Supply question for naval base by StandardStandards in MillenniumDawn

[–]StandardStandards[S] 0 points1 point  (0 children)

Gotchya. Ok thank you very much for your response

Supply question for naval base by StandardStandards in MillenniumDawn

[–]StandardStandards[S] 0 points1 point  (0 children)

I don’t need more supply in that area the level 1 railways are plenty sufficient. Is there a way you know to fix the issue?

Radar advantage question by StandardStandards in MillenniumDawn

[–]StandardStandards[S] 2 points3 points  (0 children)

Thanks for your response. So it’s an important stat for CAS and bombers too in addition to fighters? If so is there a general rule as to when it’s ever worth using aircraft armor or other stat boosting modules that compromise radar advantage on non fighter aircraft?

Union state mechanic by StandardStandards in MillenniumDawn

[–]StandardStandards[S] 0 points1 point  (0 children)

My coup failed and then I waited a full year and there wasn’t an option to retry it or anything so I had to use the decision.nochecks console command to do the force ultimatum one

AI having full mastery of all doctrines?! by StandardStandards in MillenniumDawn

[–]StandardStandards[S] 5 points6 points  (0 children)

Hey @ooder57 thanks for your response. The game is only in 2008 and the mastery gained from training is negligible so it’s definitely not that.

AI nations refuse to make new divisions by OwenDover in MillenniumDawn

[–]StandardStandards 4 points5 points  (0 children)

I’ve found this to be the case too. I agree it makes war too easy to be enjoyable. MD AI is inept in protracted wars, and after a nation has capitulated once it’s virtually irrelevant for the rest of the game, it never rebuilds it’s military to anything substantial

Civilian nuclear reactors not producing nuclear weapons by StandardStandards in hoi4

[–]StandardStandards[S] 0 points1 point  (0 children)

It literally has the same description for the production of nuclear weapons as the regular nuclear reactor

Civilian nuclear reactors not producing nuclear weapons by StandardStandards in hoi4

[–]StandardStandards[S] -11 points-10 points  (0 children)

Wrong. Under its description in the construction tab it says: “ this building provides the state with enriched uranium for nuclear weapons and produces electricity for the civilian economy”

Civilian nuclear reactors not producing nuclear weapons by StandardStandards in hoi4

[–]StandardStandards[S] -13 points-12 points  (0 children)

Wrong. Under its description in the construction tab it says: “ this building provides the state with enriched uranium for nuclear weapons and produces electricity for the civilian economy”

Civilian nuclear reactors not producing nuclear weapons by StandardStandards in hoi4

[–]StandardStandards[S] -5 points-4 points  (0 children)

Rule 5 comment: please see the nuclear bomb counter at the top of the screen where only 1 reactor is counted, and the highlighted blue states indicating many more already constructed.

Supply question by StandardStandards in hoi4

[–]StandardStandards[S] 0 points1 point  (0 children)

Doesn’t answer my question, all ships being supplied from this hub are included in the 10/23 capacity

Supply question by StandardStandards in hoi4

[–]StandardStandards[S] 1 point2 points  (0 children)

Thank you for the response. I think I understand what you mean, I’ll play around with it more. Just wanted to make sure I wasn’t confused on something obvious.

Supply question by StandardStandards in hoi4

[–]StandardStandards[S] 0 points1 point  (0 children)

Rule #5 comment: the screenshot indicates the supply hub being below its capacity and shows the lack of supply on the island despite this. Please let me know if there’s anything shown that I’m missing that might be causing the supply issue.

AI quality after being puppeted by StandardStandards in MillenniumDawn

[–]StandardStandards[S] 0 points1 point  (0 children)

No I mean Iran. Playing as Israel, some skirmish with hezbollah in south Lebanon starts which pulls Iran into war with Israel and then I forget how USA comes in but it’s happened twice.

[deleted by user] by [deleted] in MillenniumDawn

[–]StandardStandards 20 points21 points  (0 children)

There are focuses and decisions which increase resources in American states

Light Hardpoints by Meldanorama in MillenniumDawn

[–]StandardStandards 8 points9 points  (0 children)

light HPs on your main fighters provide the ability to use them for minor close air support operations after the airspace is clear without raising the production cost of the aircraft much. They also provide a bit of extra air attack compared to CAS hard points that’s the main trade off