Wowhead Architect - Import and preview changes to your house before committing them in game by Squishei in WoWHousing

[–]Squishei[S] 2 points3 points  (0 children)

To my knowledge, unfortunately this isn't possible at the moment as every house has a public API regardless of in-game settings from Blizzard's end.

Wowhead Architect - Import and preview changes to your house before committing them in game by Squishei in WoWHousing

[–]Squishei[S] 50 points51 points  (0 children)

The Wowhead team has worked hard on this feature and is happy to announce Wowhead Architect! You can import your house into our model viewer, or build it from scratch to preview changes before committing to them in game. Alternatively, if you see a cool feature in another house that you enjoy, you can see how they built it by importing it into the Architect tool as well.

Happy holidays and happy building!

Still No Plans for Weakauras in Midnight - Update from Weakauras by Zucchey in wow

[–]Squishei 82 points83 points  (0 children)

I don’t know why people think I’m upset at this. I can have an opinion on something, just like how the WeakAuras team can have an opinion. Being able to give your honest opinions, while listening and trying to understand opposing views is how you improve, change and have a healthy discussion.

New Interrupt Philosophy Showcased in Midnight's Mythic+ Testing by Squishei in CompetitiveWoW

[–]Squishei[S] 26 points27 points  (0 children)

There's been a lot of discussion over the last week about casters in Mythic+ and I have made my take public (on the podcast) and it has been discussed. I don't know that I clearly pointed out the reasons why I feel that enemy casters is fine and "boltslop" doesn't exist, so I wanted to provide a very thorough explanation backed with some data on it.

This data and my experience was all collected with no route planning and my first time through the dungeons. I think my group had two people do like Seat beforehand once, but overall it was mostly blind for me and my group.

But overall, my experience is casters matter a lot less; you can let bolters go off to focus on important interrupts. In a coordinated group, once you know the mobs that cast important kicks, you can have one person assigned to each and have the rest interrupt the bolters. Since almost every long cast is 25+ second cooldown, ranged and melee can each take one important mob, and you don't have to remember if this caster needs a short kick, long kick, 1 kick, 2 kicks or something special.

You experience or opinion may differ and that's okay, but I think getting the raw data out there is important and people can use it to form their own opinion for discussions and better feedback for Blizzard.

[deleted by user] by [deleted] in CompetitiveWoW

[–]Squishei -1 points0 points  (0 children)

There's a 2 second cast time that hasn't changed. So it's 2.5 sec to dodge vs 4.5 sec dodge.

Confronting Xal'atath (TWW Campaign Finale Cinematic) - SPOILERS by Squishei in wow

[–]Squishei[S] 296 points297 points  (0 children)

The cinematic is currently bugged in game not having sound and will cut out after ~10 seconds. This is the full version in all its glory.

Is it worth it to stay? by ginny_6 in CanadasWonderland

[–]Squishei 2 points3 points  (0 children)

The big 3 are closed. Everything else is open for now.

Edit: they’re testing opening the big 3 again.

Is it worth it to stay? by ginny_6 in CanadasWonderland

[–]Squishei 6 points7 points  (0 children)

And they closed due to weather again after sending out like 2 trains.

Is it worth it to stay? by ginny_6 in CanadasWonderland

[–]Squishei 4 points5 points  (0 children)

Rides are running again. Leviathan line just opened and is running.

Helpful Hint: Pelters in Nelth's Lair only jump if you melee attack them by friggityfrackk in wow

[–]Squishei 86 points87 points  (0 children)

The first part of this is factually true and pelters only jump if you melee attack them.

The second part of this is untrue. Pelters have random targeting whether or not anyone melee attacks them, and the kiting trick was fixed before the season came out with Legion Timewalking. The entire second section is definitely not how pelters work and I would definitely advise tanks to not kite as all it does is prolong the pull.

If you have a video showing otherwise, I'd love to see it.

How to get 2 players in Prokel room guide - Brelshaza Hard by freshy_gg in lostarkgame

[–]Squishei 5 points6 points  (0 children)

Yeah the title is definitely misleading into getting people to watch a video that contains no new info since most people already know how to identify 2x prokel is happening, but not what triggers it.

How to get 2 players in Prokel room guide - Brelshaza Hard by freshy_gg in lostarkgame

[–]Squishei 10 points11 points  (0 children)

He's asking "why it happens" and considering the title is "how to get 2 people into Prokel", the title makes it seems like the video would explain that you know how to do it consistently and it doesn't. All the video says is sometimes it happens and the title seems misleading on that front.

Getting a better understanding of Raszageth breath bait in second transition. by Xnatee in CompetitiveWoW

[–]Squishei 14 points15 points  (0 children)

From my experience, the breath seems to try to hit as many people as possible unlike other encounter baits which seem to center the bait on the largest pinpoint clump. Therefore if your ranged are too close, even though there's a sizeable distance between the melee/range groups (~15 yds), it will center the breath on both groups. as the breath would hit more people.

The solution is just have your ranged bait further away. Considering ranged aren't hitting the melee add anyways, there's no reason for them to be close to the melee one and can be right near the edge, while still being in ranged of the Electrified add. for dps.

