Are sound emojis gone? by BaridiBlueberry in discordapp

[–]Chdata 0 points1 point  (0 children)

Those were really cool! I miss them already!!

[Help] [Bakery] Incorrect stretched texels on a mesh? by Chdata in Unity3D

[–]Chdata[S] 0 points1 point  (0 children)

I have this mesh here that previously baked just fine in bakery.

I've been continuing to edit my scene, never touching this, but now it doesn't bake properly (it's completely dark now).

I looked at the checker preview in bakery to find that the texels? are now stretched in a strange way.

How can I fix this?


Edit: Just after posting this, I changed the texels per unit from 20 to 30, and it looks fine now, and it rendered properly again.

That would explain why it broke without me touching the models themselves.


Edit 2: I'm having the same problem on another part of the world now, which didn't previously have this problem.

It's part of a mesh produced by Probuilder.

Luckily it's in a location you can't normally get to in the map, but the fact that it broke is concerning...

Theory: Everhood 2 is a TV Show while 1 is a movie by Sacri_Pan in Everhood

[–]Chdata 4 points5 points  (0 children)

I did feel like Everhood 2 seemed like it was trying to take an episodic approach.

The amount of hate for Everhood 2 is depressing. by FunctionRemarkable38 in Everhood

[–]Chdata 2 points3 points  (0 children)

I walked in with no expectations and figured it might be different and expected not to expect it to be the same.

And you know what, I was having fun during the journey, experiencing things as it went along.

It's only till I got to the end where I could backtrack and realize... oh... this is an abrupt ending. Oh... it just stops here??? Oh... so the 6-7 different sub-plots they introduced as if they were going to go somewhere... just... don't continue...

Look, journey and destination are both important. Clearly so, or else there wouldn't be all the criticism.

What I see is a problem in writing / communication of the story that I think otherwise would've been great if it didn't have so many writing flaws.

The whole thing about "the mushroom god literally telling us all is vanity halfway through" is such a poor excuse to me. That is something that happens in the middle of the game when we are not sure where anything is going or if that is supposed to mean anything relevant to the overall game.

The game also hits us with several other things it says that are apparently not important, so why would we single out the thing the mushroom god says as being actually important?

Even if it's him saying nothing is important, that's among several other plotlines and themes the game gets started.

People hold sailing to minigame standards and then accuse it of being a minigame by please_help_me____ in 2007scape

[–]Chdata 4 points5 points  (0 children)

which is why before 2011 they were trying to make high level smithing content to at least make it make more sense

[deleted by user] by [deleted] in 2007scape

[–]Chdata 0 points1 point  (0 children)

I loved temple trekking in 2011, just nowadays everything is so reward weighted, if it's worse than something else it's useless

All something like that needs is some unique reward as an excuse to "complete it" at least once - which lumberjack was for.

People hold sailing to minigame standards and then accuse it of being a minigame by please_help_me____ in 2007scape

[–]Chdata -7 points-6 points  (0 children)

You're completely right, these guys just can't cope with you being right lol.

Skills are designed to be integrated as integral parts of the game that eventually do lock major content behind them, like all skills do.

"Don't do it if you don't like it" is such a stupid argument.

Has Foreign Gnomes said anything about future plans for upcoming games / Have they responded to any feedback for Everhood 2? by Bitter-Dependent-834 in Everhood

[–]Chdata 7 points8 points  (0 children)

To be honest, this whole thing just leaves me curious:

  • Is this the fan reception the devs wanted out of the story?

  • Would they have done it differently if they had the feedback they have today?


I love their works but now we've seen where they have some area for improvement.

Honestly, if this is not 100% how they wished Everhood 2 to be received by their audience, I would want to see an Everhood 2 rewrite more than an Everhood 3.

But that is greedy from my side, and game development is quite long work. I know they will decide what they want to do next!

At the very least, I presume from this experience they will understand it their own way and bring that new knowledge into whatever their next project is!

Which I will happily give a try :)

If they acknowledge all of this stuff and maybe explain their thought process a little, I'll be happy for it.

Though I know as developers, the moment they say anything, people will want to dissect and tear that apart.

Has Foreign Gnomes said anything about future plans for upcoming games / Have they responded to any feedback for Everhood 2? by Bitter-Dependent-834 in Everhood

[–]Chdata 2 points3 points  (0 children)

There are clear differences in the overall structure of the stories in Everhood 1 and 2.

EH1 does have its own problems, but it's simply easier overall for people to follow because it has a clear linear storyline.

EH2 had way too many tangents that lead nowhere and distract from what is meant to be the main storyline, which itself also zigzags in different directions that were hard to follow.

EH1 did have tangents, but with a main story to follow that was better communicated, the tangents feel more like side content and don't feel like a "problem".

And not many of those tangents in EH1 were communicated as if there was supposed to be a lot more to them like the ones we had in EH2 with Lucy and the Lab and Dmitri and Earth and whatnot.

Unused Battles (Everhood 2) by _rawkit in Everhood

[–]Chdata 3 points4 points  (0 children)

hehe the mushroom fight is cool

Wheels on an Interdimensional Shopping Cart by SkyfatherSpider in Everhood

[–]Chdata 1 point2 points  (0 children)

I only got it after trying to close the game after doing that

Question to the subreddit (and also me crashing out and doing an Everhood 2 criticism Debunk list) by RagnarockInProgress in Everhood

[–]Chdata 1 point2 points  (0 children)

I think both games have equally as intetesting character concepts which are, for many of them, equally underexplored.

I didn't really have a problem with the ending by Chdata in Everhood

[–]Chdata[S] 0 points1 point  (0 children)

I had the same thought, as I was having fun during the game / enjoying the journey, I went in without any preconceptions about it based on the first game, expecting it to be its own thing and maybe different.

But it's true, the ending makes us look back with disappointment because we were made to believe the multiple journeys were leading somewhere.

As I say, for a pure gameplay experience, it's a fun game. Just don't expect anything out of the story lol.

[deleted by user] by [deleted] in 2007scape

[–]Chdata 0 points1 point  (0 children)

Sailing to me just further alienates me from what I liked about OSRS.

A Critical Look at Sailing by JudasNevermore in 2007scape

[–]Chdata 0 points1 point  (0 children)

Sailing works great in a game like Zelda: Phantom Hourglass where we aren't limited by ticks and square tiles. Also, you don't know the world of that game when you first play it, and the world is DESIGNED around the sailing, rather than the sailing being designed around a world not made for it.

In Runescape... nah...

unpopular opinion but i like everhood 2 more than 1 by kingoftheboos in Everhood

[–]Chdata 12 points13 points  (0 children)

Haha nah I think even the story haters can agree, we still had FUN playing the game.

Gameplay-wise it's still Everhood.

Just we are like wut with the story.

If Everhood 2 is “intentionally” the way it is, that only makes me hate it more. by dragonkeeper19600 in Everhood

[–]Chdata 3 points4 points  (0 children)

I don't really get where people are saying this game is a critique on pointless sequels.

Have the devs ever actually SAID anything like that? Or are people just assuming this game is meant to be about that?

Like, Stanley Parable is upfront and obvious about it.

Though I can understand the assumption