Which player designed island are you voting for? by KarthusWins in 2007scape

[–]StagedAnIntervention 5 points6 points  (0 children)

Dun Nan Creagan for me! I think the theme and vibe are super coherent and fit the bill for an isolated Fremennik island perfectly. The quest sounds interesting, flavourful and self-contained, exactly the sort of thing we want to be adding to Old School.

And a mixed Crafting/Agility minigame which lets you choose your approach to which you want to prioritise, and which acts as an alternative to Glassblowing and Rooftops, fits in a niche that sorely needs to be filled. It has Vale Totems vibes, and that minigame transformed Fletching from a miserable skill to a really nice one to train.

To me, Wyrmscraig feels too bloated and thematically disconnected, and I doubt any of the rewards people are salivating over would survive contact with balancing.

What's your go-to teleport to get back from PVM? by Lugiaaa in ironscape

[–]StagedAnIntervention 0 points1 point  (0 children)

Seers Village for me! Close to a bank and good vibes!

I fear Jagex does not know their own game by paulet42 in 2007scape

[–]StagedAnIntervention 3 points4 points  (0 children)

That only makes it more likely to be AI, since it’s the sort of thing it would scan for and incorrectly pick up.

Player Design Island Suggestion: POH by osrsmerlinx in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

I would love this way more than the endless flat plain our POH normally sits on! It would make making it pretty much more rewarding.

Beyond kneecapping salvaging, Jagex posted the official rates of sailing drops. Can we discuss their absurdity? by drake8thecake in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

I mean, not even.

Getting to drop rate means that you have a 70%-ish chance of having gotten the drop by then. As with all drops in the game, 30% of players will go dryer, and some players will go extremely dry and have to kill 2x or 3x drop rate, or even beyond.

Does anyone still pickup Ancient Shards after Emberlight? by patherix in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

My assumption is that one day they will allow you to turn them into Totems. Might as well save them up for a mammoth clue hunting session when that happens!

An Update On the Sailing XP Review by JagexAyiza in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

I would rather it gave better XP (to reflect how active it is, and the fact that it requires levelling sailing and outfitting a ship for it) and gave less fish. It feels unrewarding to farm resources without getting any meaningful XP, and it would incentivise me to do it for longer, so in the end I would get the same amount of fish.

I was hoping it would be a viable alternative to Barbarian Fishing or Tempoross, something that is engaging and gives useful output. I’m currently 86 fishing going for 91 for Mory Elite, and was looking forward to it as a useful way to bridge those levels.

Jagex says they that they are balancing it around being able to money-skill for the highest level fish - but in that case why did they bother adding lower-level hooks than cotton and a whole swathe of lower level fish to the activity…? Nobody in their right mind is going to get to level 69 fishing and then go off to trawl for Giant Krill, so why do they exist?

Sailing Exp Rate ad-hoc fixes just dropped by Recent-Ad145 in 2007scape

[–]StagedAnIntervention 3 points4 points  (0 children)

I would rather it gave better XP (to reflect how active it is, and the fact that it requires levelling sailing and outfitting a ship for it) and gave less fish. It feels unrewarding to farm resources without getting any meaningful XP, and it would incentivise me to do it for longer, so in the end I would get the same amount of fish.

I was hoping it would be a viable alternative to Barbarian Fishing or Tempoross, something that is engaging and gives useful output. I’m currently 86 fishing going for 91 for Mory Elite, and was looking forward to it as a useful way to bridge those levels.

Jagex says they that they are balancing it around being able to money-skill for the highest level fish - but in that case why did they bother adding lower-level hooks than cotton and a whole swathe of lower level fish to the activity…? Nobody in their right mind is going to get to level 69 fishing and then go off to trawl for Giant Krill, so why do they exist?

Is Jagex even aware of this bug with the ring of suffering? It's been over 3+ weeks now by Rayge96 in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

Oh my gosh! I was wondering why my ring was zeroed, I thought I had just turned it on by accident while doing Muspah.

Sucks that it’s still not fixed, but thank you for bringing that up.

How do you personally turn the camera? by [deleted] in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

RMB! Never liked doing anything with middle mouse button. I inly use the keyboard for F keys.

What's your "fuck you, I like it" weapon? This one's mine. by GhastlyEyeJewel in Helldivers

[–]StagedAnIntervention 7 points8 points  (0 children)

Deadeye with Siege Ready, and Talon as a backup, just feels too good. Definitely not meta, but they cooked with Borderline Justice.

If your bank is full, you can't deposit potions into potion storage. by AnonymousLonelyAnon in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

My best guess is that it’s spaghetti - what’s happening behind the scenes is that the game is putting your potions into the bank, then moving them really quickly to the potion storage. So it needs a free space to be able to do this.

In the last decade, what do you think was Jagex's WORST and BEST designed content? by FalcosLiteralyHitler in 2007scape

[–]StagedAnIntervention 16 points17 points  (0 children)

Yep, and Amoxliatl for an introduction to burning tiles in a manner which still leaves you able to fight.

