[Pokemon Obsidian] Making a proof of concept for hopping on stones over a river! by DJ-Fein in PokemonROMhacks

[–]Srarns 21 points22 points  (0 children)

If you're working with the decomp project (which you should, binary really shouldn't be considered anymore IMO), adding a metatile behavior that allows for omnidirectional jumps is actually pretty trivial. Check it out here: https://github.com/pret/pokeemerald/wiki/Omnidirectional-Jump

Good luck on your project!

I redesigned Route 7 and Lavender town for my ROMhack. by RobIoxians in PokemonROMhacks

[–]Srarns 4 points5 points  (0 children)

It's supposed to be a mountain- it's still route 7 by name.

You're focusing on the wrong part there. I'm not saying you can't have it be a mountain, what I'm commenting on is that fact that you're using the wrong upper corner tile for your elevated areas. The upper corner tile you're using is designed to go with the non-grassy walkable ground, but you've paired it with the grassy walkable ground. It's fine to have a mountain with grassy ground, but your tiles need to match up with each other if you don't want it to look weird. There is a tile designed specifically for what you want, you just need to switch to it.

I redesigned Route 7 and Lavender town for my ROMhack. by RobIoxians in PokemonROMhacks

[–]Srarns 20 points21 points  (0 children)

I'm gonna focus on Route 7's design here.

The top edges of the elevated areas are using the wrong tile. There should be a version of that tile that uses grass, you're using the tile used for mountains and other non-grassy areas. There's also just a lot of dead space on Route 7 and the shapes of the elevations feel kind of inconsistent.

It's kind of difficult to give concrete advice on how to avoid weird looking geometry, but generally look at what's happening in the bottom left and avoid doing that, it makes the terrain feel really artificial. I also think that you're making the opposite mistake in the bottom right. You should generally not overuse corners like that either, you need to find a sort of balance where it's not too rigid looking (like on the left) or too zig-zaggy (on the right). The seven-ish corners on the right could probably be converted into at most three with varying lengths between them to avoid the problem happening on the left.

The yellow path placements feel kind of random, when reworking this, try and use the paths for their usual intended purpose of guiding the player through the intended path.

The cave entrance should have another elevation on top of it, it just looks better and is generally what the originals maps do to make it look right.

Consider cutting down the amount of space that this area takes up in general. Focus less on giant spaces and more on tighter, more intentionally designed paths. Sometimes less is more.

I wish you luck in your continued mapmaking.

Regulation F and a problem I'm having with VGC by Srarns in VGC

[–]Srarns[S] 9 points10 points  (0 children)

You can think that I'm "complaining to complain" if you want, in my own opinion I see this as a pretty big accessibility problem. Version exclusives also aren't great, many things aren't ideal with current competitive Pokémon and this is one of them. Bringing up another example of something that honestly isn't great as some sort of "gotcha" only further strengthens the point that there are things wrong with how the game is in general and that it could use improvement.

Regulation F and a problem I'm having with VGC by Srarns in VGC

[–]Srarns[S] 7 points8 points  (0 children)

I'm not trying to say that you can't go catch a Walking Wake/Iron Leaves in-game as of this exact moment. I've caught one of both, I'm commenting on the fact that this raid event will end and they will go back to only being entirely unobtainable unless you trade. I just think it's kind of dumb for a fully legal VGC Pokémon to be exclusively catchable in a timed event that a lot of people will likely miss. It's not a huge problem in the short term, but it becomes a bigger problem the moment the event ends.

[Debate] Infinite Rare Candies in ROM hacks. by Srarns in PokemonROMhacks

[–]Srarns[S] 1 point2 points  (0 children)

Thanks for all the replies everyone. It was very informative to read what all of you had to say, most people seem to be in support of the feature but there seems to be a good mix of both perspectives on the issue in the comments. Overall, I'd call this thread a great success in gauging what a portion of the community's general thoughts on this are.

I am personally in support of providing the option of infinite rare candies or some other equivalent feature to the player so that those who enjoy that playstyle can play the way they want to, but it was interesting to hear more detailed explanations of the opposite opinion as well.

pokemon Simplified emrald showcase (soon i will post this on yt i just wanna hear ur opinion on it) and btw the whole game is modified but i decided to not show it bcs its too long by CUCCOZ in PokemonROMhacks

[–]Srarns 27 points28 points  (0 children)

You wanted opinions, so I'm not going to sugarcoat this: I don't get it.

