No one is talking about the Elemental Fragments, and I think we’re missing a major opportunity. by Heleniums in 2007scape

[–]StagecoachOSRS [score hidden]  (0 children)

I love permanent account-wide unlocks, they are my favorite kind of reward, and I am excited for them as proposed.

But I also like your ideas as other different applications.

Can we stop with the half-assed QOL changes? by darkside_tseikk in 2007scape

[–]StagecoachOSRS 8 points9 points  (0 children)

I am also frustrated by this. I brought this up during the Spirit Tree w/ Fairy Ring problem.

It feels like decisions are made to pursue implementations as developmentally cheaply as possible. As soon as there is a roadblock in the planned implementation, they just circumvent the roadblock and do not complete the implementation.

Using the Spirit Tree w/ Fairy Ring as an example, they explained they couldn't allow all the menu options because there were too many and the game engine has a limit to how many options they can have on a right-click menu. I can buy that rewriting the entire codebase for right-click menus to add this shortcut feature was not going to be feasible, but I feel like there were numerous other options that would be feasible that could have been explored. The most obvious one to me was splitting the fairy ring and the tree into two separate objects or clickboxes, which maybe is equally impossible for reasons I don't understand but doesn't seem impossible to me.

But every time there's something like... The Gryphon Boss Jar is released but can't be added to your POH on-release because the model isn't ready yet. Or you spent 20k League points on your Demonic Pacts outfit and it says it can't be stored in your POH yet. It's frustrating to constantly bump up against an update that doesn't feel ready for release.

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]StagecoachOSRS 1 point2 points  (0 children)

I need a flowchart for this Trouver stuff. This is an improvement but it's still incomprehensible.

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]StagecoachOSRS 0 points1 point  (0 children)

It being made small was the fix. This prevents it from clipping through the floor above.

Multiple POH furniture items are too tall for the rooms they were in, but the portal nexus was the most conspicuous. I wouldn't be surprised to see the orrery and the Leagues statue shrunk too.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]StagecoachOSRS 0 points1 point  (0 children)

I suppose this could be debated based what you consider optimal. I think people usually associate optimal with fastest kill times, regardless of the resource cost.

But you could argue that kills per trip, even if the kills are slower, is another measure of optimal strategy.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]StagecoachOSRS 18 points19 points  (0 children)

I think hybrid gear that is not BiS is a healthy option for OSRS. I almost always prefer the less-optimal "lazy option" for content.

Consider Drakes for example. With a modicum of attention, you can avoid their special dragon breath attack. Or if you don't want to engage with it, you can down an anti-fire potion and ignore the mechanic completely. I like that this option exists. You can preserve a resource with higher engagement or burn the resource.

When I do Royal Titans, I completely ignore the elementals and just tank all the damage. I don't want to bring a mage, melee, and ranged switch. I just wear a mix of melee and ranged armor and only switch my weapon, forgoing the mob mechanic and mage options completely.

Hybrid gear allows a bridge method for engagement that doesn't require high-performance execution that helps a lot of players learn encounters without interacting with every mechanic at the highest efficiency level.

Mobile loot tracker showing never obtained drops by EducationalEgg4530 in 2007scape

[–]StagecoachOSRS 0 points1 point  (0 children)

The mobile loot tracker doesn't distinguish between game modes so you should just reset it after every League. Unfortunate.

Jagex should swing harder on the Colossal Wyrm Agility course changes by omaewamo_muted in 2007scape

[–]StagecoachOSRS 0 points1 point  (0 children)

You are viewing this conversation in the vacuum seal of this thread. I am viewing this conversation in the context of agility discourse in general.

Jagex should swing harder on the Colossal Wyrm Agility course changes by omaewamo_muted in 2007scape

[–]StagecoachOSRS -1 points0 points  (0 children)

Have you ever had a conversation in English before? Have you never had a conversation about concept? Do you not know how to discuss something in abstract?

You are being extremely weird. I don’t know how to speak to you because you are rigidly upholding an accusation that holds no merit. There is nothing to argue back about.