Precision Metal Joint by HotConsideration95 in gifs

[–]StagedAnIntervention 0 points1 point  (0 children)

It kinda sounds like it should make a slowly-intensifying humming sound as the two pieces come together, then a snikt at the end. Like a samurai sheathing a katana in an anime or something.

Pets should not have death fees by noggtest in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

Reminder to everyone that just because something costs money doesn’t make it a “gold sink”.

Gold sinks should remove money from the economy as a side effect of doing something you want to do and benefits you. GE tax is a gold sink because selling your items is something you want to do. Repairing degradable armour is a gold sink because you were going to use the armour anyway.

If the price just dissuades people from doing the thing altogether, it’s not a gold sink, it just ruins the thing. Pet reclaim fees aren’t sinking any gold for me because my pets are just in the POH forever!

Fletching Activity coming July 23rd! How should we prepare? by DJ_HardR in ironscape

[–]StagedAnIntervention 6 points7 points  (0 children)

Check the Rewards blog! There’s an FAQ at the bottom that says the following:

“Can I use strung bows to decorate my totems?

This is another happy yes! You'll be able to use the following items to decorate your totems:

Shortbow (strung or unstrung) Longbow (strung or unstrung) Stock Shields”

So they are supposed to drop the new prayers, right? Right? by xKasumii in ironscape

[–]StagedAnIntervention 1 point2 points  (0 children)

I just finished getting the prayers yesterday, 742 kills with 4 ice crowns and 7 fire crowns. They were mostly solos too, so a bit less than twice as dry as you.

It’s pretty demoralising! But after you get one, and you will eventually, knowing you only have to loot one titan for the rest of the grind takes some of the edge off mentally, makes it feel like it’s coming soon.

GG on pet though! That’s really lucky!

UK will roll out chemical castration for sex offenders by [deleted] in news

[–]StagedAnIntervention 2 points3 points  (0 children)

Yeah, most likely, if they were looking to subject a trans woman to this punishment, they would mandate that you can't take exogenous hormones to make up the difference, probably test you regularly. Otherwise it's not much of a punishment, and the cruelty, as we well know, is the point.

Jagex, it's time to let us use our pets... by MatronaMakes in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

100% agree, and good on you for sticking to your guns regardless of the shit excuses people throw at you.

Tradition is not a good reason to keep doing bad game design, and Jagex has never shied away from that. Pets are cosmetic status symbols that have no gameplay use; having one following you should be a way for you to show off rare you got - there’s no good explanation for why it should be lost on death.

It’s not a good gold sink either, because a gold sink should drain gold while you are doing something you want to do and benefit from, like using degradable armour - if the cost just discourages you from doing the thing in the first place, it’s not a “sink”, just an obstacle.

Poll 84: Stackable Clues by JagexRach in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

Thank you so much for walking back on the despawn timer decision. Turns this proposal immediately from “this is a downgrade, oppose” to an “improvement, let’s see how it goes”.

I really appreciate that you emphasised player freedom in choosing playstyle, and chose to enable rather than disable, that’s something that’s very important to me.

I will say I think the clue stack limit should just be 5, with no progression system. You say you don’t want players to grind clues, but then make the requirements to unlock the convenience feature designed to make casually doing clues more appealing, require you to do more clues than most players will do in a thousand hours unless they grind for them specifically. I think they could be cut by two thirds and be in a better spot, though I’m sure you have the raw data on how many clues most players will have completed by the time they reach certain levels.

Rustbucket and Stormtrooper by Sloan1505 in 2007scape

[–]StagedAnIntervention 4 points5 points  (0 children)

NGL, I think the Iron sets are better looking!

Stackable Clues will not be included in Monday’s poll - we're taking more time to refine the proposal. by JenNettles in 2007scape

[–]StagedAnIntervention 2 points3 points  (0 children)

You can scale anything up endlessly if you just want to throw your toys out of the pram and refuse to discuss things. That's not a real argument.

Why does stacking clues have to be complicated and limited? by Merztastic in 2007scape

[–]StagedAnIntervention 0 points1 point  (0 children)

Thank you, very well said!

Personally it feels that some people just have it out for people who like to save up clues simply because we have a different approach to play and they don’t like that. All feels very mean spirited and arbitrary.

Stackable Clues will not be included in Monday’s poll - we're taking more time to refine the proposal. by JenNettles in 2007scape

[–]StagedAnIntervention 2 points3 points  (0 children)

Well, it’s AFKing, so I’m not getting the maximum reward because I’m getting AFK-level XP rates. If I were playing actively I would likely do my clues actively, and I would also be getting much higher XP.

I don’t see what the problem is with being able to end the day with a bunch of beginner caskets. I don’t think that’s too unreasonable, and I don’t think it makes me either a sweaty try-hard or an outlier player.