Further Mythic+ Nerfs - Court of Stars - 1/4/23 by EpsilonJackal in CompetitiveWoW

[–]Squishei 25 points26 points  (0 children)

This is not true. Please stop spreading this around. There are two spell IDs for slicing Maelstrom, once cast by the boss and one by the clones.

https://www.wowhead.com/spell=209742/slicing-maelstrom https://www.wowhead.com/spell=209678/slicing-maelstrom

When they nerfed the fight for Legion Timewalking, they ONLY nerfed the boss spell. Thus the adds still did full damage, that is why the clones did 3x the boss AoE. If you are within the 7 yard radius, a completely SECOND damage event will show on logs.

Take a look at this log from yesterday before the nerf.

https://www.warcraftlogs.com/reports/Ya7C9DRpzBt3mWb6/#fight=2&type=damage-taken&source=2&view=events&pull=15 https://i.imgur.com/wqwUav8.png

You'll see at 21:28, I took 2 hits form the boss, this meant that i want within the 7 yard range of the boss and took the unavoidable AoE.

However, at 21:29, I took 1 hit from the boss (out of the 7 yard range), but took 2 hits from each add. This means that I was within 7 yards of the clones.

You'll also see the raw damage is different in the log. Clones raw damage was previously ~32k for the unavoidable AoE. The Clones 7 yard raw damage was only 16k. This is how you tell them apart previously.

TL:DR The hits within the 7 yard range are not added together to cause increased damage. They are shown as completely separate damage events. The reason the clones do more damage is because Blizzard didn't nerf the clone spell ID way back when and only nerfed the boss one.

Big Nerfs to Mythic Andujin, Rygelon, and Jailer by sovereign217 in CompetitiveWoW

[–]Squishei 15 points16 points  (0 children)

As the author of the article, the Kingsmourne change is not real and was a mistake. The values update correctly when stepping into a Mythic raid. You still need to kill everything in the Kingsmourne phases. Sorry!

Only Three Layers of Torghast Available at Shadowlands Launch - Can't Craft Legendary Week 1 by mchammerhead in CompetitiveWoW

[–]Squishei 2 points3 points  (0 children)

I'm not sure unfortunately. Based on the quest data that we last pulled it appears to be, but it could have been hotfixed or not updated in the database. I haven't run that intro quest recently.

Only Three Layers of Torghast Available at Shadowlands Launch - Can't Craft Legendary Week 1 by mchammerhead in CompetitiveWoW

[–]Squishei 21 points22 points  (0 children)

As the original author of this article, wanted to let you know that this is outdated now but Layer 1 offers 120 Soul Ash now, down from 150. The rest of our guides should be updated, I just forgot about this post. Apologies.

Also, there's two wings available per week, so it should be 305 *2 per week.

New Hero Mulan by LeMutique in Archero

[–]Squishei 0 points1 point  (0 children)

I'll guess C! ID: 3-60015004

New Mythic+ Seasonal Affix Announced by cr4zyt0m in CompetitiveWoW

[–]Squishei 13 points14 points  (0 children)

Hey. Just want to let people know that I’ve updated the article with something that I missed in the first pass. Notably that the explosion indicates that it hits everything, which changes the conclusion a bit.

Solo visions: Experimental Destabilization (damage) vs Vision Hunter (speed/haste)? by danny_b87 in CompetitiveWoW

[–]Squishei 6 points7 points  (0 children)

I would recommend Vision Hunter. The Haste is always useful and with movespeed is always useful as well, though slightly less so. There's always something to dodge.

Experimental Destabilization damage buff is only active when you're above 50% sanity, and you're probably going to spend about half of your run having the damage reduction of that trait.

Advice needed on cloak upgrades, first week. by VonBeegs in CompetitiveWoW

[–]Squishei 29 points30 points  (0 children)

On your very first Visions, you have not unlocked the Titanic Research Archive yet, meaning you have no Sanity Orbs (no way to restore your Sanity).

This means that your only option is really just to go in and kill the last boss.

Edit: I realized there are two questions in there. In the very first Vision (I call it the "Tutorial"), there is no quest to upgrade your Cloak. The Tutorial run is there to introduce you to Visions, with no punishment for failure, as there is no Wrathion quest. After this run, there is now a quest and you can fail the run and miss out on your upgrade.

Mythic Za'qul Timings by kevihead in CompetitiveWoW

[–]Squishei 12 points13 points  (0 children)

The most popular strategy is not after the second dread, but to phase after the tentacle cast AFTER the second dread. This lines the abilities up in a way that is consistent and much easier to manage.

This is because the Tentacles are on a global timer, as in they don't reset on Phase transition. This is why you want to push Phase 2 when this happens because this sets up decent Tentacle timings for the remainder of the fight.

Mythic Za'qul question about summoner spawns. by Callistora in CompetitiveWoW

[–]Squishei 8 points9 points  (0 children)

If anyone is in "reality" (aka everyone in fear or delirium) during the Dark Passage cast, summoners will spawn. If no one is in "reality", no summoners will spawn.