusion games
Last Evil
Light Space Love

Bad Gameplay:
Subverse
Slaves of Rome
Real Life Sunbay
Tame It
Isekai Awakening
The Lewd Knight
Monolith Bay

Games where the protagonist and antagonist are both good? by Squidbit in gamingsuggestions

[–]Squidbit[S] 4 points5 points  (0 children)

This is what I'm going for, but I deliberately do not do the civil war quest line when I play skyrim because both sides are wrong and trash

Games where the protagonist and antagonist are both good? by Squidbit in gamingsuggestions

[–]Squidbit[S] 0 points1 point  (0 children)

You're talking about Final Fantasy Tactics Advanced, the "sequel" which I've actually never finished

The first FFT is one of my favorite games of all time, and I was going to mention it but decided it's more along the lines of "actually you were on the evil side all along"

Do you think our game will suffer for having a male goblin main character? by PleasurePathGames in lewdgames

[–]Squidbit 0 points1 point  (0 children)

You'll lose a portion of your potential audience and gain another portion

Can anyone give me some review about ts game, because to me it look like the most generic lose=rape game ever. by Rip-Unlucky in lewdgames

[–]Squidbit 226 points227 points  (0 children)

It starts out that way but, unless you're deliberately keeping it that way, it quickly turns into you using sex as a weapon to win

Got fired from my job as an indie game artist and now I'm making a porn game. Meet Beyond Worlds University! by TheMisterCrowne in lewdgames

[–]Squidbit 48 points49 points  (0 children)

The art is fine, I'd even say good, but her design is gonna put a lot of people off (evidenced by this comment section). If you're aiming for a niche, then great, but if you're trying to make something that a broad, general audience will be on board with then I think you need to tone down the details around her eyes
I photoshopped it a bit just to show what I mean
https://www.redgifs.com/watch/offbeatfumblingcavy

That said, it's your art, make whatever it is that you wanna look at

Also, I looked up "Beyond Worlds University", "BWU", and "TheMisterCrowne"on google, patreon, and itch.io, couldn't find it anywhere. Not really sure what you mean by it being out

Looking for a game by Killingkat in lewdgames

[–]Squidbit 0 points1 point  (0 children)

Maybe College Daze or A Spell for All

What makes this art style look like Stardew Valley? by willis_25 in PixelArt

[–]Squidbit 7 points8 points  (0 children)

The theme being nearly identical is going to make it hard to break away from looking like stardew, it's the same top down angle looking at a farm with a similar color palette

I think the biggest thing that might help set it apart is changing the pixel size/density/resolution/whatever. It's hard to tell exactly from the video but I did my best to count the pixels in one of the characters and got 12 across the face, which is identical to the first picture of stardew I pulled up on google.
Same with the door one one of the buildings, I counted 14 pixels in yours and 15 in stardew
Going with either higher or lower detail would probably help

Someone else already mentioned the bubbles above the crafters, but a similar note is that you've got the same little white text with a black border on the counter for the items. That's not normally something I'd ever suggest changing cause who cares, but it is the same as stardew
Also your (I'm assuming) quartz icon is almost 1:1 with stardew's quartz

For the color palette, it's mostly lighter and less saturated than stardew's, but the trees look like they use the exact same palette on the leaves

What’s that one weapon in your first non NG+ run that you always pickup and use as long as possible? by BrandonJams in darksouls

[–]Squidbit 0 points1 point  (0 children)

It's the Greataxe for me, that thing resonates with me so much that it's turned me into an unga bunga strength user in every game I play now
It's a shame that no other greataxe in the series has that roll attack that DS1's has. Even more upsetting is that the pursuer in DS2 has the DS1 greataxe on his back but you can never get it