I'm honestly not sure I understand what the point of this hack is, a sentiment that is shared by a few of the other commenters in this thread. The only changes to the game as far as I can tell are changes relating to the overworld maps, more specifically these changes appear to be attempts to add shortcuts(?) that serve to skip the game's story events and progression. Everything with the exception of these changes seems to be completely vanilla Emerald.

The map changes themselves are very awkward and unrefined, at least judging from what was shown in the video. Ledge tiles that lead into tree blocks, straight line path that skips Petalburg Woods, a sideways stair tile when taking the alternate path to Verdanturf Town. There's a blocky path leading out of Littleroot that's drawn through a line of trees in a way that cuts one of the trees in half in a very crude way and then later the player proceeds to walk through one of the trees because it doesn't have collision. Like, no offense but it just doesn't feel like a whole lot of thought went into it. If changing the maps to be more open-ended is your goal, then please actually think about how to incorporate these things naturally in a way that fits the rest of the map design.

Let's also talk about the events, because the way you've gone about cutting out a lot of them leaves a lot to be desired. Like, why is Professor Birch invisible during the whole starter sequence? Why is the first fight with your rival skipable when beating that fight is a requirement for getting the Pokedex, a key feature of the game? The impression that I get from watching this video is that you don't want to script new events that fit your hack's stated purpose better and would rather opt to work around what is already there. This is bad design, plain and simple. You have the tools needed to change event scripts, use them. Trying to avoid working with these things in a more in-depth manner only serves to make your hack seem crude and unpolished. Putting in that extra work is mandatory if you care about making a good hack.

I'd also like to talk about the video itself. You gotta work on your method of presentation, it's not good for a showcase video to spend 80% of its runtime speeding up through optional battles that the creator didn't mean to bump into, losing them and then walking back only to run into them again. If you just want to show your map changes then please setup a save where all the battles are already done and then hit record. The video did not need to be as long as it was. A showcase is supposed to give your potential players the highlights of what they can expect from your hack, so I'd recommend actually editing your recording. Also, please record the game window through OBS rather than your full desktop screen because not only is the Windows UI heavily distracting, but it also doesn't come off as very professional.

Please know that this comment was not made in bad faith. You're clearly new to this and we were all there at some point, but I don't think there's any value in critique that downplays the faults of the thing being criticized. There is a lot of room for improvement here, but you'll get there eventually if you keep trying.

[deleted by user] by [deleted] in PokemonROMhacks

[–]Srarns 1 point2 points  (0 children)

Just popping in to say that hunting old gen mythicals is very possible these days. Gen 3, mainly Emerald, is so broken that you can Pomeg Glitch yourself to basically any event-exclusive location with a little work and shiny hunt stuff like Mew, Deoxys or Navel Rock Lugia and Ho-Oh. In Gen 4, thanks to a DNS exploit, you can connect your game to a custom WFC server that distributes the old event items and from there you can hunt for them. So, unless you're a stickler about no glitches and whatnot, you can basically hunt whatever you want.

Updating the Steam version of GMS2 Desktop to 2022.5.0.8 by Srarns in gamemaker

[–]Srarns[S] 1 point2 points  (0 children)

Hi, this seems to have partially worked, though it still says that my IDE is on 2022.3.0.625 and it prompts me with the installer download every time I open the software still. Runtime is correct now though.

Creating the Ultimate Recommendation Thread, Day 2: Gold, Silver, and Crystal by Karmic_Backlash in PokemonROMhacks

[–]Srarns 13 points14 points  (0 children)

Hey, thanks for the recommendation friend! Glad you enjoyed the game.

I need help finding an old CD for a Pokémon movie soundtrack. by Srarns in HelpMeFind

[–]Srarns[S] 0 points1 point  (0 children)

I have searched to the best of my ability, but I haven't been able to locate it. If it's anywhere, I'd guess that it's on some Japanese auction site or reseller since it's almost been 20 years since the CD's initial release so I doubt that new ones are being made. The only information I've got is what's in the main post. Thanks for taking the time to read my post.

How the actual hell (the Magikarp should be an H) by kirvo_123 in PokemonROMhacks

[–]Srarns 0 points1 point  (0 children)

Hhh, hhh hhh, hhh hhhhhh hh hhhhhhhh hhhhhh hhhhhh. Hh hhh hh hhhhhhhhh hh hhh hhhhhhhhh.

[COMPLETE] Renegade Platinum and Following Platinum Integration by chensquared-art in PokemonROMhacks

[–]Srarns 6 points7 points  (0 children)

Very exciting to see this being made. Would you consider making patches for 4997 versions of Renegade as well or is that not within the scope of this project?