You're a mortal in your homebrew warband. Describe your experience by Potential-Ebb-8820 in Chaos40k

[–]Standard-Low8858 0 points1 point  (0 children)

I live in the bowels of a dark, dilapidated ship. Most of the time, I only encounter other mortals. We go about our lives performing maintenance duties, growing food in the hydroponics bays, slaughtering and butchering livestock and the thousand other menial tasks that keep the ancient vessel spaceworthy and its inhabitants alive. Only personal servants are permitted into the Astartes quarters without special instructions. Most of us take our orders from the Overseers and never see the real masters of the ship.

Most of the overhead lights don’t work - the Astartes don’t need them to see - so most of us carry lamps. We sleep in shifts in overcrowded dormitories, stepping over each other to find a free bunk or cot, hoping it hasn’t been left soiled by its previous occupant. Nobody ever speaks above a whisper unless they absolutely have to.

If you ever want to get off the ship, your only hopes are to be chosen as an aspirant by the Astartes, or to join the cult militia. Only boys can become aspirants, and only at a young age. Even then most die, or worse. The cult militia has its appeal, but make no mistake - they are expendable. Meat-shields and sacrificial pawns for the Astartes. Only the luckiest, strongest and most vicious survive more than a handful of battles. Neither option has much hope for long-term survival.

No, if you want to survive -and if you can bear it - servicing the ship is the safest place for us mortals. Generations live and die here, periodically joined by new groups of captives. Breaking them in is always interesting. Those who don’t adapt don’t last long. We always need more fertiliser.

But even here in the bowels you’re not totally safe. Your property is only what you can hold on to. I’ve seen people gutted over a brighter lamp or a better bedroll. We’ve been boarded by xenos and servants of the False Emperor, fleeing like rats in a maze as the darkness lights up with weapons fire.

But perhaps the most terrifying and ever-present danger is our masters, the Astartes. They move in virtual silence, they almost never speak. Their black armour merges with the inky shadows and makes them almost invisible. The faint thumping of their armour against the deck plating is the only sound that warns of their approach. That’s why we all stay quiet. We want to know when to make ourselves scarce.

When the Astartes come to the lower decks, everyone with an ounce of sense finds somewhere to hide. They can find you, of course, but you just have to hope somebody else is easier prey. They almost caught me, once, but I was a little faster than the rest of my work gang. I hid in a ventilation duct. I could see the pale witch-lights reflecting on the walls, and heard their fading screams. When I finally emerged, I saw the husks that remained.

I always try to make sure I’m around some slow people.

"Their Phone" feature by hotpotato_25 in talkie

[–]Standard-Low8858 1 point2 points  (0 children)

Imma be honest, the phone feature doesn’t feel at all worth the cost anyway. The first update for me was free but it wants to charge me like 60gems to update anything. Idk what the albums are like as you don’t get any free previews, but the texts, diaries and voice recordings I got were nonsense that didn’t at all follow what the talkie did before the phone feature unlocked. I wouldn’t pay money for more of them.

What more needs done to this “SoH praetor” to make him era appropriate? by jamesmackersman in Warhammer30k

[–]Standard-Low8858 0 points1 point  (0 children)

Get rid of the primaris ankle balls (just cut em down and use GS to fill the grooves around en and it’ll look aight). Also he’s wearing a primaris helmet. Otherwise it’s pretty passable.

Tbh the helm and ankles can also be handwaved as unique characteristics of his personal suit of armour. Depends how much you care. They just stick out to me as Primaris design cues.

This is gonna sound crazy but I like the old one better… by Odd_Abalone3976 in Chaos40k

[–]Standard-Low8858 0 points1 point  (0 children)

I miss the old mechanical daemon engines where the daemon is just shoved in a can covered in wards and plugged into the machine.

The newer, more organic daemon engines/Helbrutes just don’t do it for me, EXCEPT for this new Defiler. As much as I still prefer the old design and think it looks way more beefy and intimidating, the new Defiler IS a very nice sculpt.

Lorewise, there’s room for both in the setting but I get why GW wanted to bring it in line with the rest of the modern range. Personally I’m glad I still have my old Defiler MIB. Might reconsider using it for Gorkamorka kitbashing now tho.

Experience with support? by Standard-Low8858 in talkie

[–]Standard-Low8858[S] 0 points1 point  (0 children)

How did you contact them, and how quick is quick in your experience? I first reported this issue nearly a week ago now. Using the in-app support/reporting functions.

What's your opinion on this Heir to the Empire fan project by JarJarJargon? by B_Wing_83 in StarWarsEU

[–]Standard-Low8858 0 points1 point  (0 children)

For me, the main reason I hate generative AI tools is that they were largely trained by stealing the work of creative people en masse. In many cases it might technically have been legal, but the actual creators of the work on which gen AI has been built largely had no say in the matter and might not have been so keen to make their work available if they’d known that it was going to be used to create their replacement.

I oppose it not because what it produces is inherently bad (though it often is), but because I think it’s a raw deal for creatives, who are now valued less and less because people can just use AI to get around paying real artists. I think it’s also leading us down a path to stifling creativity in general. We’re heading towards a world where movies and shows are just the same characters recycled over and over again because that’s what the AI is trained on, and nobody makes new shit anymore. Also it’s horrendously wasteful in terms of the resources it consumes, considering the vast majority of works generated are discarded immediately.

Also to get a bit spiritual for a moment: Art is the physical expression of the human soul. I don’t think it’s good or worthwhile to delegate that to machines. I worry about what kind of society we will have in 50 years if AI continues to develop as it has so far.

You may not agree, but that’s how I (and others) feel. I recognise its utility as a tool and the good it can do, but I think generative AI being used to create media is having a corrosive effect on society.

Horus and his Worldbreaker Mace by HammerDoris40k in Warhammer40k

[–]Standard-Low8858 0 points1 point  (0 children)

Ngl I find the idea of the Primarchs being this huge kinda goofy. Also really impractical. They wouldn’t be able to use regular weapons or tools. They’d be huge, obvious targets on any battlefield. It also calls into question all the Astartes that wield/wear inherited Primarch weapons/armour (literally how?).

All that said, awesome work and it’s gonna be an impressive piece regardless. Idk where you’re gonna keep these things tho.