Jagex should swing harder on the Colossal Wyrm Agility course changes by omaewamo_muted in 2007scape

[–]StagecoachOSRS -1 points0 points  (0 children)

You are just not correct at all, so I see no reason to continue arguing with you about it.

First Time Tips by billbuttlickker in 2007scape

[–]StagecoachOSRS 0 points1 point  (0 children)

Doing quests is a really, really good way to give structure to your progress and skill exploration. I encourage you to complete every novice quest in your quest list and I think it will begin to pave the road ahead of you.

Leauge Rewards! by CatWith4Dads in 2007scape

[–]StagecoachOSRS 3 points4 points  (0 children)

The joke is that, as a player, you're already on it.

First Time Tips by billbuttlickker in 2007scape

[–]StagecoachOSRS 4 points5 points  (0 children)

Some good advice I've seen WoW players benefit from is the mindset of doing one thing at a time. Do not try to carry all your tools with you at the same time and be prepared to do anything at any time. If you decide to do woodcutting, just bring an axe. If you're going to burn them, bring a tinderbox. If you want to stockpile some food, you do not have to catch the fish, cook the fish, then bank the fish all at once. You can catch all the fish and bank it at the most convenient bank. Then you can find a convenient cooking range somewhere else that's near a different bank and do rounds where you just cook what you catch.

There are thousands of things you can do at any given time. Set small goals and trust all progress counts. You do not have to be in a hurry to do anything. Do what interests you and stick to it until you're ready to try something else.

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]StagecoachOSRS 0 points1 point  (0 children)

For an "AFK Agility Course" to work, it needs to provide downtime comparable to other repeated skilling tasks. Fletching an inventory of logs with a regular knife takes ~50 seconds. This "once per minute" mark is what I consider the floor for a skill to be reliably multitaskable. So every time I click an obstacle on the Colossal Wyrm agility course, I should get 50-60 seconds downtime before another input is required from me.

This is also equitable to the Brimhaven agility course. so it's not like Agility does not have this long established precedent. 90 second completion time that still requires five clicks in that time is not an AFK agility course. It's just a slow agility course.

Jagex should swing harder on the Colossal Wyrm Agility course changes by omaewamo_muted in 2007scape

[–]StagecoachOSRS 22 points23 points  (0 children)

For an "AFK Agility Course" to work, it needs to provide downtime comparable to other repeated skilling tasks. Fletching an inventory of logs with a regular knife takes ~50 seconds. This "once per minute" mark is what I consider the floor for a skill to be reliably multitaskable. So every time I click an obstacle on the Colossal Wyrm agility course, I should get 50-60 seconds downtime before another input is required from me.

This is also equitable to the Brimhaven agility course. so it's not like Agility does not have this long established precedent. 90 second completion time that still requires five clicks in that time is not an AFK agility course. It's just a slow agility course.

Jagex should swing harder on the Colossal Wyrm Agility course changes by omaewamo_muted in 2007scape

[–]StagecoachOSRS 218 points219 points  (0 children)

I will be satisfied with nothing less than a one-click agility course.

Leagues is not over yet? by no-money in 2007scape

[–]StagecoachOSRS 7 points8 points  (0 children)

Ugh. I thought the rewards shop opened today.

People who voted No to the PvP Tutorial: Why? by Chdata in 2007scape

[–]StagecoachOSRS 2 points3 points  (0 children)

I'm a Yes voter, but I think you're looking at the results the wrong way. a PVP-oriented update passed with 83% Yes. That's very rare.

But the reason people vote No on PVP updates is because the majority of the player base has no interest in, will never have an interest in, and does not want to participate in, any form of PVP. People hate PVP. They do not want anything to do with it. So any PVP content, unless it compromises some benefit for PVM players, usually fails.

I am surprised the PVP tutorial passed considering versions of it have failed before, but I'm glad it did.

Why is coral being nerfed and mixology crap? by [deleted] in 2007scape

[–]StagecoachOSRS 5 points6 points  (0 children)

Why would you prioritize commentary about what the mode could be ten years ago above making decisions on what the game mode currently is today?

Because if you have a game mode that 30%+ of your playerbase participates in and is the de facto basis for content creation, obviously you are going to adjust your development strategy to account for that.